pokecrystal/gfx/pics/paras/frames.asm

15 lines
256 B
NASM

dw .frame1
dw .frame2
dw .frame3
.frame1
db $00 ; bitmask
db $19, $1a, $1b, $00, $1c, $1d, $1e
.frame2
db $01 ; bitmask
db $19, $1a, $1b, $00, $1c, $1d, $1e, $1f, $20, $21, $00, $22
db $23, $24
.frame3
db $02 ; bitmask
db $25, $26, $27
; 0xd4b5c