pokecrystal/maps/IlexForest.asm

979 lines
20 KiB
NASM

const_value set 2
const ILEXFOREST_FARFETCHD
const ILEXFOREST_YOUNGSTER1
const ILEXFOREST_BLACK_BELT
const ILEXFOREST_ROCKER
const ILEXFOREST_POKE_BALL1
const ILEXFOREST_KURT
const ILEXFOREST_LASS
const ILEXFOREST_YOUNGSTER2
const ILEXFOREST_POKE_BALL2
const ILEXFOREST_POKE_BALL3
const ILEXFOREST_POKE_BALL4
IlexForest_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 1
; callbacks
dbw MAPCALLBACK_OBJECTS, .FarfetchdCallback
.FarfetchdCallback:
checkevent EVENT_GOT_HM01_CUT
iftrue .Static
copybytetovar FarfetchdPosition
if_equal 1, .PositionOne
if_equal 2, .PositionTwo
if_equal 3, .PositionThree
if_equal 4, .PositionFour
if_equal 5, .PositionFive
if_equal 6, .PositionSix
if_equal 7, .PositionSeven
if_equal 8, .PositionEight
if_equal 9, .PositionNine
if_equal 10, .PositionTen
.Static:
return
.PositionOne:
moveperson ILEXFOREST_FARFETCHD, $e, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionTwo:
moveperson ILEXFOREST_FARFETCHD, $f, $19
appear ILEXFOREST_FARFETCHD
return
.PositionThree:
moveperson ILEXFOREST_FARFETCHD, $14, $18
appear ILEXFOREST_FARFETCHD
return
.PositionFour:
moveperson ILEXFOREST_FARFETCHD, $1d, $16
appear ILEXFOREST_FARFETCHD
return
.PositionFive:
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionSix:
moveperson ILEXFOREST_FARFETCHD, $18, $23
appear ILEXFOREST_FARFETCHD
return
.PositionSeven:
moveperson ILEXFOREST_FARFETCHD, $16, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionEight:
moveperson ILEXFOREST_FARFETCHD, $f, $1d
appear ILEXFOREST_FARFETCHD
return
.PositionNine:
moveperson ILEXFOREST_FARFETCHD, $a, $23
appear ILEXFOREST_FARFETCHD
return
.PositionTen:
moveperson ILEXFOREST_FARFETCHD, $6, $1c
appear ILEXFOREST_FARFETCHD
return
IlexForestCharcoalApprenticeScript:
faceplayer
opentext
checkevent EVENT_HERDED_FARFETCHD
iftrue .DoneFarfetchd
writetext UnknownText_0x6ef5c
waitbutton
closetext
end
.DoneFarfetchd:
writetext UnknownText_0x6f019
waitbutton
closetext
end
IlexForestFarfetchdScript:
copybytetovar FarfetchdPosition
if_equal 1, .Position1
if_equal 2, .Position2
if_equal 3, .Position3
if_equal 4, .Position4
if_equal 5, .Position5
if_equal 6, .Position6
if_equal 7, .Position7
if_equal 8, .Position8
if_equal 9, .Position9
if_equal 10, .Position10
.Position1:
faceplayer
opentext
writetext Text_ItsTheMissingPokemon
buttonsound
writetext Text_Kwaaaa
cry FARFETCH_D
waitbutton
closetext
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
end
.Position2:
scall .CryAndCheckFacing
if_equal DOWN, .Position2_Down
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3
moveperson ILEXFOREST_FARFETCHD, $14, $18
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 3
end
.Position2_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
end
.Position3:
scall .CryAndCheckFacing
if_equal LEFT, .Position3_Left
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4
moveperson ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
end
.Position3_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
end
.Position4:
scall .CryAndCheckFacing
if_equal UP, .Position4_Up
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
end
.Position4_Up:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3
moveperson ILEXFOREST_FARFETCHD, $14, $18
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 3
end
.Position5:
scall .CryAndCheckFacing
if_equal UP, .Position5_Up
if_equal LEFT, .Position5_Left
if_equal RIGHT, .Position5_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6
moveperson ILEXFOREST_FARFETCHD, $18, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 6
end
.Position5_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
end
.Position5_Up:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up
moveperson ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
end
.Position5_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right
moveperson ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
end
.Position6:
scall .CryAndCheckFacing
if_equal RIGHT, .Position6_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
end
.Position6_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
end
.Position7:
scall .CryAndCheckFacing
if_equal DOWN, .Position7_Down
if_equal LEFT, .Position7_Left
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
end
.Position7_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6
moveperson ILEXFOREST_FARFETCHD, $18, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 6
end
.Position7_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
end
.Position8:
scall .CryAndCheckFacing
if_equal UP, .Position8_Up
if_equal LEFT, .Position8_Left
if_equal RIGHT, .Position8_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9
moveperson ILEXFOREST_FARFETCHD, $a, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 9
end
.Position8_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
end
.Position8_Up:
.Position8_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
end
.Position9:
scall .CryAndCheckFacing
if_equal DOWN, .Position9_Down
if_equal RIGHT, .Position9_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10
moveperson ILEXFOREST_FARFETCHD, $6, $1c
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 10
appear ILEXFOREST_BLACK_BELT
setevent EVENT_CHARCOAL_KILN_BOSS
setevent EVENT_HERDED_FARFETCHD
end
.Position9_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
end
.Position9_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down
moveperson ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
end
.Position10:
faceplayer
opentext
writetext Text_Kwaaaa
cry FARFETCH_D
waitbutton
closetext
end
.CryAndCheckFacing:
faceplayer
opentext
writetext Text_Kwaaaa
cry FARFETCH_D
waitbutton
closetext
checkcode VAR_FACING
end
IlexForestCharcoalMasterScript:
faceplayer
opentext
checkevent EVENT_GOT_HM01_CUT
iftrue .AlreadyGotCut
writetext Text_CharcoalMasterIntro
buttonsound
verbosegiveitem HM_CUT
setevent EVENT_GOT_HM01_CUT
writetext Text_CharcoalMasterOutro
waitbutton
closetext
setevent EVENT_ILEX_FOREST_FARFETCHD
setevent EVENT_ILEX_FOREST_APPRENTICE
setevent EVENT_ILEX_FOREST_CHARCOAL_MASTER
clearevent EVENT_CHARCOAL_KILN_FARFETCH_D
clearevent EVENT_CHARCOAL_KILN_APPRENTICE
clearevent EVENT_CHARCOAL_KILN_BOSS
end
.AlreadyGotCut:
writetext Text_CharcoalMasterTalkAfter
waitbutton
closetext
end
IlexForestHeadbuttGuyScript:
faceplayer
opentext
checkevent EVENT_GOT_TM02_HEADBUTT
iftrue .AlreadyGotHeadbutt
writetext Text_HeadbuttIntro
buttonsound
verbosegiveitem TM_HEADBUTT
iffalse .BagFull
setevent EVENT_GOT_TM02_HEADBUTT
.AlreadyGotHeadbutt:
writetext Text_HeadbuttOutro
waitbutton
.BagFull:
closetext
end
TrainerBug_catcherWayne:
trainer EVENT_BEAT_BUG_CATCHER_WAYNE, BUG_CATCHER, WAYNE, Bug_catcherWayneSeenText, Bug_catcherWayneBeatenText, 0, Bug_catcherWayneScript
Bug_catcherWayneScript:
end_if_just_battled
opentext
writetext Bug_catcherWayneAfterText
waitbutton
closetext
end
IlexForestLassScript:
jumptextfaceplayer Text_IlexForestLass
IlexForestRevive:
itemball REVIVE
IlexForestXAttack:
itemball X_ATTACK
IlexForestAntidote:
itemball ANTIDOTE
IlexForestEther:
itemball ETHER
IlexForestHiddenEther:
dwb EVENT_ILEX_FOREST_HIDDEN_ETHER, ETHER
IlexForestHiddenSuperPotion:
dwb EVENT_ILEX_FOREST_HIDDEN_SUPER_POTION, SUPER_POTION
IlexForestHiddenFullHeal:
dwb EVENT_ILEX_FOREST_HIDDEN_FULL_HEAL, FULL_HEAL
IlexForestBoulder:
; unused
jumpstd strengthboulder
MapIlexForestSignpost0Script:
jumptext Text_IlexForestSignpost0
MapIlexForestSignpost4Script:
checkevent EVENT_FOREST_IS_RESTLESS
iftrue .ForestIsRestless
jump .DontDoCelebiEvent
.ForestIsRestless:
checkitem GS_BALL
iftrue .AskCelebiEvent
.DontDoCelebiEvent:
jumptext Text_IlexForestShrine
.AskCelebiEvent:
opentext
writetext Text_ShrineCelebiEvent
yesorno
iftrue .CelebiEvent
closetext
end
.CelebiEvent:
takeitem GS_BALL
clearevent EVENT_FOREST_IS_RESTLESS
setevent EVENT_AZALEA_TOWN_KURT
disappear ILEXFOREST_LASS
clearevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
writetext Text_InsertGSBall
waitbutton
closetext
pause 20
showemote EMOTE_SHOCK, PLAYER, 20
special Special_FadeOutMusic
applymovement PLAYER, MovementData_0x6ef58
pause 30
spriteface PLAYER, DOWN
pause 20
clearflag ENGINE_HAVE_EXAMINED_GS_BALL
special Special_CelebiShrineEvent
loadwildmon CELEBI, 30
startbattle
reloadmapafterbattle
pause 20
special CheckCaughtCelebi
iffalse .DidntCatchCelebi
appear ILEXFOREST_KURT
applymovement ILEXFOREST_KURT, MovementData_0x6ef4e
opentext
writetext Text_KurtCaughtCelebi
waitbutton
closetext
applymovement ILEXFOREST_KURT, MovementData_0x6ef53
disappear ILEXFOREST_KURT
.DidntCatchCelebi:
end
MovementData_Farfetchd_Pos1_Pos2:
big_step_up
big_step_up
big_step_up
big_step_up
big_step_up
step_end
MovementData_Farfetchd_Pos2_Pos3:
big_step_up
big_step_up
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_down
step_end
MovementData_Farfetchd_Pos2_Pos8:
big_step_down
big_step_down
big_step_down
big_step_down
big_step_down
step_end
MovementData_Farfetchd_Pos3_Pos4:
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
step_end
MovementData_Farfetchd_Pos3_Pos2:
big_step_up
big_step_left
big_step_left
big_step_left
big_step_left
step_end
MovementData_Farfetchd_Pos4_Pos5:
big_step_down
big_step_down
big_step_down
big_step_down
big_step_down
big_step_down
step_end
MovementData_Farfetchd_Pos4_Pos3:
big_step_left
jump_step_left
big_step_left
big_step_left
step_end
MovementData_Farfetchd_Pos5_Pos6:
big_step_down
big_step_down
big_step_down
big_step_down
big_step_down
big_step_left
big_step_left
big_step_left
big_step_left
step_end
MovementData_Farfetchd_Pos5_Pos7:
big_step_left
big_step_left
big_step_left
big_step_left
step_end
MovementData_Farfetched_Pos5_Pos4_Up:
big_step_up
big_step_up
big_step_up
big_step_right
big_step_up
step_end
MovementData_Farfetched_Pos5_Pos4_Right:
big_step_right
turn_head_up
step_sleep 1
turn_head_down
step_sleep 1
turn_head_up
step_sleep 1
big_step_down
big_step_down
fix_facing
jump_step_up
step_sleep 8
step_sleep 8
remove_fixed_facing
big_step_up
big_step_up
big_step_up
big_step_up
big_step_up
step_end
MovementData_Farfetched_Pos6_Pos7:
big_step_left
big_step_left
big_step_left
big_step_up
big_step_up
big_step_right
big_step_up
big_step_up
step_end
MovementData_Farfetched_Pos6_Pos5:
big_step_right
big_step_right
big_step_right
big_step_right
big_step_up
big_step_up
big_step_up
big_step_up
step_end
MovementData_Farfetched_Pos7_Pos8:
big_step_up
big_step_up
big_step_left
big_step_left
big_step_left
big_step_left
big_step_left
step_end
MovementData_Farfetched_Pos7_Pos6:
big_step_down
big_step_down
big_step_left
big_step_down
big_step_down
big_step_right
big_step_right
big_step_right
step_end
MovementData_Farfetched_Pos7_Pos5:
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
step_end
MovementData_Farfetched_Pos8_Pos9:
big_step_down
big_step_left
big_step_down
big_step_down
big_step_down
big_step_down
big_step_down
step_end
MovementData_Farfetched_Pos8_Pos7:
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
step_end
MovementData_Farfetched_Pos8_Pos2:
big_step_up
big_step_up
big_step_up
big_step_up
step_end
MovementData_Farfetched_Pos9_Pos10:
big_step_left
big_step_left
fix_facing
jump_step_right
step_sleep 8
step_sleep 8
remove_fixed_facing
big_step_left
big_step_left
big_step_up
big_step_up
big_step_up
big_step_up
big_step_up
big_step_up
step_end
MovementData_Farfetched_Pos9_Pos8_Right:
big_step_right
big_step_right
big_step_right
big_step_right
big_step_up
big_step_up
big_step_up
big_step_up
big_step_up
step_end
MovementData_Farfetched_Pos9_Pos8_Down:
big_step_left
big_step_left
fix_facing
jump_step_right
step_sleep 8
step_sleep 8
remove_fixed_facing
big_step_right
big_step_right
big_step_right
big_step_right
big_step_up
big_step_up
big_step_up
big_step_up
big_step_up
step_end
MovementData_0x6ef4e:
step_up
step_up
step_up
step_up
step_end
MovementData_0x6ef53:
step_down
step_down
step_down
step_down
step_end
MovementData_0x6ef58:
fix_facing
slow_step_down
remove_fixed_facing
step_end
UnknownText_0x6ef5c:
text "Oh, man… My boss"
line "is going to be"
cont "steaming…"
para "The FARFETCH'D"
line "that CUTS trees"
para "for charcoal took"
line "off on me."
para "I can't go looking"
line "for it here in the"
cont "ILEX FOREST."
para "It's too big, dark"
line "and scary for me…"
done
UnknownText_0x6f019:
text "Wow! Thanks a"
line "whole bunch!"
para "My boss's #MON"
line "won't obey me be-"
cont "cause I don't have"
cont "a BADGE."
done
Text_ItsTheMissingPokemon:
text "It's the missing"
line "#MON!"
done
Text_Kwaaaa:
text "FARFETCH'D: Kwaa!"
done
Text_CharcoalMasterIntro:
text "Ah! My FARFETCH'D!"
para "You found it for"
line "us, kid?"
para "Without it, we"
line "wouldn't be able"
para "to CUT trees for"
line "charcoal."
para "Thanks, kid!"
para "Now, how can I"
line "thank you…"
para "I know! Here, take"
line "this."
done
Text_CharcoalMasterOutro:
text "That's the CUT HM."
line "Teach that to a"
para "#MON to clear"
line "small trees."
para "Of course, you"
line "have to have the"
para "GYM BADGE from"
line "AZALEA to use it."
done
Text_CharcoalMasterTalkAfter:
text "Do you want to"
line "apprentice as a"
para "charcoal maker"
line "with me?"
para "You'll be first-"
line "rate in ten years!"
done
Text_HeadbuttIntro:
text "What am I doing?"
para "I'm shaking trees"
line "using HEADBUTT."
para "It's fun. Here,"
line "you try it too!"
done
Text_HeadbuttOutro:
text "Rattle trees with"
line "HEADBUTT. Some-"
cont "times, sleeping"
cont "#MON fall out."
done
Text_IlexForestLass:
text "Did something"
line "happen to the"
cont "forest's guardian?"
done
Text_IlexForestSignpost0:
text "ILEX FOREST is"
line "so overgrown with"
para "trees that you"
line "can't see the sky."
para "Please watch out"
line "for items that may"
cont "have been dropped."
done
Text_IlexForestShrine:
text "ILEX FOREST"
line "SHRINE…"
para "It's in honor of"
line "the forest's"
cont "protector…"
done
Text_ShrineCelebiEvent:
text "ILEX FOREST"
line "SHRINE…"
para "It's in honor of"
line "the forest's"
cont "protector…"
para "Oh? What is this?"
para "It's a hole."
line "It looks like the"
para "GS BALL would fit"
line "inside it."
para "Want to put the GS"
line "BALL here?"
done
Text_InsertGSBall:
text "<PLAYER> put in the"
line "GS BALL."
done
Text_KurtCaughtCelebi:
text "Whew, wasn't that"
line "something!"
para "<PLAYER>, that was"
line "fantastic. Thanks!"
para "The legends about"
line "that SHRINE were"
cont "real after all."
para "I feel inspired by"
line "what I just saw."
para "It motivates me to"
line "make better BALLS!"
para "I'm going!"
done
Bug_catcherWayneSeenText:
text "Don't sneak up on"
line "me like that!"
para "You frightened a"
line "#MON away!"
done
Bug_catcherWayneBeatenText:
text "I hadn't seen that"
line "#MON before…"
done
Bug_catcherWayneAfterText:
text "A #MON I've"
line "never seen before"
para "fell out of the"
line "tree when I used"
cont "HEADBUTT."
para "I ought to use"
line "HEADBUTT in other"
cont "places too."
done
IlexForest_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $5, $1, 3, ROUTE_34_ILEX_FOREST_GATE
warp_def $2a, $3, 1, ILEX_FOREST_AZALEA_GATE
warp_def $2b, $3, 2, ILEX_FOREST_AZALEA_GATE
.XYTriggers:
db 0
.Signposts:
db 5
signpost 17, 3, SIGNPOST_READ, MapIlexForestSignpost0Script
signpost 7, 11, SIGNPOST_ITEM, IlexForestHiddenEther
signpost 14, 22, SIGNPOST_ITEM, IlexForestHiddenSuperPotion
signpost 17, 1, SIGNPOST_ITEM, IlexForestHiddenFullHeal
signpost 22, 8, SIGNPOST_UP, MapIlexForestSignpost4Script
.PersonEvents:
db 11
person_event SPRITE_BIRD, 31, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD
person_event SPRITE_YOUNGSTER, 28, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE
person_event SPRITE_BLACK_BELT, 28, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER
person_event SPRITE_ROCKER, 14, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1
person_event SPRITE_POKE_BALL, 32, 20, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE
person_event SPRITE_KURT, 29, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT
person_event SPRITE_LASS, 24, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, IlexForestLassScript, EVENT_ILEX_FOREST_LASS
person_event SPRITE_YOUNGSTER, 1, 12, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_TRAINER, 0, TrainerBug_catcherWayne, -1
person_event SPRITE_POKE_BALL, 17, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestXAttack, EVENT_ILEX_FOREST_X_ATTACK
person_event SPRITE_POKE_BALL, 7, 17, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestAntidote, EVENT_ILEX_FOREST_ANTIDOTE
person_event SPRITE_POKE_BALL, 1, 27, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestEther, EVENT_ILEX_FOREST_ETHER