pokecrystal/audio/music/trainervictory.asm

230 lines
3.5 KiB
NASM

Music_TrainerVictory:
musicheader 3, 1, Music_TrainerVictory_Ch1
musicheader 1, 2, Music_TrainerVictory_Ch2
musicheader 1, 3, Music_TrainerVictory_Ch3
Music_TrainerVictory_Ch1:
tempo 120
volume $77
dutycycle $2
tone $0001
notetype $8, $b1
octave 4
note E_, 2
note E_, 2
note E_, 2
note E_, 2
note F#, 2
note G_, 2
intensity $b6
note A_, 12
stereopanning $f
Music_TrainerVictory_branch_ebecd:
intensity $72
callchannel Music_TrainerVictory_branch_ebf11
intensity $51
note C#, 2
note E_, 2
note F#, 2
note A_, 2
note B_, 2
octave 4
note C#, 2
intensity $72
octave 3
note A_, 2
note __, 2
octave 4
note C#, 2
note E_, 6
loopchannel 2, Music_TrainerVictory_branch_ebecd
callchannel Music_TrainerVictory_branch_ebf11
note A_, 2
note __, 2
note F_, 2
note A_, 6
note A#, 2
note __, 2
note G_, 2
note A#, 6
Music_TrainerVictory_branch_ebef2:
intensity $72
octave 4
note D_, 2
note C#, 2
octave 3
note A_, 2
loopchannel 3, Music_TrainerVictory_branch_ebef2
note F#, 2
note A_, 2
octave 4
note D_, 2
Music_TrainerVictory_branch_ebf01:
octave 4
note C#, 2
octave 3
note B_, 2
note A_, 2
loopchannel 3, Music_TrainerVictory_branch_ebf01
note E_, 2
note F#, 2
note G_, 2
loopchannel 0, Music_TrainerVictory_branch_ebecd
Music_TrainerVictory_branch_ebf11:
octave 3
note F#, 2
note __, 2
note D_, 2
note F#, 6
note G_, 2
note __, 2
note E_, 2
note G_, 6
endchannel
Music_TrainerVictory_Ch2:
vibrato $12, $34
dutycycle $3
notetype $8, $d1
octave 4
note A_, 2
note A_, 2
note A_, 2
note A_, 2
note B_, 2
octave 5
note C#, 2
intensity $d6
note D_, 12
stereopanning $f0
Music_TrainerVictory_branch_ebf30:
notetype $8, $82
callchannel Music_TrainerVictory_branch_ebf56
note F#, 2
note __, 2
note G_, 2
note A_, 6
note E_, 2
note __, 2
note F#, 2
note G_, 6
loopchannel 2, Music_TrainerVictory_branch_ebf30
callchannel Music_TrainerVictory_branch_ebf56
note F_, 2
note __, 2
note C_, 2
note F_, 6
note G_, 2
note __, 2
note D_, 2
note G_, 6
notetype $c, $88
note F#, 16
note E_, 16
loopchannel 0, Music_TrainerVictory_branch_ebf30
Music_TrainerVictory_branch_ebf56:
octave 4
note D_, 2
note __, 2
octave 3
note A_, 2
octave 4
note D_, 6
note E_, 2
note __, 2
octave 3
note B_, 2
octave 4
note E_, 6
endchannel
Music_TrainerVictory_Ch3:
notetype $8, $25
octave 3
note G_, 6
note G_, 1
note __, 1
note G_, 1
note __, 1
note G_, 1
note __, 1
note F#, 6
note D_, 2
note C#, 2
octave 2
note B_, 2
Music_TrainerVictory_branch_ebf74:
callchannel Music_TrainerVictory_branch_ebfb1
octave 3
note C#, 2
note __, 2
note C#, 2
note A_, 2
note F#, 2
note C#, 2
octave 2
note A_, 2
note __, 2
octave 3
note A_, 1
note __, 1
note A_, 6
loopchannel 2, Music_TrainerVictory_branch_ebf74
callchannel Music_TrainerVictory_branch_ebfb1
octave 3
note C_, 2
note __, 2
note C_, 2
note A_, 2
note F_, 2
note C_, 2
note D_, 2
note __, 2
note D_, 2
octave 4
note D_, 2
octave 3
note A#, 2
note G_, 2
note D_, 2
note F#, 2
note A_, 2
octave 4
note D_, 12
octave 3
note A_, 2
note F#, 2
note D_, 2
octave 2
note A_, 2
octave 3
note D_, 2
note E_, 2
note A_, 12
note G_, 2
note E_, 2
note C#, 2
loopchannel 0, Music_TrainerVictory_branch_ebf74
Music_TrainerVictory_branch_ebfb1:
octave 2
note A_, 2
note __, 2
note A_, 2
octave 3
note F#, 2
note D_, 2
octave 2
note A_, 2
note B_, 2
note __, 2
note B_, 2
octave 3
note G_, 2
note E_, 2
octave 2
note B_, 2
endchannel