mirror of https://github.com/pret/pokecrystal.git
102 lines
1.5 KiB
NASM
102 lines
1.5 KiB
NASM
CheckWarpCollision::
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; Is this tile a warp?
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ld a, [wPlayerStandingTile]
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cp COLL_PIT
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jr z, .warp
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cp COLL_PIT_68
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jr z, .warp
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and $f0
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cp HI_NYBBLE_WARPS
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jr z, .warp
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and a
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ret
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.warp
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scf
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ret
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CheckDirectionalWarp::
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; If this is a directional warp, clear carry (press the designated button to warp).
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; Else, set carry (immediate warp).
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ld a, [wPlayerStandingTile]
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cp COLL_WARP_CARPET_DOWN
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jr z, .directional
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cp COLL_WARP_CARPET_LEFT
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jr z, .directional
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cp COLL_WARP_CARPET_UP
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jr z, .directional
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cp COLL_WARP_CARPET_RIGHT
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jr z, .directional
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scf
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ret
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.directional
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xor a
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ret
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CheckWarpFacingDown:
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ld de, 1
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ld hl, .blocks
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ld a, [wPlayerStandingTile]
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call IsInArray
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ret
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.blocks
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db COLL_DOOR
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db COLL_DOOR_79
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db COLL_STAIRCASE
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db COLL_STAIRCASE_73
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db COLL_CAVE
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db COLL_CAVE_74
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db COLL_WARP_PANEL
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db COLL_DOOR_75
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db COLL_DOOR_7D
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db -1
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CheckGrassCollision::
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ld a, [wPlayerStandingTile]
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ld hl, .blocks
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ld de, 1
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call IsInArray
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ret
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.blocks
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db COLL_CUT_08
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db COLL_TALL_GRASS
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db COLL_LONG_GRASS
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db COLL_CUT_28
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db COLL_WATER
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db COLL_GRASS_48
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db COLL_GRASS_49
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db COLL_GRASS_4A
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db COLL_GRASS_4B
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db COLL_GRASS_4C
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db -1
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CheckCutCollision:
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ld a, c
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ld hl, .blocks
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ld de, 1
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call IsInArray
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ret
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.blocks
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db COLL_CUT_TREE
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db COLL_CUT_TREE_1A
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db COLL_TALL_GRASS_10
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db COLL_TALL_GRASS
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db COLL_LONG_GRASS
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db COLL_LONG_GRASS_1C
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db -1
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GetWarpSFX::
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ld a, [wPlayerStandingTile]
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ld de, SFX_ENTER_DOOR
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cp COLL_DOOR
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ret z
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ld de, SFX_WARP_TO
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cp COLL_WARP_PANEL
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ret z
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ld de, SFX_EXIT_BUILDING
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ret
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