mirror of https://github.com/pret/pokecrystal.git
256 lines
3.5 KiB
NASM
256 lines
3.5 KiB
NASM
_ResetClock:
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farcall BlankScreen
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ld b, SCGB_DIPLOMA
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call GetSGBLayout
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call LoadStandardFont
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call LoadFontsExtra
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ld de, MUSIC_MAIN_MENU
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call PlayMusic
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ld hl, .PasswordAskResetClockText
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call PrintText
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ld hl, .NoYes_MenuHeader
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call CopyMenuHeader
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call VerticalMenu
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ret c
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ld a, [wMenuCursorY]
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cp $1
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ret z
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call ClockResetPassword
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jr c, .wrongpassword
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ld a, BANK(sRTCStatusFlags)
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call GetSRAMBank
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ld a, $80
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ld [sRTCStatusFlags], a
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call CloseSRAM
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ld hl, .PasswordAskResetText
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call PrintText
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ret
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.wrongpassword
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ld hl, .PasswordWrongText
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call PrintText
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ret
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.PasswordAskResetText:
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text_far _PasswordAskResetText
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text_end
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.PasswordWrongText:
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text_far _PasswordWrongText
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text_end
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.PasswordAskResetClockText:
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text_far _PasswordAskResetClockText
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text_end
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.NoYes_MenuHeader:
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db 0 ; flags
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menu_coords 14, 7, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
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dw .NoYes_MenuData
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db 1 ; default option
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.NoYes_MenuData:
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db STATICMENU_CURSOR | STATICMENU_NO_TOP_SPACING ; flags
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db 2 ; items
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db "NO@"
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db "YES@"
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ClockResetPassword:
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call .CalculatePassword
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push de
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ld hl, wStringBuffer2
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ld bc, 5
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xor a
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call ByteFill
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ld a, $4
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ld [wStringBuffer2 + 5], a
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ld hl, .PasswordAskEnterText
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call PrintText
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.loop
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call .updateIDdisplay
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.loop2
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call JoyTextDelay
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ldh a, [hJoyLast]
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ld b, a
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and A_BUTTON
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jr nz, .confirm
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ld a, b
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and D_PAD
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jr z, .loop2
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call .dpadinput
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ld c, 3
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call DelayFrames
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jr .loop
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.confirm
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call .ConvertDecIDToBytes
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pop de
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ld a, e
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cp l
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jr nz, .nope
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ld a, d
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cp h
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jr nz, .nope
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and a
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ret
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.nope
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scf
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ret
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.PasswordAskEnterText:
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text_far _PasswordAskEnterText
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text_end
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.updateIDdisplay
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hlcoord 14, 15
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ld de, wStringBuffer2
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ld c, 5
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.loop3
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ld a, [de]
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add "0"
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ld [hli], a
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inc de
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dec c
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jr nz, .loop3
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hlcoord 14, 16
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ld bc, 5
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ld a, " "
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call ByteFill
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hlcoord 14, 16
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ld a, [wStringBuffer2 + 5]
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ld e, a
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ld d, $0
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add hl, de
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ld [hl], "▲"
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ret
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.dpadinput
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ld a, b
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and D_LEFT
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jr nz, .left
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ld a, b
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and D_RIGHT
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jr nz, .right
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ld a, b
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and D_UP
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jr nz, .up
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ld a, b
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and D_DOWN
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jr nz, .down
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ret
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.left
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ld a, [wStringBuffer2 + 5]
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and a
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ret z
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dec a
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ld [wStringBuffer2 + 5], a
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ret
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.right
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ld a, [wStringBuffer2 + 5]
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cp $4
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ret z
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inc a
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ld [wStringBuffer2 + 5], a
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ret
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.up
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call .getcurrentdigit
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ld a, [hl]
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cp 9
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jr z, .wraparound_up
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inc a
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ld [hl], a
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ret
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.wraparound_up
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ld [hl], $0
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ret
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.down
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call .getcurrentdigit
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ld a, [hl]
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and a
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jr z, .wraparound_down
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dec a
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ld [hl], a
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ret
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.wraparound_down
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ld [hl], 9
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ret
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.getcurrentdigit
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ld a, [wStringBuffer2 + 5]
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ld e, a
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ld d, $0
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ld hl, wStringBuffer2
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add hl, de
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ret
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.ConvertDecIDToBytes:
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ld hl, 0
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ld de, wStringBuffer2 + 4
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ld bc, 1
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call .ConvertToBytes
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ld bc, 10
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call .ConvertToBytes
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ld bc, 100
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call .ConvertToBytes
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ld bc, 1000
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call .ConvertToBytes
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ld bc, 10000
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.ConvertToBytes:
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ld a, [de]
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dec de
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push hl
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ld hl, 0
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call AddNTimes
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ld c, l
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ld b, h
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pop hl
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add hl, bc
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ret
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.CalculatePassword:
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ld a, BANK(sPlayerData)
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call GetSRAMBank
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ld de, 0
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ld hl, sPlayerData + (wPlayerID - wPlayerData)
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ld c, $2
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call .ComponentFromNumber
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ld hl, sPlayerData + (wPlayerName - wPlayerData)
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ld c, NAME_LENGTH_JAPANESE - 1
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call .ComponentFromString
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ld hl, sPlayerData + (wMoney - wPlayerData)
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ld c, $3
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call .ComponentFromNumber
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call CloseSRAM
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ret
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.ComponentFromNumber:
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ld a, [hli]
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add e
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ld e, a
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ld a, $0
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adc d
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ld d, a
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dec c
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jr nz, .ComponentFromNumber
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ret
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.ComponentFromString:
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ld a, [hli]
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cp "@"
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ret z
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add e
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ld e, a
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ld a, $0
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adc d
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ld d, a
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dec c
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jr nz, .ComponentFromString
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ret
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