mirror of https://github.com/pret/pokecrystal.git
1058 lines
16 KiB
NASM
Executable File
1058 lines
16 KiB
NASM
Executable File
LoadWildMonData: ; 29ff8
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call _GrassWildmonLookup
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jr c, .copy
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ld hl, wd25a
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xor a
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ld [hli], a
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ld [hli], a
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ld [hl], a
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jr .done_copy
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.copy
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inc hl
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inc hl
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ld de, wd25a
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ld bc, $3
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call CopyBytes
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.done_copy
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call _WaterWildmonLookup
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ld a, $0
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jr nc, .no_copy
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inc hl
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inc hl
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ld a, [hl]
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.no_copy
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ld [wd25d], a
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ret
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Function2a01f: ; 2a01f
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hlcoord 0, 0
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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xor a
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call ByteFill
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ld a, e
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and a
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jr nz, .kanto
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decoord 0, 0
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ld hl, JohtoGrassWildMons
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call Function2a052
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ld hl, JohtoWaterWildMons
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call Function2a06e
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call Function2a0b7
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call Function2a0cf
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ret
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.kanto
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decoord 0, 0
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ld hl, KantoGrassWildMons
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call Function2a052
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ld hl, KantoWaterWildMons
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jp Function2a06e
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; 2a052
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Function2a052: ; 2a052
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.loop
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ld a, [hl]
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cp $ff
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ret z
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push hl
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ld a, [hli]
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ld b, a
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ld a, [hli]
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ld c, a
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rept 3
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inc hl
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endr
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ld a, $15
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call Function2a088
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jr nc, .next
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ld [de], a
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inc de
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.next
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pop hl
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ld bc, $2f
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add hl, bc
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jr .loop
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; 2a06e
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Function2a06e: ; 2a06e
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.loop
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ld a, [hl]
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cp $ff
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ret z
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push hl
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ld a, [hli]
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ld b, a
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ld a, [hli]
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ld c, a
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inc hl
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ld a, $3
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call Function2a088
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jr nc, .next
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ld [de], a
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inc de
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.next
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pop hl
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ld bc, 9
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add hl, bc
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jr .loop
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; 2a088
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Function2a088: ; 2a088
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inc hl
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.loop
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push af
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ld a, [wd265]
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cp [hl]
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jr z, .found
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rept 2
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inc hl
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endr
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pop af
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dec a
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jr nz, .loop
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and a
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ret
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.found
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pop af
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jp Function2a09c
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; 2a09c
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Function2a09c: ; 2a09c
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push de
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call GetWorldMapLocation
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ld c, a
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hlcoord 0, 0
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ld de, SCREEN_WIDTH * SCREEN_HEIGHT
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.loop
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ld a, [hli]
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cp c
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jr z, .found
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dec de
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ld a, e
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or d
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jr nz, .loop
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ld a, c
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pop de
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scf
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ret
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.found
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pop de
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and a
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ret
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; 2a0b7
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Function2a0b7: ; 2a0b7
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ld a, [wRoamMon1Species]
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ld b, a
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ld a, [wd265]
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cp b
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ret nz
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ld a, [wRoamMon1MapGroup]
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ld b, a
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ld a, [wRoamMon1MapNumber]
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ld c, a
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call Function2a09c
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ret nc
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ld [de], a
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inc de
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ret
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; 2a0cf
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Function2a0cf: ; 2a0cf
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ld a, [wRoamMon2Species]
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ld b, a
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ld a, [wd265]
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cp b
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ret nz
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ld a, [wRoamMon2MapGroup]
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ld b, a
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ld a, [wRoamMon2MapNumber]
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ld c, a
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call Function2a09c
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ret nc
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ld [de], a
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inc de
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ret
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; 2a0e7
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TryWildEncounter:: ; 2a0e7
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; Try to trigger a wild encounter.
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call .EncounterRate
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jr nc, .no_battle
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call ChooseWildEncounter
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jr nz, .no_battle
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call CheckRepelEffect
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jr nc, .no_battle
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xor a
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ret
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.no_battle
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xor a ; BATTLETYPE_NORMAL
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ld [TempWildMonSpecies], a
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ld [BattleType], a
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ld a, 1
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and a
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ret
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; 2a103
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.EncounterRate: ; 2a103
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call GetMapEncounterRate
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call ApplyMusicEffectOnEncounterRate
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call ApplyCleanseTagEffectOnEncounterRate
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call Random
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cp b
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ret
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; 2a111
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GetMapEncounterRate: ; 2a111
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ld hl, wd25a
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call CheckOnWater
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ld a, 3
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jr z, .ok
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ld a, [TimeOfDay]
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.ok
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ld c, a
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ld b, 0
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add hl, bc
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ld b, [hl]
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ret
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; 2a124
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ApplyMusicEffectOnEncounterRate:: ; 2a124
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; Pokemon March and Ruins of Alph signal double encounter rate.
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; Pokemon Lullaby halves encounter rate.
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ld a, [wMapMusic]
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cp MUSIC_POKEMON_MARCH
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jr z, .double
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cp MUSIC_RUINS_OF_ALPH_RADIO
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jr z, .double
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cp MUSIC_POKEMON_LULLABY
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ret nz
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srl b
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ret
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.double
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sla b
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ret
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; 2a138
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ApplyCleanseTagEffectOnEncounterRate:: ; 2a138
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; Cleanse Tag halves encounter rate.
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ld hl, PartyMon1Item
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ld de, PARTYMON_STRUCT_LENGTH
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ld a, [PartyCount]
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ld c, a
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.loop
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ld a, [hl]
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cp CLEANSE_TAG
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jr z, .cleansetag
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add hl, de
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dec c
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jr nz, .loop
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ret
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.cleansetag
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srl b
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ret
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; 2a14f
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ChooseWildEncounter: ; 2a14f
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call LoadWildMonDataPointer
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jp nc, .nowildbattle
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call CheckEncounterRoamMon
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jp c, .startwildbattle
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rept 3
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inc hl
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endr
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call CheckOnWater
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ld de, .WaterMonTable
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jr z, .watermon
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rept 2
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inc hl
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endr
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ld a, [TimeOfDay]
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ld bc, $e
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call AddNTimes
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ld de, .GrassMonTable
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.watermon
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; hl contains the pointer to the wild mon data, let's save that to the stack
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push hl
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.randomloop
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call Random
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cp 100
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jr nc, .randomloop
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inc a ; 1 <= a <= 100
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ld b, a
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ld h, d
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ld l, e
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; This next loop chooses which mon to load up.
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.prob_bracket_loop
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ld a, [hli]
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cp b
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jr nc, .got_it
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inc hl
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jr .prob_bracket_loop
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.got_it
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ld c, [hl]
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ld b, 0
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pop hl
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add hl, bc ; this selects our mon
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ld a, [hli]
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ld b, a
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; If the Pokemon is encountered by surfing, we need to give the levels some variety.
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call CheckOnWater
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jr nz, .ok
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; Check if we buff the wild mon, and by how much.
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call Random
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cp 35 percent
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jr c, .ok
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inc b
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cp 65 percent
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jr c, .ok
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inc b
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cp 85 percent
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jr c, .ok
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inc b
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cp 95 percent
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jr c, .ok
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inc b
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; Store the level
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.ok
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ld a, b
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ld [CurPartyLevel], a
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ld b, [hl]
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; ld a, b
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call ValidateTempWildMonSpecies
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jr c, .nowildbattle
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ld a, b ; This is in the wrong place.
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cp UNOWN
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jr nz, .done
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ld a, [UnlockedUnowns]
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and a
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jr z, .nowildbattle
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.done
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jr .loadwildmon
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.nowildbattle
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ld a, 1
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and a
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ret
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.loadwildmon
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ld a, b
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ld [TempWildMonSpecies], a
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.startwildbattle
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xor a
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ret
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; 2a1cb
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.GrassMonTable: ; 2a1cb
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db 30, $0 ; 30% chance
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db 60, $2 ; 30% chance
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db 80, $4 ; 20% chance
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db 90, $6 ; 10% chance
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db 95, $8 ; 5% chance
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db 99, $a ; 4% chance
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db 100, $c ; 1% chance
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; 2a1d9
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.WaterMonTable: ; 2a1d9
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db 60, $0 ; 60% chance
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db 90, $2 ; 30% chance
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db 100, $4 ; 10% chance
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; 2a1df
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CheckRepelEffect:: ; 2a1df
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; If there is no active Repel, there's no need to be here.
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ld a, [wRepelEffect]
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and a
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jr z, .encounter
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; Get the first Pokemon in your party that isn't fainted.
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ld hl, PartyMon1HP
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ld bc, PARTYMON_STRUCT_LENGTH - 1
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.loop
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ld a, [hli]
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or [hl]
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jr nz, .ok
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add hl, bc
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jr .loop
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.ok
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; to PartyMonLevel
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rept 4
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dec hl
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endr
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ld a, [CurPartyLevel]
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cp [hl]
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jr nc, .encounter
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and a
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ret
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.encounter
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scf
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ret
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; 2a200
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LoadWildMonDataPointer: ; 2a200
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call CheckOnWater
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jr z, _WaterWildmonLookup
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_GrassWildmonLookup: ; 2a205
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ld hl, SwarmGrassWildMons
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ld bc, GRASS_WILDDATA_LENGTH
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call _SwarmWildmonCheck
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ret c
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ld hl, JohtoGrassWildMons
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ld de, KantoGrassWildMons
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call _JohtoWildmonCheck
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ld bc, GRASS_WILDDATA_LENGTH
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jr _NormalWildmonOK
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_WaterWildmonLookup: ; 2a21d
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ld hl, SwarmWaterWildMons
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ld bc, WATER_WILDDATA_LENGTH
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call _SwarmWildmonCheck
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ret c
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ld hl, JohtoWaterWildMons
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ld de, KantoWaterWildMons
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call _JohtoWildmonCheck
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ld bc, WATER_WILDDATA_LENGTH
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jr _NormalWildmonOK
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_JohtoWildmonCheck
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call IsInJohto
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and a
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ret z
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ld h, d
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ld l, e
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ret
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_SwarmWildmonCheck
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call CopyCurrMapDE
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push hl
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ld hl, SwarmFlags
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bit 2, [hl]
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pop hl
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jr z, .CheckYanma
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ld a, [wdfcc]
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cp d
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jr nz, .CheckYanma
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ld a, [wdfcd]
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cp e
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jr nz, .CheckYanma
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call LookUpWildmonsForMapDE
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jr nc, _NoSwarmWildmon
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scf
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ret
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.CheckYanma
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push hl
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ld hl, SwarmFlags
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bit 3, [hl]
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pop hl
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jr z, _NoSwarmWildmon
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ld a, [wdc5a]
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cp d
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jr nz, _NoSwarmWildmon
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ld a, [wdc5b]
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cp e
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jr nz, _NoSwarmWildmon
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call LookUpWildmonsForMapDE
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jr nc, _NoSwarmWildmon
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scf
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ret
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_NoSwarmWildmon
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and a
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ret
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_NormalWildmonOK
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call CopyCurrMapDE
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jr LookUpWildmonsForMapDE
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; 2a27f
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CopyCurrMapDE: ; 2a27f
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ld a, [MapGroup]
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ld d, a
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ld a, [MapNumber]
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ld e, a
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ret
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; 2a288
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LookUpWildmonsForMapDE: ; 2a288
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push hl
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ld a, [hl]
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inc a
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jr z, .nope
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ld a, d
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cp [hl]
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jr nz, .next
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inc hl
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ld a, e
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cp [hl]
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jr z, .yup
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.next
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pop hl
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add hl, bc
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jr LookUpWildmonsForMapDE
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.nope
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pop hl
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and a
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ret
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.yup
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pop hl
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scf
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ret
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; 2a2a0
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InitRoamMons: ; 2a2a0
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; initialize wRoamMon structs
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; species
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ld a, RAIKOU
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ld [wRoamMon1Species], a
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ld a, ENTEI
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ld [wRoamMon2Species], a
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; ld a, SUICUNE
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; ld [wRoamMon3Species], a
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; level
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ld a, 40
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ld [wRoamMon1Level], a
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ld [wRoamMon2Level], a
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; ld [wRoamMon3Level], a
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; raikou starting map
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ld a, GROUP_ROUTE_42
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ld [wRoamMon1MapGroup], a
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ld a, MAP_ROUTE_42
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ld [wRoamMon1MapNumber], a
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; entei starting map
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ld a, GROUP_ROUTE_37
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ld [wRoamMon2MapGroup], a
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ld a, MAP_ROUTE_37
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ld [wRoamMon2MapNumber], a
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; suicune starting map
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; ld a, GROUP_ROUTE_38
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; ld [wRoamMon3MapGroup], a
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; ld a, MAP_ROUTE_38
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; ld [wRoamMon3MapNumber], a
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; hp
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xor a ; generate new stats
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ld [wRoamMon1HP], a
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ld [wRoamMon2HP], a
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; ld [wRoamMon3HP], a
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ret
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; 2a2ce
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CheckEncounterRoamMon: ; 2a2ce
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push hl
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; Don't trigger an encounter if we're on water.
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call CheckOnWater
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jr z, .DontEncounterRoamMon
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; Load the current map group and number to de
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call CopyCurrMapDE
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; Randomly select a beast.
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call Random
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cp 100 ; 25/64 chance
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jr nc, .DontEncounterRoamMon
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and %00000011 ; Of that, a 3/4 chance. Running total: 75/256, or around 29.3%.
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jr z, .DontEncounterRoamMon
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dec a ; 1/3 chance that it's Entei, 1/3 chance that it's Raikou
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; Compare its current location with yours
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ld hl, wRoamMon1MapGroup
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ld c, a
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ld b, 0
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ld a, 7 ; length of the RoamMon struct
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call AddNTimes
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ld a, d
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cp [hl]
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jr nz, .DontEncounterRoamMon
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inc hl
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ld a, e
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cp [hl]
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jr nz, .DontEncounterRoamMon
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; We've decided to take on a beast, so stage its information for battle.
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rept 3
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dec hl
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endr
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ld a, [hli]
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ld [TempWildMonSpecies], a
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ld a, [hl]
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ld [CurPartyLevel], a
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ld a, BATTLETYPE_ROAMING
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ld [BattleType], a
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pop hl
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scf
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ret
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.DontEncounterRoamMon
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pop hl
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and a
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ret
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; 2a30d
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UpdateRoamMons: ; 2a30d
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ld a, [wRoamMon1MapGroup]
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cp GROUP_N_A
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jr z, .SkipRaikou
|
|
ld b, a
|
|
ld a, [wRoamMon1MapNumber]
|
|
ld c, a
|
|
call .Update
|
|
ld a, b
|
|
ld [wRoamMon1MapGroup], a
|
|
ld a, c
|
|
ld [wRoamMon1MapNumber], a
|
|
|
|
.SkipRaikou
|
|
ld a, [wRoamMon2MapGroup]
|
|
cp GROUP_N_A
|
|
jr z, .SkipEntei
|
|
ld b, a
|
|
ld a, [wRoamMon2MapNumber]
|
|
ld c, a
|
|
call .Update
|
|
ld a, b
|
|
ld [wRoamMon2MapGroup], a
|
|
ld a, c
|
|
ld [wRoamMon2MapNumber], a
|
|
|
|
.SkipEntei
|
|
ld a, [wRoamMon3MapGroup]
|
|
cp GROUP_N_A
|
|
jr z, .SkipSuicune
|
|
ld b, a
|
|
ld a, [wRoamMon3MapNumber]
|
|
ld c, a
|
|
call .Update
|
|
ld a, b
|
|
ld [wRoamMon3MapGroup], a
|
|
ld a, c
|
|
ld [wRoamMon3MapNumber], a
|
|
|
|
.SkipSuicune
|
|
jp _BackUpMapIndices
|
|
; 2a355
|
|
|
|
|
|
.Update: ; 2a355
|
|
ld hl, RoamMaps
|
|
.loop
|
|
; Are we at the end of the table?
|
|
ld a, [hl]
|
|
cp -1
|
|
ret z
|
|
; Is this the correct entry?
|
|
ld a, b
|
|
cp [hl]
|
|
jr nz, .next
|
|
inc hl
|
|
ld a, c
|
|
cp [hl]
|
|
jr z, .yes
|
|
; We don't have the correct entry yet, so let's continue. A 0 terminates each entry.
|
|
.next
|
|
ld a, [hli]
|
|
and a
|
|
jr nz, .next
|
|
jr .loop
|
|
|
|
; We have the correct entry now, so let's choose a random map from it.
|
|
.yes
|
|
inc hl
|
|
ld d, h
|
|
ld e, l
|
|
.update_loop
|
|
ld h, d
|
|
ld l, e
|
|
; Choose which map to warp to.
|
|
call Random
|
|
and $1f ; 1/8n chance it moves to a completely random map, where n is the number of roaming connections from the current map.
|
|
jr z, JumpRoamMon
|
|
and 3
|
|
cp [hl]
|
|
jr nc, .update_loop ; invalid index, try again
|
|
inc hl
|
|
ld c, a
|
|
ld b, $0
|
|
rept 2
|
|
add hl, bc
|
|
endr
|
|
ld a, [wdfe7]
|
|
cp [hl]
|
|
jr nz, .done
|
|
inc hl
|
|
ld a, [wdfe6]
|
|
cp [hl]
|
|
jr z, .update_loop
|
|
dec hl
|
|
|
|
.done
|
|
ld a, [hli]
|
|
ld b, a
|
|
ld c, [hl]
|
|
ret
|
|
|
|
JumpRoamMons: ; 2a394
|
|
ld a, [wRoamMon1MapGroup]
|
|
cp GROUP_N_A
|
|
jr z, .SkipRaikou
|
|
call JumpRoamMon
|
|
ld a, b
|
|
ld [wRoamMon1MapGroup], a
|
|
ld a, c
|
|
ld [wRoamMon1MapNumber], a
|
|
.SkipRaikou
|
|
|
|
ld a, [wRoamMon2MapGroup]
|
|
cp GROUP_N_A
|
|
jr z, .SkipEntei
|
|
call JumpRoamMon
|
|
ld a, b
|
|
ld [wRoamMon2MapGroup], a
|
|
ld a, c
|
|
ld [wRoamMon2MapNumber], a
|
|
.SkipEntei
|
|
|
|
ld a, [wRoamMon3MapGroup]
|
|
cp GROUP_N_A
|
|
jr z, .SkipSuicune
|
|
call JumpRoamMon
|
|
ld a, b
|
|
ld [wRoamMon3MapGroup], a
|
|
ld a, c
|
|
ld [wRoamMon3MapNumber], a
|
|
.SkipSuicune
|
|
|
|
jp _BackUpMapIndices
|
|
|
|
JumpRoamMon: ; 2a3cd
|
|
.loop
|
|
ld hl, RoamMaps
|
|
.innerloop1 ; This loop is completely unnecessary.
|
|
call Random ; Choose a random number
|
|
and $f ; Take the lower nybble only. This gives a number between 0 and 15.
|
|
cp $10 ; If the number is greater than or equal to 16, loop back and try again.
|
|
jr nc, .innerloop1 ; I'm sure you can guess why this check is bogus.
|
|
inc a
|
|
ld b, a
|
|
.innerloop2 ; Loop to get hl to the address of the chosen roam map.
|
|
dec b
|
|
jr z, .ok
|
|
.innerloop3 ; Loop to skip the current roam map, which is terminated by a 0.
|
|
ld a, [hli]
|
|
and a
|
|
jr nz, .innerloop3
|
|
jr .innerloop2
|
|
; Check to see if the selected map is the one the player is currently in. If so, try again.
|
|
.ok
|
|
ld a, [MapGroup]
|
|
cp [hl]
|
|
jr nz, .done
|
|
inc hl
|
|
ld a, [MapNumber]
|
|
cp [hl]
|
|
jr z, .loop
|
|
dec hl
|
|
; Return the map group and number in bc.
|
|
.done
|
|
ld a, [hli]
|
|
ld b, a
|
|
ld c, [hl]
|
|
ret
|
|
; 2a3f6
|
|
|
|
_BackUpMapIndices: ; 2a3f6
|
|
ld a, [wdfe4]
|
|
ld [wdfe6], a
|
|
ld a, [wdfe5]
|
|
ld [wdfe7], a
|
|
ld a, [MapNumber]
|
|
ld [wdfe4], a
|
|
ld a, [MapGroup]
|
|
ld [wdfe5], a
|
|
ret
|
|
; 2a40f
|
|
|
|
RoamMaps: ; 2a40f
|
|
; Maps that roaming monsters can be on,
|
|
; and possible maps they can jump to.
|
|
; Notably missing are Route 40 and
|
|
; Route 41, which are water routes.
|
|
roam_map ROUTE_29, 2, ROUTE_30, ROUTE_46
|
|
roam_map ROUTE_30, 2, ROUTE_29, ROUTE_31
|
|
roam_map ROUTE_31, 3, ROUTE_30, ROUTE_32, ROUTE_36
|
|
roam_map ROUTE_32, 3, ROUTE_36, ROUTE_31, ROUTE_33
|
|
roam_map ROUTE_33, 2, ROUTE_32, ROUTE_34
|
|
roam_map ROUTE_34, 2, ROUTE_33, ROUTE_35
|
|
roam_map ROUTE_35, 2, ROUTE_34, ROUTE_36
|
|
roam_map ROUTE_36, 4, ROUTE_35, ROUTE_31, ROUTE_32, ROUTE_37
|
|
roam_map ROUTE_37, 3, ROUTE_36, ROUTE_38, ROUTE_42
|
|
roam_map ROUTE_38, 3, ROUTE_37, ROUTE_39, ROUTE_42
|
|
roam_map ROUTE_39, 1, ROUTE_38
|
|
roam_map ROUTE_42, 4, ROUTE_43, ROUTE_44, ROUTE_37, ROUTE_38
|
|
roam_map ROUTE_43, 2, ROUTE_42, ROUTE_44
|
|
roam_map ROUTE_44, 3, ROUTE_42, ROUTE_43, ROUTE_45
|
|
roam_map ROUTE_45, 2, ROUTE_44, ROUTE_46
|
|
roam_map ROUTE_46, 2, ROUTE_45, ROUTE_29
|
|
db -1
|
|
; 2a4a0
|
|
|
|
ValidateTempWildMonSpecies: ; 2a4a0
|
|
; Due to a development oversight, this function is called with the wild Pokemon's level, not its species, in a.
|
|
and a
|
|
jr z, .nowildmon ; = 0
|
|
cp NUM_POKEMON + 1 ; 252
|
|
jr nc, .nowildmon ; >= 252
|
|
and a ; 1 <= Species <= 251
|
|
ret
|
|
|
|
.nowildmon
|
|
scf
|
|
ret
|
|
; 2a4ab
|
|
|
|
RandomPhoneRareWildMon: ; 2a4ab
|
|
; Related to the phone?
|
|
callba GetCallerLocation
|
|
ld d, b
|
|
ld e, c
|
|
ld hl, JohtoGrassWildMons
|
|
ld bc, GRASS_WILDDATA_LENGTH
|
|
call LookUpWildmonsForMapDE
|
|
jr c, .GetGrassmon
|
|
ld hl, KantoGrassWildMons
|
|
call LookUpWildmonsForMapDE
|
|
jr nc, .done
|
|
|
|
.GetGrassmon
|
|
push hl
|
|
ld bc, 5 + 4 * 2 ; Location of the level of the 5th wild Pokemon in that map
|
|
add hl, bc
|
|
ld a, [TimeOfDay]
|
|
ld bc, 7 * 2
|
|
call AddNTimes
|
|
.randloop1
|
|
call Random
|
|
and $3
|
|
jr z, .randloop1
|
|
dec a
|
|
ld c, a
|
|
ld b, $0
|
|
rept 2
|
|
add hl, bc
|
|
endr
|
|
; We now have the pointer to one of the last (rarest) three wild Pokemon found in that area.
|
|
inc hl
|
|
ld c, [hl] ; Contains the species index of this rare Pokemon
|
|
pop hl
|
|
ld de, 5 + 0 * 2
|
|
add hl, de
|
|
inc hl ; Species index of the most common Pokemon on that route
|
|
ld b, 4
|
|
.loop2
|
|
ld a, [hli]
|
|
cp c ; Compare this most common Pokemon with the rare one stored in c.
|
|
jr z, .done
|
|
inc hl
|
|
dec b
|
|
jr nz, .loop2
|
|
; This Pokemon truly is rare.
|
|
push bc
|
|
dec c
|
|
ld a, c
|
|
call CheckSeenMon
|
|
pop bc
|
|
jr nz, .done
|
|
; Since we haven't seen it, have the caller tell us about it.
|
|
ld de, StringBuffer1
|
|
call CopyName1
|
|
ld a, c
|
|
ld [wd265], a
|
|
call GetPokemonName
|
|
ld hl, UnknownText_0x2a51a
|
|
call PrintText
|
|
xor a
|
|
ld [ScriptVar], a
|
|
ret
|
|
|
|
.done
|
|
ld a, $1
|
|
ld [ScriptVar], a
|
|
ret
|
|
; 2a51a
|
|
|
|
UnknownText_0x2a51a: ; 0x2a51a
|
|
; I just saw some rare @ in @ . I'll call you if I see another rare #MON, OK?
|
|
text_jump UnknownText_0x1bd34b
|
|
db "@"
|
|
; 0x2a51f
|
|
|
|
RandomPhoneWildMon: ; 2a51f
|
|
callba GetCallerLocation
|
|
ld d, b
|
|
ld e, c
|
|
ld hl, JohtoGrassWildMons
|
|
ld bc, GRASS_WILDDATA_LENGTH
|
|
call LookUpWildmonsForMapDE
|
|
jr c, .ok
|
|
ld hl, KantoGrassWildMons
|
|
call LookUpWildmonsForMapDE
|
|
|
|
.ok
|
|
ld bc, 5 + 0 * 2
|
|
add hl, bc
|
|
ld a, [TimeOfDay]
|
|
inc a
|
|
ld bc, 7 * 2
|
|
.loop
|
|
dec a
|
|
jr z, .done
|
|
add hl, bc
|
|
jr .loop
|
|
|
|
.done
|
|
call Random
|
|
and $3
|
|
ld c, a
|
|
ld b, $0
|
|
rept 2
|
|
add hl, bc
|
|
endr
|
|
inc hl
|
|
ld a, [hl]
|
|
ld [wd265], a
|
|
call GetPokemonName
|
|
ld hl, StringBuffer1
|
|
ld de, StringBuffer4
|
|
ld bc, PKMN_NAME_LENGTH
|
|
jp CopyBytes
|
|
; 2a567
|
|
|
|
RandomPhoneMon: ; 2a567
|
|
; Get a random monster owned by the trainer who's calling.
|
|
callba GetCallerLocation
|
|
ld hl, TrainerGroups
|
|
ld a, d
|
|
dec a
|
|
ld c, a
|
|
ld b, 0
|
|
rept 2
|
|
add hl, bc
|
|
endr
|
|
ld a, BANK(TrainerGroups)
|
|
call GetFarHalfword
|
|
|
|
.skip_trainer
|
|
dec e
|
|
jr z, .skipped
|
|
.skip
|
|
ld a, BANK(Trainers)
|
|
call GetFarByte
|
|
inc hl
|
|
cp -1
|
|
jr nz, .skip
|
|
jr .skip_trainer
|
|
.skipped
|
|
|
|
.skip_name
|
|
ld a, BANK(Trainers)
|
|
call GetFarByte
|
|
inc hl
|
|
cp "@"
|
|
jr nz, .skip_name
|
|
|
|
ld a, BANK(Trainers)
|
|
call GetFarByte
|
|
inc hl
|
|
ld bc, 2
|
|
cp 0
|
|
jr z, .got_mon_length
|
|
ld bc, 2 + NUM_MOVES
|
|
cp 1
|
|
jr z, .got_mon_length
|
|
ld bc, 2 + 1
|
|
cp 2
|
|
jr z, .got_mon_length
|
|
ld bc, 2 + 1 + NUM_MOVES
|
|
.got_mon_length
|
|
|
|
ld e, 0
|
|
push hl
|
|
.count_mon
|
|
inc e
|
|
add hl, bc
|
|
ld a, BANK(Trainers)
|
|
call GetFarByte
|
|
cp -1
|
|
jr nz, .count_mon
|
|
pop hl
|
|
|
|
.rand
|
|
call Random
|
|
and 7
|
|
cp e
|
|
jr nc, .rand
|
|
|
|
inc a
|
|
.get_mon
|
|
dec a
|
|
jr z, .got_mon
|
|
add hl, bc
|
|
jr .get_mon
|
|
.got_mon
|
|
|
|
inc hl ; species
|
|
ld a, BANK(Trainers)
|
|
call GetFarByte
|
|
ld [wd265], a
|
|
call GetPokemonName
|
|
ld hl, StringBuffer1
|
|
ld de, StringBuffer4
|
|
ld bc, PKMN_NAME_LENGTH
|
|
jp CopyBytes
|
|
; 2a5e9
|
|
|
|
|
|
JohtoGrassWildMons: ; 0x2a5e9
|
|
INCLUDE "data/wild/johto_grass.asm"
|
|
|
|
JohtoWaterWildMons: ; 0x2b11d
|
|
INCLUDE "data/wild/johto_water.asm"
|
|
|
|
KantoGrassWildMons: ; 0x2b274
|
|
INCLUDE "data/wild/kanto_grass.asm"
|
|
|
|
KantoWaterWildMons: ; 0x2b7f7
|
|
INCLUDE "data/wild/kanto_water.asm"
|
|
|
|
SwarmGrassWildMons: ; 0x2b8d0
|
|
INCLUDE "data/wild/swarm_grass.asm"
|
|
|
|
SwarmWaterWildMons: ; 0x2b92f
|
|
INCLUDE "data/wild/swarm_water.asm"
|