mirror of https://github.com/pret/pokecrystal.git
1086 lines
16 KiB
NASM
1086 lines
16 KiB
NASM
ClearBox::
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; Fill a c*b box at hl with blank tiles.
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ld a, " "
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; fallthrough
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FillBoxWithByte::
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.row
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push bc
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push hl
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.col
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ld [hli], a
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dec c
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jr nz, .col
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pop hl
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ld bc, SCREEN_WIDTH
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add hl, bc
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pop bc
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dec b
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jr nz, .row
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ret
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ClearTileMap::
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; Fill wTileMap with blank tiles.
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hlcoord 0, 0
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ld a, " "
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ld bc, wTileMapEnd - wTileMap
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call ByteFill
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; Update the BG Map.
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ldh a, [rLCDC]
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bit rLCDC_ENABLE, a
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ret z
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jp WaitBGMap
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ClearScreen::
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ld a, PAL_BG_TEXT
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hlcoord 0, 0, wAttrMap
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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call ByteFill
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jr ClearTileMap
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TextBox::
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; Draw a text box at hl with room for b lines of c characters each.
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; Places a border around the textbox, then switches the palette to the
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; text black-and-white scheme.
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push bc
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push hl
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call TextBoxBorder
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pop hl
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pop bc
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jr TextBoxPalette
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TextBoxBorder::
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; Top
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push hl
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ld a, "┌"
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ld [hli], a
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inc a ; "─"
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call .PlaceChars
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inc a ; "┐"
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ld [hl], a
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pop hl
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; Middle
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ld de, SCREEN_WIDTH
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add hl, de
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.row
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push hl
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ld a, "│"
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ld [hli], a
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ld a, " "
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call .PlaceChars
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ld [hl], "│"
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pop hl
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ld de, SCREEN_WIDTH
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add hl, de
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dec b
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jr nz, .row
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; Bottom
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ld a, "└"
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ld [hli], a
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ld a, "─"
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call .PlaceChars
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ld [hl], "┘"
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ret
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.PlaceChars:
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; Place char a c times.
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ld d, c
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.loop
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ld [hli], a
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dec d
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jr nz, .loop
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ret
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TextBoxPalette::
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; Fill text box width c height b at hl with pal 7
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ld de, wAttrMap - wTileMap
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add hl, de
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inc b
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inc b
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inc c
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inc c
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ld a, PAL_BG_TEXT
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.col
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push bc
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push hl
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.row
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ld [hli], a
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dec c
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jr nz, .row
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pop hl
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ld de, SCREEN_WIDTH
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add hl, de
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pop bc
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dec b
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jr nz, .col
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ret
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SpeechTextBox::
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; Standard textbox.
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hlcoord TEXTBOX_X, TEXTBOX_Y
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ld b, TEXTBOX_INNERH
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ld c, TEXTBOX_INNERW
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jp TextBox
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TestText::
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text "ゲームフりーク!"
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done
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RadioTerminator::
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ld hl, .stop
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ret
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.stop db "@"
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PrintText::
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call SetUpTextBox
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BuenaPrintText::
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push hl
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
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call ClearBox
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pop hl
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PrintTextBoxText::
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY
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call PlaceHLTextAtBC
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ret
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SetUpTextBox::
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push hl
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call SpeechTextBox
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call UpdateSprites
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call ApplyTilemap
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pop hl
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ret
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PlaceString::
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push hl
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PlaceNextChar::
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ld a, [de]
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cp "@"
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jr nz, CheckDict
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ld b, h
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ld c, l
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pop hl
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ret
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pop de
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NextChar::
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inc de
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jp PlaceNextChar
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CheckDict::
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dict: MACRO
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if \1 == "<NULL>"
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and a
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else
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cp \1
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endc
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if STRSUB("\2", 1, 1) == "\""
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; Replace a character with another one
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jr nz, ._\@
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ld a, \2
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._\@:
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elif STRSUB("\2", 1, 1) == "."
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; Locals can use a short jump
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jr z, \2
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else
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jp z, \2
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endc
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ENDM
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dict "<MOBILE>", MobileScriptChar
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dict "<LINE>", LineChar
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dict "<NEXT>", NextLineChar
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dict "<CR>", CarriageReturnChar
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dict "<NULL>", NullChar
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dict "<SCROLL>", _ContTextNoPause
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dict "<_CONT>", _ContText
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dict "<PARA>", Paragraph
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dict "<MOM>", PrintMomsName
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dict "<PLAYER>", PrintPlayerName
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dict "<RIVAL>", PrintRivalName
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dict "<ROUTE>", PlaceJPRoute
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dict "<WATASHI>", PlaceWatashi
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dict "<KOKO_WA>", PlaceKokoWa
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dict "<RED>", PrintRedsName
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dict "<GREEN>", PrintGreensName
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dict "#", PlacePOKe
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dict "<PC>", PCChar
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dict "<ROCKET>", RocketChar
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dict "<TM>", TMChar
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dict "<TRAINER>", TrainerChar
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dict "<KOUGEKI>", PlaceKougeki
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dict "<LF>", LineFeedChar
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dict "<CONT>", ContText
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dict "<……>", SixDotsChar
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dict "<DONE>", DoneText
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dict "<PROMPT>", PromptText
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dict "<PKMN>", PlacePKMN
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dict "<POKE>", PlacePOKE
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dict "%", NextChar
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dict "¯", " "
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dict "<DEXEND>", PlaceDexEnd
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dict "<TARGET>", PlaceMoveTargetsName
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dict "<USER>", PlaceMoveUsersName
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dict "<ENEMY>", PlaceEnemysName
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dict "<PLAY_G>", PlaceGenderedPlayerName
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dict "゚", .place ; should be .diacritic
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dict "゙", .place ; should be .diacritic
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jr .not_diacritic
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.diacritic
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ld b, a
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call Diacritic
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jp NextChar
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.not_diacritic
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cp FIRST_REGULAR_TEXT_CHAR
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jr nc, .place
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cp "パ"
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jr nc, .handakuten
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.dakuten
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cp FIRST_HIRAGANA_DAKUTEN_CHAR
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jr nc, .hiragana_dakuten
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add "カ" - "ガ"
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jr .katakana_dakuten
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.hiragana_dakuten
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add "か" - "が"
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.katakana_dakuten
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ld b, "゙" ; dakuten
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call Diacritic
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jr .place
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.handakuten
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cp "ぱ"
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jr nc, .hiragana_handakuten
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add "ハ" - "パ"
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jr .katakana_handakuten
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.hiragana_handakuten
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add "は" - "ぱ"
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.katakana_handakuten
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ld b, "゚" ; handakuten
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call Diacritic
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.place
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ld [hli], a
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call PrintLetterDelay
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jp NextChar
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MobileScriptChar::
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ld c, l
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ld b, h
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farcall RunMobileScript
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jp PlaceNextChar
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print_name: MACRO
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push de
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ld de, \1
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jp PlaceCommandCharacter
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ENDM
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PrintMomsName: print_name wMomsName
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PrintPlayerName: print_name wPlayerName
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PrintRivalName: print_name wRivalName
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PrintRedsName: print_name wRedsName
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PrintGreensName: print_name wGreensName
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TrainerChar: print_name TrainerCharText
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TMChar: print_name TMCharText
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PCChar: print_name PCCharText
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RocketChar: print_name RocketCharText
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PlacePOKe: print_name PlacePOKeText
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PlaceKougeki: print_name KougekiText
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SixDotsChar: print_name SixDotsCharText
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PlacePKMN: print_name PlacePKMNText
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PlacePOKE: print_name PlacePOKEText
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PlaceJPRoute: print_name PlaceJPRouteText
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PlaceWatashi: print_name PlaceWatashiText
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PlaceKokoWa: print_name PlaceKokoWaText
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PlaceMoveTargetsName::
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ldh a, [hBattleTurn]
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xor 1
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jr PlaceMoveUsersName.place
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PlaceMoveUsersName::
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ldh a, [hBattleTurn]
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.place:
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push de
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and a
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jr nz, .enemy
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ld de, wBattleMonNick
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jr PlaceCommandCharacter
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.enemy
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ld de, EnemyText
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call PlaceString
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ld h, b
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ld l, c
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ld de, wEnemyMonNick
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jr PlaceCommandCharacter
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PlaceEnemysName::
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push de
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ld a, [wLinkMode]
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and a
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jr nz, .linkbattle
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ld a, [wTrainerClass]
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cp RIVAL1
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jr z, .rival
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cp RIVAL2
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jr z, .rival
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ld de, wOTClassName
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call PlaceString
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ld h, b
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ld l, c
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ld de, String_Space
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call PlaceString
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push bc
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callfar Battle_GetTrainerName
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pop hl
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ld de, wStringBuffer1
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jr PlaceCommandCharacter
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.rival
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ld de, wRivalName
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jr PlaceCommandCharacter
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.linkbattle
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ld de, wOTClassName
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jr PlaceCommandCharacter
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PlaceGenderedPlayerName::
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push de
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ld de, wPlayerName
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call PlaceString
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ld h, b
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ld l, c
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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ld de, KunSuffixText
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jr z, PlaceCommandCharacter
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ld de, ChanSuffixText
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jr PlaceCommandCharacter
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PlaceCommandCharacter::
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call PlaceString
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ld h, b
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ld l, c
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pop de
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jp NextChar
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TMCharText:: db "TM@"
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TrainerCharText:: db "TRAINER@"
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PCCharText:: db "PC@"
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RocketCharText:: db "ROCKET@"
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PlacePOKeText:: db "POKé@"
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KougekiText:: db "こうげき@"
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SixDotsCharText:: db "……@"
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EnemyText:: db "Enemy @"
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PlacePKMNText:: db "<PK><MN>@"
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PlacePOKEText:: db "<PO><KE>@"
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String_Space:: db " @"
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; These strings have been dummied out.
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PlaceJPRouteText::
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PlaceWatashiText::
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PlaceKokoWaText:: db "@"
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KunSuffixText:: db "@"
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ChanSuffixText:: db "@"
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NextLineChar::
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pop hl
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ld bc, SCREEN_WIDTH * 2
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add hl, bc
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push hl
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jp NextChar
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LineFeedChar::
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pop hl
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ld bc, SCREEN_WIDTH
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add hl, bc
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push hl
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jp NextChar
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CarriageReturnChar::
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pop hl
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push de
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ld bc, -wTileMap + $10000
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add hl, bc
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ld de, -SCREEN_WIDTH
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ld c, 1
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.loop
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ld a, h
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and a
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jr nz, .next
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ld a, l
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cp SCREEN_WIDTH
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jr c, .done
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.next
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add hl, de
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inc c
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jr .loop
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.done
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hlcoord 0, 0
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ld de, SCREEN_WIDTH
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ld a, c
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.loop2
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and a
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jr z, .done2
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add hl, de
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dec a
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jr .loop2
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.done2
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pop de
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inc de
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ld a, [de]
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ld c, a
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ld b, 0
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add hl, bc
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push hl
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jp NextChar
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LineChar::
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pop hl
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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push hl
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jp NextChar
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Paragraph::
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push de
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .linkbattle
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cp LINK_MOBILE
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jr z, .linkbattle
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call LoadBlinkingCursor
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.linkbattle
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call Text_WaitBGMap
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call ButtonSound
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
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call ClearBox
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call UnloadBlinkingCursor
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ld c, 20
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call DelayFrames
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
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pop de
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jp NextChar
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_ContText::
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ld a, [wLinkMode]
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or a
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jr nz, .communication
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call LoadBlinkingCursor
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.communication
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call Text_WaitBGMap
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push de
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call ButtonSound
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pop de
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ld a, [wLinkMode]
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or a
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call z, UnloadBlinkingCursor
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; fallthrough
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_ContTextNoPause::
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push de
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call TextScroll
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call TextScroll
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hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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pop de
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jp NextChar
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|
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ContText::
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push de
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ld de, .cont
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ld b, h
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ld c, l
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call PlaceString
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ld h, b
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ld l, c
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pop de
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jp NextChar
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|
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.cont: db "<_CONT>@"
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|
|
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PlaceDexEnd::
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; Ends a Pokédex entry in Gen 1.
|
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; Dex entries are now regular strings.
|
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ld [hl], "."
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pop hl
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ret
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|
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PromptText::
|
|
ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .ok
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cp LINK_MOBILE
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jr z, .ok
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call LoadBlinkingCursor
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|
|
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.ok
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call Text_WaitBGMap
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call ButtonSound
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, DoneText
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|
cp LINK_MOBILE
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|
jr z, DoneText
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|
call UnloadBlinkingCursor
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|
|
|
DoneText::
|
|
pop hl
|
|
ld de, .stop
|
|
dec de
|
|
ret
|
|
|
|
.stop: db "@"
|
|
|
|
NullChar::
|
|
ld a, "?"
|
|
ld [hli], a
|
|
call PrintLetterDelay
|
|
jp NextChar
|
|
|
|
TextScroll::
|
|
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
|
|
decoord TEXTBOX_INNERX, TEXTBOX_INNERY - 1
|
|
ld a, TEXTBOX_INNERH - 1
|
|
|
|
.col
|
|
push af
|
|
ld c, TEXTBOX_INNERW
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|
|
|
.row
|
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ld a, [hli]
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ld [de], a
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inc de
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dec c
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jr nz, .row
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|
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|
inc de
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inc de
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|
inc hl
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inc hl
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|
pop af
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|
dec a
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|
jr nz, .col
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|
|
|
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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ld a, " "
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|
ld bc, TEXTBOX_INNERW
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|
call ByteFill
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|
ld c, 5
|
|
call DelayFrames
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|
ret
|
|
|
|
Text_WaitBGMap::
|
|
push bc
|
|
ldh a, [hOAMUpdate]
|
|
push af
|
|
ld a, 1
|
|
ldh [hOAMUpdate], a
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|
|
|
call WaitBGMap
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|
|
|
pop af
|
|
ldh [hOAMUpdate], a
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|
pop bc
|
|
ret
|
|
|
|
Diacritic::
|
|
ret
|
|
|
|
LoadBlinkingCursor::
|
|
ld a, "▼"
|
|
ldcoord_a 18, 17
|
|
ret
|
|
|
|
UnloadBlinkingCursor::
|
|
lda_coord 17, 17
|
|
ldcoord_a 18, 17
|
|
ret
|
|
|
|
FarString::
|
|
ld b, a
|
|
ldh a, [hROMBank]
|
|
push af
|
|
|
|
ld a, b
|
|
rst Bankswitch
|
|
call PlaceString
|
|
|
|
pop af
|
|
rst Bankswitch
|
|
ret
|
|
|
|
PokeFluteTerminatorCharacter::
|
|
ld hl, .stop
|
|
ret
|
|
|
|
.stop: db "@"
|
|
|
|
PlaceHLTextAtBC::
|
|
ld a, [wTextBoxFlags]
|
|
push af
|
|
set NO_TEXT_DELAY_F, a
|
|
ld [wTextBoxFlags], a
|
|
|
|
call DoTextUntilTerminator
|
|
|
|
pop af
|
|
ld [wTextBoxFlags], a
|
|
ret
|
|
|
|
DoTextUntilTerminator::
|
|
ld a, [hli]
|
|
cp "@"
|
|
ret z
|
|
call .TextCommand
|
|
jr DoTextUntilTerminator
|
|
|
|
.TextCommand:
|
|
push hl
|
|
push bc
|
|
ld c, a
|
|
ld b, 0
|
|
ld hl, TextCommands
|
|
add hl, bc
|
|
add hl, bc
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
pop bc
|
|
pop hl
|
|
|
|
; jp de
|
|
push de
|
|
ret
|
|
|
|
TextCommands::
|
|
; entries correspond to TX_* constants (see macros/scripts/text.asm)
|
|
dw TextCommand_START ; TX_START
|
|
dw TextCommand_RAM ; TX_RAM
|
|
dw TextCommand_BCD ; TX_BCD
|
|
dw TextCommand_MOVE ; TX_MOVE
|
|
dw TextCommand_BOX ; TX_BOX
|
|
dw TextCommand_LOW ; TX_LOW
|
|
dw TextCommand_WAIT_BUTTON ; TX_WAIT_BUTTON
|
|
dw TextCommand_SCROLL ; TX_SCROLL
|
|
dw TextCommand_START_ASM ; TX_START_ASM
|
|
dw TextCommand_NUM ; TX_NUM
|
|
dw TextCommand_EXIT ; TX_EXIT
|
|
dw TextCommand_SOUND ; TX_SOUND_DEX_FANFARE_50_79
|
|
dw TextCommand_DOTS ; TX_DOTS
|
|
dw TextCommand_LINK_WAIT_BUTTON ; TX_LINK_WAIT_BUTTON
|
|
dw TextCommand_SOUND ; TX_SOUND_DEX_FANFARE_20_49
|
|
dw TextCommand_SOUND ; TX_SOUND_ITEM
|
|
dw TextCommand_SOUND ; TX_SOUND_CAUGHT_MON
|
|
dw TextCommand_SOUND ; TX_SOUND_DEX_FANFARE_80_109
|
|
dw TextCommand_SOUND ; TX_SOUND_FANFARE
|
|
dw TextCommand_SOUND ; TX_SOUND_SLOT_MACHINE_START
|
|
dw TextCommand_STRINGBUFFER ; TX_STRINGBUFFER
|
|
dw TextCommand_DAY ; TX_DAY
|
|
dw TextCommand_FAR ; TX_FAR
|
|
|
|
TextCommand_START::
|
|
; text_start
|
|
; write text until "@"
|
|
; [$00]["...@"]
|
|
|
|
ld d, h
|
|
ld e, l
|
|
ld h, b
|
|
ld l, c
|
|
call PlaceString
|
|
ld h, d
|
|
ld l, e
|
|
inc hl
|
|
ret
|
|
|
|
TextCommand_RAM::
|
|
; text_from_ram
|
|
; write text from a ram address
|
|
; little endian
|
|
; [$01][addr]
|
|
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
push hl
|
|
ld h, b
|
|
ld l, c
|
|
call PlaceString
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_FAR::
|
|
; text_jump
|
|
; write text from a different bank
|
|
; little endian
|
|
; [$16][addr][bank]
|
|
|
|
ldh a, [hROMBank]
|
|
push af
|
|
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
ld a, [hli]
|
|
|
|
ldh [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
|
|
push hl
|
|
ld h, d
|
|
ld l, e
|
|
call DoTextUntilTerminator
|
|
pop hl
|
|
|
|
pop af
|
|
ldh [hROMBank], a
|
|
ld [MBC3RomBank], a
|
|
ret
|
|
|
|
TextCommand_BCD::
|
|
; text_bcd
|
|
; write bcd from address, typically ram
|
|
; [$02][addr][flags]
|
|
; flags: see PrintBCDNumber
|
|
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
ld a, [hli]
|
|
push hl
|
|
ld h, b
|
|
ld l, c
|
|
ld c, a
|
|
call PrintBCDNumber
|
|
ld b, h
|
|
ld c, l
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_MOVE::
|
|
; text_move
|
|
; move to a new tile
|
|
; [$03][addr]
|
|
|
|
ld a, [hli]
|
|
ld [wMenuScrollPosition + 2], a
|
|
ld c, a
|
|
ld a, [hli]
|
|
ld [wMenuScrollPosition + 2 + 1], a
|
|
ld b, a
|
|
ret
|
|
|
|
TextCommand_BOX::
|
|
; text_box
|
|
; draw a box
|
|
; little endian
|
|
; [$04][addr][height][width]
|
|
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
ld a, [hli]
|
|
ld b, a
|
|
ld a, [hli]
|
|
ld c, a
|
|
push hl
|
|
ld h, d
|
|
ld l, e
|
|
call TextBox
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_LOW::
|
|
; text_low
|
|
; write text at (1,16)
|
|
; [$05]
|
|
|
|
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
|
|
ret
|
|
|
|
TextCommand_WAIT_BUTTON::
|
|
; text_waitbutton
|
|
; wait for button press
|
|
; show arrow
|
|
; [06]
|
|
|
|
ld a, [wLinkMode]
|
|
cp LINK_COLOSSEUM
|
|
jp z, TextCommand_LINK_WAIT_BUTTON
|
|
cp LINK_MOBILE
|
|
jp z, TextCommand_LINK_WAIT_BUTTON
|
|
|
|
push hl
|
|
call LoadBlinkingCursor
|
|
push bc
|
|
call ButtonSound
|
|
pop bc
|
|
call UnloadBlinkingCursor
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_SCROLL::
|
|
; text_scroll
|
|
; pushes text up two lines and sets the BC cursor to the border tile
|
|
; below the first character column of the text box.
|
|
push hl
|
|
call UnloadBlinkingCursor
|
|
call TextScroll
|
|
call TextScroll
|
|
pop hl
|
|
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
|
|
ret
|
|
|
|
TextCommand_START_ASM::
|
|
; start_asm
|
|
|
|
bit 7, h
|
|
jr nz, .not_rom
|
|
jp hl
|
|
|
|
.not_rom
|
|
ld a, "@"
|
|
ld [hl], a
|
|
ret
|
|
|
|
TextCommand_NUM::
|
|
; deciram
|
|
; [$09][addr][hi:bytes lo:digits]
|
|
ld a, [hli]
|
|
ld e, a
|
|
ld a, [hli]
|
|
ld d, a
|
|
ld a, [hli]
|
|
push hl
|
|
ld h, b
|
|
ld l, c
|
|
ld b, a
|
|
and $f
|
|
ld c, a
|
|
ld a, b
|
|
and $f0
|
|
swap a
|
|
set PRINTNUM_RIGHTALIGN_F, a
|
|
ld b, a
|
|
call PrintNum
|
|
ld b, h
|
|
ld c, l
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_EXIT::
|
|
; interpret_data
|
|
push hl
|
|
push bc
|
|
call GetJoypad
|
|
ldh a, [hJoyDown]
|
|
and A_BUTTON | B_BUTTON
|
|
jr nz, .done
|
|
ld c, 30
|
|
call DelayFrames
|
|
.done
|
|
pop bc
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_SOUND::
|
|
; chars:
|
|
; $0b, $0e, $0f, $10, $11, $12, $13
|
|
; see TextSFX
|
|
|
|
push bc
|
|
dec hl
|
|
ld a, [hli]
|
|
ld b, a
|
|
push hl
|
|
ld hl, TextSFX
|
|
.loop
|
|
ld a, [hli]
|
|
cp -1
|
|
jr z, .done
|
|
cp b
|
|
jr z, .play
|
|
inc hl
|
|
inc hl
|
|
jr .loop
|
|
|
|
.play
|
|
push de
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
call PlaySFX
|
|
call WaitSFX
|
|
pop de
|
|
|
|
.done
|
|
pop hl
|
|
pop bc
|
|
ret
|
|
|
|
Unreferenced_Function1522::
|
|
; play_cry
|
|
push de
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
call PlayMonCry
|
|
pop de
|
|
pop hl
|
|
pop bc
|
|
ret
|
|
|
|
TextSFX::
|
|
dbw TX_SOUND_DEX_FANFARE_50_79, SFX_DEX_FANFARE_50_79
|
|
dbw TX_SOUND_FANFARE, SFX_FANFARE
|
|
dbw TX_SOUND_DEX_FANFARE_20_49, SFX_DEX_FANFARE_20_49
|
|
dbw TX_SOUND_ITEM, SFX_ITEM
|
|
dbw TX_SOUND_CAUGHT_MON, SFX_CAUGHT_MON
|
|
dbw TX_SOUND_DEX_FANFARE_80_109, SFX_DEX_FANFARE_80_109
|
|
dbw TX_SOUND_SLOT_MACHINE_START, SFX_SLOT_MACHINE_START
|
|
db -1
|
|
|
|
TextCommand_DOTS::
|
|
; limited_interpret_data
|
|
; [$0C][num]
|
|
ld a, [hli]
|
|
ld d, a
|
|
push hl
|
|
ld h, b
|
|
ld l, c
|
|
|
|
.loop
|
|
push de
|
|
ld a, "…"
|
|
ld [hli], a
|
|
call GetJoypad
|
|
ldh a, [hJoyDown]
|
|
and A_BUTTON | B_BUTTON
|
|
jr nz, .next
|
|
ld c, 10
|
|
call DelayFrames
|
|
.next
|
|
pop de
|
|
dec d
|
|
jr nz, .loop
|
|
|
|
ld b, h
|
|
ld c, l
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_LINK_WAIT_BUTTON::
|
|
; link_wait_button
|
|
; wait for key down
|
|
; display arrow
|
|
push hl
|
|
push bc
|
|
call ButtonSound
|
|
pop bc
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_STRINGBUFFER::
|
|
; text_buffer
|
|
; Print a string from one of the following:
|
|
; 0: wStringBuffer3
|
|
; 1: wStringBuffer4
|
|
; 2: wStringBuffer5
|
|
; 3: wStringBuffer2
|
|
; 4: wStringBuffer1
|
|
; 5: wEnemyMonNick
|
|
; 6: wBattleMonNick
|
|
; [$14][id]
|
|
|
|
ld a, [hli]
|
|
push hl
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, StringBufferPointers
|
|
add hl, de
|
|
add hl, de
|
|
ld a, BANK(StringBufferPointers)
|
|
call GetFarHalfword
|
|
ld d, h
|
|
ld e, l
|
|
ld h, b
|
|
ld l, c
|
|
call PlaceString
|
|
pop hl
|
|
ret
|
|
|
|
TextCommand_DAY::
|
|
; current_day
|
|
|
|
call GetWeekday
|
|
push hl
|
|
push bc
|
|
ld c, a
|
|
ld b, 0
|
|
ld hl, .Days
|
|
add hl, bc
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ld d, h
|
|
ld e, l
|
|
pop hl
|
|
call PlaceString
|
|
ld h, b
|
|
ld l, c
|
|
ld de, .Day
|
|
call PlaceString
|
|
pop hl
|
|
ret
|
|
|
|
.Days:
|
|
dw .Sun
|
|
dw .Mon
|
|
dw .Tues
|
|
dw .Wednes
|
|
dw .Thurs
|
|
dw .Fri
|
|
dw .Satur
|
|
|
|
.Sun: db "SUN@"
|
|
.Mon: db "MON@"
|
|
.Tues: db "TUES@"
|
|
.Wednes: db "WEDNES@"
|
|
.Thurs: db "THURS@"
|
|
.Fri: db "FRI@"
|
|
.Satur: db "SATUR@"
|
|
.Day: db "DAY@"
|