mirror of https://github.com/pret/pokecrystal.git
299 lines
7.8 KiB
NASM
299 lines
7.8 KiB
NASM
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const_def
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const NO_MOVE ; $00
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const POUND ; $01
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const KARATE_CHOP ; $02
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const DOUBLESLAP ; $03
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const COMET_PUNCH ; $04
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const MEGA_PUNCH ; $05
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const PAY_DAY ; $06
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const FIRE_PUNCH ; $07
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const ICE_PUNCH ; $08
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const THUNDERPUNCH ; $09
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const SCRATCH ; $0a
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const VICEGRIP ; $0b
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const GUILLOTINE ; $0c
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const RAZOR_WIND ; $0d
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const SWORDS_DANCE ; $0e
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const CUT ; $0f
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const GUST ; $10
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const WING_ATTACK ; $11
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const WHIRLWIND ; $12
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const FLY ; $13
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const BIND ; $14
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const SLAM ; $15
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const VINE_WHIP ; $16
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const STOMP ; $17
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const DOUBLE_KICK ; $18
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const MEGA_KICK ; $19
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const JUMP_KICK ; $1a
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const ROLLING_KICK ; $1b
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const SAND_ATTACK ; $1c
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const HEADBUTT ; $1d
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const HORN_ATTACK ; $1e
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const FURY_ATTACK ; $1f
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const HORN_DRILL ; $20
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const TACKLE ; $21
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const BODY_SLAM ; $22
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const WRAP ; $23
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const TAKE_DOWN ; $24
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const THRASH ; $25
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const DOUBLE_EDGE ; $26
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const TAIL_WHIP ; $27
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const POISON_STING ; $28
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const TWINEEDLE ; $29
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const PIN_MISSILE ; $2a
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const LEER ; $2b
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const BITE ; $2c
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const GROWL ; $2d
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const ROAR ; $2e
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const SING ; $2f
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const SUPERSONIC ; $30
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const SONICBOOM ; $31
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const DISABLE ; $32
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const ACID ; $33
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const EMBER ; $34
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const FLAMETHROWER ; $35
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const MIST ; $36
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const WATER_GUN ; $37
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const HYDRO_PUMP ; $38
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const SURF ; $39
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const ICE_BEAM ; $3a
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const BLIZZARD ; $3b
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const PSYBEAM ; $3c
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const BUBBLEBEAM ; $3d
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const AURORA_BEAM ; $3e
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const HYPER_BEAM ; $3f
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const PECK ; $40
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const DRILL_PECK ; $41
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const SUBMISSION ; $42
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const LOW_KICK ; $43
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const COUNTER ; $44
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const SEISMIC_TOSS ; $45
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const STRENGTH ; $46
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const ABSORB ; $47
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const MEGA_DRAIN ; $48
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const LEECH_SEED ; $49
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const GROWTH ; $4a
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const RAZOR_LEAF ; $4b
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const SOLARBEAM ; $4c
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const POISONPOWDER ; $4d
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const STUN_SPORE ; $4e
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const SLEEP_POWDER ; $4f
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const PETAL_DANCE ; $50
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const STRING_SHOT ; $51
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const DRAGON_RAGE ; $52
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const FIRE_SPIN ; $53
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const THUNDERSHOCK ; $54
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const THUNDERBOLT ; $55
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const THUNDER_WAVE ; $56
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const THUNDER ; $57
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const ROCK_THROW ; $58
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const EARTHQUAKE ; $59
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const FISSURE ; $5a
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const DIG ; $5b
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const TOXIC ; $5c
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const CONFUSION ; $5d
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const PSYCHIC_M ; $5e
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const HYPNOSIS ; $5f
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const MEDITATE ; $60
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const AGILITY ; $61
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const QUICK_ATTACK ; $62
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const RAGE ; $63
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const TELEPORT ; $64
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const NIGHT_SHADE ; $65
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const MIMIC ; $66
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const SCREECH ; $67
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const DOUBLE_TEAM ; $68
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const RECOVER ; $69
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const HARDEN ; $6a
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const MINIMIZE ; $6b
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const SMOKESCREEN ; $6c
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const CONFUSE_RAY ; $6d
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const WITHDRAW ; $6e
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const DEFENSE_CURL ; $6f
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const BARRIER ; $70
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const LIGHT_SCREEN ; $71
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const HAZE ; $72
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const REFLECT ; $73
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const FOCUS_ENERGY ; $74
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const BIDE ; $75
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const METRONOME ; $76
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const MIRROR_MOVE ; $77
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const SELFDESTRUCT ; $78
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const EGG_BOMB ; $79
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const LICK ; $7a
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const SMOG ; $7b
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const SLUDGE ; $7c
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const BONE_CLUB ; $7d
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const FIRE_BLAST ; $7e
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const WATERFALL ; $7f
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const CLAMP ; $80
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const SWIFT ; $81
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const SKULL_BASH ; $82
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const SPIKE_CANNON ; $83
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const CONSTRICT ; $84
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const AMNESIA ; $85
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const KINESIS ; $86
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const SOFTBOILED ; $87
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const HI_JUMP_KICK ; $88
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const GLARE ; $89
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const DREAM_EATER ; $8a
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const POISON_GAS ; $8b
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const BARRAGE ; $8c
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const LEECH_LIFE ; $8d
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const LOVELY_KISS ; $8e
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const SKY_ATTACK ; $8f
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const TRANSFORM ; $90
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const BUBBLE ; $91
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const DIZZY_PUNCH ; $92
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const SPORE ; $93
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const FLASH ; $94
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const PSYWAVE ; $95
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const SPLASH ; $96
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const ACID_ARMOR ; $97
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const CRABHAMMER ; $98
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const EXPLOSION ; $99
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const FURY_SWIPES ; $9a
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const BONEMERANG ; $9b
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const REST ; $9c
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const ROCK_SLIDE ; $9d
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const HYPER_FANG ; $9e
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const SHARPEN ; $9f
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const CONVERSION ; $a0
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const TRI_ATTACK ; $a1
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const SUPER_FANG ; $a2
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const SLASH ; $a3
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const SUBSTITUTE ; $a4
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const STRUGGLE ; $a5
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const SKETCH ; $a6
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const TRIPLE_KICK ; $a7
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const THIEF ; $a8
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const SPIDER_WEB ; $a9
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const MIND_READER ; $aa
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const NIGHTMARE ; $ab
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const FLAME_WHEEL ; $ac
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const SNORE ; $ad
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const CURSE ; $ae
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const FLAIL ; $af
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const CONVERSION2 ; $b0
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const AEROBLAST ; $b1
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const COTTON_SPORE ; $b2
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const REVERSAL ; $b3
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const SPITE ; $b4
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const POWDER_SNOW ; $b5
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const PROTECT ; $b6
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const MACH_PUNCH ; $b7
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const SCARY_FACE ; $b8
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const FAINT_ATTACK ; $b9
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const SWEET_KISS ; $ba
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const BELLY_DRUM ; $bb
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const SLUDGE_BOMB ; $bc
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const MUD_SLAP ; $bd
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const OCTAZOOKA ; $be
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const SPIKES ; $bf
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const ZAP_CANNON ; $c0
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const FORESIGHT ; $c1
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const DESTINY_BOND ; $c2
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const PERISH_SONG ; $c3
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const ICY_WIND ; $c4
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const DETECT ; $c5
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const BONE_RUSH ; $c6
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const LOCK_ON ; $c7
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const OUTRAGE ; $c8
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const SANDSTORM ; $c9
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const GIGA_DRAIN ; $ca
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const ENDURE ; $cb
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const CHARM ; $cc
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const ROLLOUT ; $cd
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const FALSE_SWIPE ; $ce
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const SWAGGER ; $cf
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const MILK_DRINK ; $d0
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const SPARK ; $d1
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const FURY_CUTTER ; $d2
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const STEEL_WING ; $d3
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const MEAN_LOOK ; $d4
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const ATTRACT ; $d5
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const SLEEP_TALK ; $d6
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const HEAL_BELL ; $d7
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const RETURN ; $d8
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const PRESENT ; $d9
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const FRUSTRATION ; $da
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const SAFEGUARD ; $db
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const PAIN_SPLIT ; $dc
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const SACRED_FIRE ; $dd
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const MAGNITUDE ; $de
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const DYNAMICPUNCH ; $df
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const MEGAHORN ; $e0
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const DRAGONBREATH ; $e1
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const BATON_PASS ; $e2
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const ENCORE ; $e3
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const PURSUIT ; $e4
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const RAPID_SPIN ; $e5
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const SWEET_SCENT ; $e6
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const IRON_TAIL ; $e7
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const METAL_CLAW ; $e8
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const VITAL_THROW ; $e9
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const MORNING_SUN ; $ea
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const SYNTHESIS ; $eb
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const MOONLIGHT ; $ec
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const HIDDEN_POWER ; $ed
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const CROSS_CHOP ; $ee
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const TWISTER ; $ef
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const RAIN_DANCE ; $f0
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const SUNNY_DAY ; $f1
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const CRUNCH ; $f2
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const MIRROR_COAT ; $f3
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const PSYCH_UP ; $f4
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const EXTREMESPEED ; $f5
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const ANCIENTPOWER ; $f6
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const SHADOW_BALL ; $f7
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const FUTURE_SIGHT ; $f8
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const ROCK_SMASH ; $f9
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const WHIRLPOOL ; $fa
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const BEAT_UP ; $fb
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const_value SET const_value + -1
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const NUM_ATTACKS ; $fb
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; Battle animations use the same constants
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; as the moves up to this point.
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const ANIM_FC ; $fc
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const ANIM_FD ; $fd
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const ANIM_FE ; $fe
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const ANIM_SWEET_SCENT_2 ; $ff
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const ANIM_THROW_POKE_BALL ; $100
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const ANIM_SEND_OUT_MON ; $101
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const ANIM_RETURN_MON ; $102
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const ANIM_CONFUSED ; $103
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const ANIM_SLP ; $104
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const ANIM_BRN ; $105
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const ANIM_PSN ; $106
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const ANIM_SAP ; $107
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const ANIM_FRZ ; $108
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const ANIM_PAR ; $109
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const ANIM_IN_LOVE ; $10a
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const ANIM_IN_SANDSTORM ; $10b
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const ANIM_IN_NIGHTMARE ; $10c
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const ANIM_IN_WHIRLPOOL ; $10d
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; battle anims
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const ANIM_MISS ; $10e
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const ANIM_ENEMY_DAMAGE ; $10f
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const ANIM_ENEMY_STAT_DOWN ; $110
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const ANIM_PLAYER_STAT_DOWN ; $111
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const ANIM_PLAYER_DAMAGE ; $112
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const ANIM_WOBBLE ; $113
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const ANIM_SHAKE ; $114
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const ANIM_HIT_CONFUSION ; $115
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; wNumHits uses offsets from ANIM_MISS
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const_def
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const BATTLEANIM_NONE
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const BATTLEANIM_ENEMY_DAMAGE
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const BATTLEANIM_ENEMY_STAT_DOWN
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const BATTLEANIM_PLAYER_STAT_DOWN
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const BATTLEANIM_PLAYER_DAMAGE
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const BATTLEANIM_WOBBLE
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const BATTLEANIM_SHAKE
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const BATTLEANIM_HIT_CONFUSION |