mirror of https://github.com/pret/pokecrystal.git
455 lines
6.7 KiB
NASM
455 lines
6.7 KiB
NASM
LoadOverworldMonIcon:
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ld a, e
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call ReadMonMenuIcon
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ld l, a
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ld h, 0
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add hl, hl
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ld de, IconPointers
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add hl, de
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ld a, [hli]
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ld e, a
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ld d, [hl]
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ld b, BANK(Icons)
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ld c, 8
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ret
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LoadMenuMonIcon:
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push hl
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push de
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push bc
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call .LoadIcon
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pop bc
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pop de
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pop hl
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ret
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.LoadIcon:
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.Jumptable:
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dw PartyMenu_InitAnimatedMonIcon ; party menu
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dw NamingScreen_InitAnimatedMonIcon ; naming screen
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dw MoveList_InitAnimatedMonIcon ; moves (?)
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dw Trade_LoadMonIconGFX ; trade
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dw Mobile_InitAnimatedMonIcon ; mobile
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dw Mobile_InitPartyMenuBGPal71 ; mobile
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dw .GetPartyMenuMonIcon ; unused
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.GetPartyMenuMonIcon:
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call InitPartyMenuIcon
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call .GetPartyMonItemGFX
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call SetPartyMonIconAnimSpeed
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ret
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.GetPartyMonItemGFX:
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push bc
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ld a, [hObjectStructIndexBuffer]
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ld hl, wPartyMon1Item
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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pop bc
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ld a, [hl]
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and a
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jr z, .no_item
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push hl
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push bc
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ld d, a
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callfar ItemIsMail
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pop bc
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pop hl
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jr c, .not_mail
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ld a, $6
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jr .got_tile
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.not_mail
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ld a, $5
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; jr .got_tile
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.no_item
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ld a, $4
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.got_tile
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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ld [hl], a
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ret
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Mobile_InitAnimatedMonIcon:
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call PartyMenu_InitAnimatedMonIcon
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld a, SPRITE_ANIM_SEQ_NULL
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, 9 * 8
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, 9 * 8
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ld [hl], a
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ret
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Mobile_InitPartyMenuBGPal71:
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call InitPartyMenuIcon
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call SetPartyMonIconAnimSpeed
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld a, SPRITE_ANIM_SEQ_NULL
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, 3 * 8
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, 12 * 8
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ld [hl], a
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ld a, c
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ld [wc608], a
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ld a, b
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ld [wc608 + 1], a
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ret
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PartyMenu_InitAnimatedMonIcon:
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call InitPartyMenuIcon
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call .SpawnItemIcon
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call SetPartyMonIconAnimSpeed
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ret
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.SpawnItemIcon:
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push bc
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ld a, [hObjectStructIndexBuffer]
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ld hl, wPartyMon1Item
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ld bc, PARTYMON_STRUCT_LENGTH
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call AddNTimes
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pop bc
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ld a, [hl]
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and a
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ret z
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push hl
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push bc
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ld d, a
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callfar ItemIsMail
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pop bc
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pop hl
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jr c, .mail
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ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
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jr .okay
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.mail
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ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
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.okay
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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ld [hl], a
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ret
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InitPartyMenuIcon:
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ld a, [wCurIconTile]
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push af
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ld a, [hObjectStructIndexBuffer]
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ld hl, wPartySpecies
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ld e, a
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ld d, $0
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add hl, de
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ld a, [hl]
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call ReadMonMenuIcon
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ld [wCurIcon], a
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call GetMemIconGFX
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ld a, [hObjectStructIndexBuffer]
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; y coord
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add a
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add a
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add a
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add a
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add $1c
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ld d, a
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; x coord
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ld e, $10
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; type is partymon icon
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ld a, SPRITE_ANIM_INDEX_PARTY_MON
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call InitSpriteAnimStruct
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pop af
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], a
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ret
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SetPartyMonIconAnimSpeed:
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push bc
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ld a, [hObjectStructIndexBuffer]
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ld b, a
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call .getspeed
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ld a, b
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pop bc
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ld hl, SPRITEANIMSTRUCT_DURATIONOFFSET
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add hl, bc
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ld [hl], a
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rlca
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rlca
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ld hl, SPRITEANIMSTRUCT_0D
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add hl, bc
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ld [hl], a
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ret
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.getspeed
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farcall PlacePartymonHPBar
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call GetHPPal
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ld e, d
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ld d, 0
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ld hl, .speeds
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add hl, de
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ld b, [hl]
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ret
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.speeds
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db $00 ; HP_GREEN
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db $40 ; HP_YELLOW
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db $80 ; HP_RED
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NamingScreen_InitAnimatedMonIcon:
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ld a, [wd265]
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call ReadMonMenuIcon
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ld [wCurIcon], a
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xor a
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call GetIconGFX
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depixel 4, 4, 4, 0
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ld a, SPRITE_ANIM_INDEX_PARTY_MON
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_NULL
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ret
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MoveList_InitAnimatedMonIcon:
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ld a, [wd265]
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call ReadMonMenuIcon
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ld [wCurIcon], a
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xor a
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call GetIconGFX
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ld d, 3 * 8 + 2 ; depixel 3, 4, 2, 4
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ld e, 4 * 8 + 4
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ld a, SPRITE_ANIM_INDEX_PARTY_MON
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_NULL
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ret
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Trade_LoadMonIconGFX:
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ld a, [wd265]
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call ReadMonMenuIcon
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ld [wCurIcon], a
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ld a, $62
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ld [wCurIconTile], a
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call GetMemIconGFX
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ret
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GetSpeciesIcon:
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; Load species icon into VRAM at tile a
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push de
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ld a, [wd265]
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call ReadMonMenuIcon
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ld [wCurIcon], a
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pop de
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ld a, e
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call GetIconGFX
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ret
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FlyFunction_GetMonIcon:
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push de
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ld a, [wd265]
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call ReadMonMenuIcon
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ld [wCurIcon], a
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pop de
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ld a, e
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call GetIcon_a
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ret
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Unreferenced_GetMonIcon2:
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push de
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ld a, [wd265]
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call ReadMonMenuIcon
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ld [wCurIcon], a
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pop de
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call GetIcon_de
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ret
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GetMemIconGFX:
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ld a, [wCurIconTile]
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GetIconGFX:
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call GetIcon_a
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ld de, 8 tiles
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add hl, de
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ld de, HeldItemIcons
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lb bc, BANK(HeldItemIcons), 2
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call GetGFXUnlessMobile
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ld a, [wCurIconTile]
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add 10
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ld [wCurIconTile], a
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ret
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HeldItemIcons:
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INCBIN "gfx/icons/mail.2bpp"
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INCBIN "gfx/icons/item.2bpp"
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GetIcon_de:
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; Load icon graphics into VRAM starting from tile de.
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ld l, e
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ld h, d
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jr GetIcon
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GetIcon_a:
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; Load icon graphics into VRAM starting from tile a.
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ld l, a
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ld h, 0
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GetIcon:
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; Load icon graphics into VRAM starting from tile hl.
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; One tile is 16 bytes long.
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rept 4
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add hl, hl
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endr
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ld de, vTiles0
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add hl, de
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push hl
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; The icons are contiguous, in order and of the same
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; size, so the pointer table is somewhat redundant.
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ld a, [wCurIcon]
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push hl
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ld l, a
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ld h, 0
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add hl, hl
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ld de, IconPointers
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add hl, de
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ld a, [hli]
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ld e, a
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ld d, [hl]
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pop hl
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lb bc, BANK(Icons), 8
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call GetGFXUnlessMobile
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pop hl
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ret
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GetGFXUnlessMobile:
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ld a, [wLinkMode]
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cp LINK_MOBILE
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jp nz, Request2bpp
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jp Get2bpp_2
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FreezeMonIcons:
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ld hl, wSpriteAnimationStructs
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ld e, PARTY_LENGTH
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ld a, [wMenuCursorY]
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ld d, a
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.loop
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ld a, [hl]
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and a
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jr z, .next
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cp d
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jr z, .loadwithtwo
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ld a, SPRITE_ANIM_SEQ_NULL
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jr .ok
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.loadwithtwo
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ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
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.ok
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push hl
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ld c, l
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ld b, h
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], a
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pop hl
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.next
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ld bc, $10
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add hl, bc
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dec e
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jr nz, .loop
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ret
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UnfreezeMonIcons:
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ld hl, wSpriteAnimationStructs
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ld e, PARTY_LENGTH
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.loop
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ld a, [hl]
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and a
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jr z, .next
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push hl
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ld c, l
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ld b, h
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_PARTY_MON
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pop hl
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.next
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ld bc, $10
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add hl, bc
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dec e
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jr nz, .loop
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ret
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HoldSwitchmonIcon:
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ld hl, wSpriteAnimationStructs
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ld e, PARTY_LENGTH
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ld a, [wSwitchMon]
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ld d, a
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.loop
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ld a, [hl]
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and a
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jr z, .next
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cp d
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jr z, .is_switchmon
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ld a, SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
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jr .join_back
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.is_switchmon
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ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
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.join_back
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push hl
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ld c, l
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ld b, h
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], a
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pop hl
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.next
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ld bc, $10
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add hl, bc
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dec e
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jr nz, .loop
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ret
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ReadMonMenuIcon:
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cp EGG
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jr z, .egg
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dec a
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ld hl, MonMenuIcons
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ld e, a
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ld d, 0
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add hl, de
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ld a, [hl]
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ret
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.egg
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ld a, ICON_EGG
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ret
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INCLUDE "data/pokemon/menu_icons.asm"
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INCLUDE "data/icon_pointers.asm"
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INCLUDE "gfx/icons.asm"
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