mirror of https://github.com/pret/pokecrystal.git
213 lines
4.1 KiB
NASM
213 lines
4.1 KiB
NASM
Function_LoadOpponentTrainerAndPokemons:
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ldh a, [rSVBK]
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push af
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ld a, BANK(wBT_OTTrainer)
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ldh [rSVBK], a
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; Fill wBT_OTTrainer with zeros
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xor a
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ld hl, wBT_OTTrainer
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ld bc, BATTLE_TOWER_STRUCT_LENGTH
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call ByteFill
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; Write $ff into the Item-Slots
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ld a, $ff
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ld [wBT_OTMon1Item], a
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ld [wBT_OTMon2Item], a
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ld [wBT_OTMon3Item], a
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; Set wBT_OTTrainer as start address to write the following data to
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ld de, wBT_OTTrainer
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ldh a, [hRandomAdd]
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ld b, a
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.resample ; loop to find a random trainer
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call Random
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ldh a, [hRandomAdd]
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add b
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ld b, a ; b contains the nr of the trainer
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if DEF(_CRYSTAL11)
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maskbits BATTLETOWER_NUM_UNIQUE_TRAINERS
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cp BATTLETOWER_NUM_UNIQUE_TRAINERS
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else
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; Crystal 1.0 used the wrong constant here, so only the first 21
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; trainers in BattleTowerTrainers can be sampled.
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maskbits BATTLETOWER_NUM_UNIQUE_MON
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cp BATTLETOWER_NUM_UNIQUE_MON
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endc
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jr nc, .resample
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ld b, a
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ld a, BANK(sBTTrainers)
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call GetSRAMBank
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ld c, BATTLETOWER_STREAK_LENGTH
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ld hl, sBTTrainers
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.next_trainer
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ld a, [hli]
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cp b
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jr z, .resample
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dec c
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jr nz, .next_trainer ; c <= 7 initialise all 7 trainers?
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ld hl, sBTTrainers
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ld a, [sNrOfBeatenBattleTowerTrainers]
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ld c, a
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ld a, b
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ld b, 0
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add hl, bc
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ld [hl], a
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call CloseSRAM
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push af
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; Copy name (10 bytes) and class (1 byte) of trainer
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ld hl, BattleTowerTrainers
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ld bc, NAME_LENGTH
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call AddNTimes
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ld bc, NAME_LENGTH
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call CopyBytes
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call Function_LoadRandomBattleTowerMon
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pop af
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ld hl, BattleTowerTrainerData
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ld bc, BATTLETOWER_TRAINERDATALENGTH
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call AddNTimes
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ld bc, BATTLETOWER_TRAINERDATALENGTH
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.copy_bt_trainer_data_loop
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ld a, BANK(BattleTowerTrainerData)
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call GetFarByte
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ld [de], a
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inc hl
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inc de
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dec bc
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ld a, b
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or c
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jr nz, .copy_bt_trainer_data_loop
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pop af
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ldh [rSVBK], a
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ret
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Function_LoadRandomBattleTowerMon:
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ld c, BATTLETOWER_PARTY_LENGTH
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.loop
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push bc
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ld a, BANK(sBTMonPrevTrainer1)
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call GetSRAMBank
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.FindARandomBattleTowerMon:
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; From Which LevelGroup are the mon loaded
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; a = 1..10
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ld a, [wBTChoiceOfLvlGroup]
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dec a
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ld hl, BattleTowerMons
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ld bc, BATTLETOWER_NUM_UNIQUE_MON * NICKNAMED_MON_STRUCT_LENGTH
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call AddNTimes
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ldh a, [hRandomAdd]
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ld b, a
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.resample
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call Random
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ldh a, [hRandomAdd]
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add b
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ld b, a
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maskbits BATTLETOWER_NUM_UNIQUE_MON
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cp BATTLETOWER_NUM_UNIQUE_MON
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jr nc, .resample
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; in register 'a' is the chosen mon of the LevelGroup
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; Check if mon was already loaded before
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; Check current and the 2 previous teams
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; includes check if item is double at the current team
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ld bc, NICKNAMED_MON_STRUCT_LENGTH
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call AddNTimes
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ld a, [hli]
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ld b, a
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ld a, [hld]
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ld c, a
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ld a, [wBT_OTMon1]
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cp b
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jr z, .FindARandomBattleTowerMon
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ld a, [wBT_OTMon1Item]
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cp c
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jr z, .FindARandomBattleTowerMon
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ld a, [wBT_OTMon2]
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cp b
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jr z, .FindARandomBattleTowerMon
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ld a, [wBT_OTMon2Item]
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cp c
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jr z, .FindARandomBattleTowerMon
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ld a, [wBT_OTMon3]
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cp b
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jr z, .FindARandomBattleTowerMon
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ld a, [wBT_OTMon3Item]
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cp c
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jr z, .FindARandomBattleTowerMon
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ld a, [sBTMonPrevTrainer1]
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cp b
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jr z, .FindARandomBattleTowerMon
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ld a, [sBTMonPrevTrainer2]
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cp b
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jr z, .FindARandomBattleTowerMon
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ld a, [sBTMonPrevTrainer3]
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cp b
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jr z, .FindARandomBattleTowerMon
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ld a, [sBTMonPrevPrevTrainer1]
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cp b
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jr z, .FindARandomBattleTowerMon
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ld a, [sBTMonPrevPrevTrainer2]
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cp b
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jr z, .FindARandomBattleTowerMon
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ld a, [sBTMonPrevPrevTrainer3]
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cp b
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jr z, .FindARandomBattleTowerMon
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ld bc, NICKNAMED_MON_STRUCT_LENGTH
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call CopyBytes
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ld a, [wNamedObjectIndexBuffer]
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push af
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push de
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ld hl, -NICKNAMED_MON_STRUCT_LENGTH
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add hl, de
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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ld bc, PARTYMON_STRUCT_LENGTH
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add hl, bc
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push hl
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call GetPokemonName
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ld h, d
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ld l, e
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pop de
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ld bc, MON_NAME_LENGTH
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call CopyBytes
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pop de
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pop af
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ld [wNamedObjectIndexBuffer], a
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pop bc
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dec c
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jp nz, .loop
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ld a, [sBTMonPrevTrainer1]
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ld [sBTMonPrevPrevTrainer1], a
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ld a, [sBTMonPrevTrainer2]
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ld [sBTMonPrevPrevTrainer2], a
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ld a, [sBTMonPrevTrainer3]
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ld [sBTMonPrevPrevTrainer3], a
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ld a, [wBT_OTMon1]
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ld [sBTMonPrevTrainer1], a
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ld a, [wBT_OTMon2]
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ld [sBTMonPrevTrainer2], a
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ld a, [wBT_OTMon3]
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ld [sBTMonPrevTrainer3], a
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call CloseSRAM
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ret
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INCLUDE "data/battle_tower/classes.asm"
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INCLUDE "data/battle_tower/parties.asm"
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