pokecrystal/engine/battle/move_effects/false_swipe.asm

49 lines
502 B
NASM

BattleCommand_FalseSwipe:
; falseswipe
; Makes sure wCurDamage < MonHP
ld hl, wEnemyMonHP
ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wBattleMonHP
.got_hp
ld de, wCurDamage
ld c, 2
push hl
push de
call CompareBytes
pop de
pop hl
jr c, .done
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
dec a
ld [de], a
inc a
jr nz, .okay
dec de
ld a, [de]
dec a
ld [de], a
.okay
ld a, [wCriticalHit]
cp 2
jr nz, .carry
xor a
ld [wCriticalHit], a
.carry
scf
ret
.done
and a
ret