pokecrystal/constants
mid-kid fd14253796 Clean up labels in battle/moves/move_effects.asm
There were a lot of unused labels in there, and a few confusing
misnomers around move_effects_pointers.asm. They now match up exactly
with the names in battle_constants.asm.
Also renamed a few effects, to make their purpose clearer, and to match
up with their respective event script commands:
EFFECT_EXPLOSION    -> EFFECT_SELFDESCTRUCT
EFFECT_HAZE         -> EFFECT_RESET_STATS
EFFECT_WHIRLWIND    -> EFFECT_FORCE_SWITCH
EFFECT_BIND         -> EFFECT_TRAP_TARGET
EFFECT_TWINEEDLE    -> EFFECT_POISON_MULTI_HIT
EFFECT_STEEL_WING   -> EFFECT_DEFENSE_UP_HIT
EFFECT_METAL_CLAW   -> EFFECT_ATTACK_UP_HIT
EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
2017-11-15 16:36:13 +01:00
..
animation_constants.asm Fix indentation in many places 2016-06-07 08:13:08 -04:00
audio_constants.asm Person action and facing labels, part 1 2016-09-27 09:37:10 -04:00
battle_constants.asm Clean up labels in battle/moves/move_effects.asm 2017-11-15 16:36:13 +01:00
battle_tower_constants.asm Split up banks 1-3 of main.asm 2016-03-27 12:47:28 -04:00
cgb_constants.asm Remaining layout constants 2016-06-06 18:23:00 -04:00
cry_constants.asm cry constants 2015-12-07 15:22:55 -05:00
deco_constants.asm Item effects, post-battle, and decoration flags 2015-12-29 16:44:37 -05:00
engine_flags.asm More mobile-related labels; remove unneeded map object constants 2015-12-26 12:01:21 -05:00
event_flags.asm More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP 2016-03-08 19:54:06 -05:00
gfx_constants.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
item_constants.asm Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
landmark_constants.asm maptrigger macro 2016-01-05 08:46:37 -05:00
map_constants.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
map_setup_constants.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
misc_constants.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
move_constants.asm Battle Anim Object struct constants 2015-12-23 14:00:29 -05:00
music_constants.asm maptrigger macro 2016-01-05 08:46:37 -05:00
phone_constants.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
pokemon_constants.asm Menu joy flags; started with link address space 2015-12-20 12:54:08 -05:00
pokemon_data_constants.asm Switch labels for fast and slow exp groups 2016-05-23 16:55:20 -04:00
printer_constants.asm Name all printer functions 2016-05-11 17:16:03 -04:00
radio_constants.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
script_constants.asm More animations including cutting grass 2015-12-01 15:35:28 -05:00
sfx_constants.asm Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
sprite_constants.asm Person action and facing labels, part 2 2016-09-27 10:10:13 -04:00
sram_constants.asm Labels for Trainer Rankings stat tracking functions 2017-01-16 21:11:34 +00:00
std_constants.asm Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
tilemap_constants.asm Fix WATERTILE/WALLTILE constants 2017-10-28 18:08:24 -04:00
trainer_constants.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
type_constants.asm Recomment type names. 2014-07-09 12:50:33 -07:00
wram_constants.asm Name all printer functions 2016-05-11 17:16:03 -04:00