pokecrystal/battle
yenatch 23f9b5d21e Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
..
ai Use constants for move struct positioning. 2014-06-10 23:24:25 -07:00
effects comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
moves Use constants for move struct positioning. 2014-06-10 23:24:25 -07:00
anim_commands.asm Add an unused function in battle animation commands. 2014-05-05 16:27:48 -04:00
anim_gfx.asm Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
anim_objects.asm Battle animation object sprite data. 2014-05-05 16:52:40 -04:00
anims.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
bg_effects.asm Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
core.asm Use constants for move struct positioning. 2014-06-10 23:24:25 -07:00
effect_command_pointers.asm move some labels into included files 2013-12-18 01:14:48 -05:00
effect_commands.asm Use constants for move struct positioning. 2014-06-10 23:24:25 -07:00
hidden_power.asm explicitly define type categories 2014-01-05 09:17:31 -05:00
magikarp_length.asm Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
move_names.asm Split move names out 2013-02-17 02:45:38 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00