pokecrystal/audio/music/lookrival.asm

353 lines
5.0 KiB
NASM

Music_LookRival:
musicheader 4, 1, Music_LookRival_Ch1
musicheader 1, 2, Music_LookRival_Ch2
musicheader 1, 3, Music_LookRival_Ch3
musicheader 1, 4, Music_LookRival_Ch4
Music_LookRival_Ch1:
tempo 112
volume $77
dutycycle $1
tone $0001
vibrato $12, $15
stereopanning $f
notetype $c, $b2
octave 4
note C_, 1
octave 3
note A#, 1
note G#, 2
note A#, 1
note G#, 1
note F#, 2
note F_, 6
intensity $b7
note G#, 6
intensity $b2
note A#, 4
note F_, 2
note G#, 4
intensity $a0
note G#, 10
intensity $a5
note G#, 8
intensity $a6
note F#, 8
Music_AfterTheRivalFight_branch_f4fb1:
Music_LookRival_branch_f4fb1:
intensity $b5
note F_, 4
note D#, 2
note F_, 6
note F_, 2
note G_, 2
note G#, 4
note A#, 4
note G#, 2
note G_, 4
intensity $a0
note F_, 2
intensity $a7
note F_, 16
intensity $66
note __, 2
note F_, 2
note G_, 4
intensity $b6
note G#, 4
octave 4
note C_, 4
octave 3
note A#, 4
note G#, 2
note A#, 6
intensity $b4
note A#, 2
octave 4
note C_, 2
note C#, 2
note C#, 2
note D#, 2
note D#, 2
note C#, 2
note C_, 6
intensity $b7
octave 3
note A#, 12
note G#, 2
note G_, 2
note G#, 2
note A#, 10
note B_, 4
octave 4
note C_, 6
octave 3
note A#, 6
octave 4
note D_, 2
note C_, 2
octave 3
note A#, 6
note G_, 10
note A#, 6
note G#, 6
octave 4
note C_, 2
octave 3
note A#, 2
note G#, 8
note F_, 6
note C_, 2
Music_LookRival_branch_f4ff7:
intensity $b2
note F_, 6
intensity $b7
note G#, 4
note F#, 2
note F_, 2
note D#, 2
loopchannel 3, Music_LookRival_branch_f4ff7
intensity $b2
note F_, 2
note G#, 4
intensity $b7
note G#, 6
note F#, 4
loopchannel 0, Music_LookRival_branch_f4fb1
Music_LookRival_Ch2:
dutycycle $3
vibrato $8, $36
stereopanning $f0
notetype $c, $c2
octave 4
note F#, 2
note F_, 2
note D#, 2
note C#, 2
note C_, 6
intensity $c7
note D#, 6
intensity $c2
note F_, 4
note C_, 2
note D#, 4
intensity $b0
note D#, 10
intensity $b7
note D#, 16
Music_AfterTheRivalFight_branch_f502e:
Music_LookRival_branch_f502e:
intensity $c7
note C_, 12
intensity $c4
note C_, 2
note D_, 2
note D#, 4
note D_, 4
note C_, 2
note D_, 4
intensity $b0
note C_, 6
intensity $b7
note C_, 8
intensity $b4
octave 3
note A_, 2
note G_, 2
note A_, 2
intensity $c6
octave 4
note C_, 6
intensity $c7
note D#, 8
note F_, 12
intensity $c4
note F_, 2
note G_, 2
note G#, 2
note G#, 2
note G_, 2
note G_, 2
note F_, 2
intensity $c4
note G_, 6
intensity $b0
note F_, 16
intensity $b7
note F_, 16
intensity $b0
note G_, 12
note F_, 4
note E_, 16
note F_, 12
note D#, 4
intensity $c7
note D_, 8
intensity $c4
note C_, 2
note D_, 2
note D#, 1
note D_, 1
note D#, 2
Music_LookRival_branch_f5070:
intensity $c2
note C_, 6
intensity $c7
note D#, 6
intensity $c2
note F_, 4
loopchannel 3, Music_LookRival_branch_f5070
note C_, 2
note D#, 4
intensity $c7
note D#, 10
loopchannel 0, Music_LookRival_branch_f502e
Music_LookRival_Ch3:
notetype $c, $28
note __, 2
octave 4
note C_, 2
octave 3
note G#, 2
note F#, 2
note F_, 4
note G#, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 2
note G#, 2
note F#, 2
note F_, 2
note D#, 10
note D#, 10
note C_, 2
note D#, 2
note F#, 2
Music_AfterTheRivalFight_branch_f509d:
Music_LookRival_branch_f509d:
callchannel Music_LookRival_branch_f50ef
loopchannel 3, Music_LookRival_branch_f509d
note F_, 4
note C_, 2
note D#, 4
note G#, 2
note G_, 2
note F#, 2
callchannel Music_LookRival_branch_f50f7
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 1
note A_, 1
callchannel Music_LookRival_branch_f50ff
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note A#, 2
note B_, 2
octave 4
note C_, 4
octave 3
note G_, 2
note A#, 4
note G_, 2
note A_, 2
note A#, 2
octave 4
note C_, 4
octave 3
note G_, 2
note A#, 4
note G_, 2
note A_, 2
note A#, 1
note A_, 1
callchannel Music_LookRival_branch_f50f7
callchannel Music_LookRival_branch_f50ff
callchannel Music_LookRival_branch_f50ef
callchannel Music_LookRival_branch_f50ef
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 1
note E_, 1
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note F#, 2
note E_, 2
loopchannel 0, Music_LookRival_branch_f509d
Music_LookRival_branch_f50ef:
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 2
endchannel
Music_LookRival_branch_f50f7:
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 2
endchannel
Music_LookRival_branch_f50ff:
note A#, 4
note F_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 2
endchannel
Music_LookRival_Ch4:
stereopanning $f0
togglenoise $3
notetype $c
note __, 8
note __, 16
note D#, 2
note D_, 4
note D_, 6
note D_, 4
note D#, 4
note D#, 4
note D_, 2
note D_, 2
note D_, 2
note D_, 2
Music_AfterTheRivalFight_branch_f5118:
Music_LookRival_branch_f5118:
note D#, 4
note D_, 2
note D#, 4
note D#, 2
note D_, 4
note D#, 4
note D_, 2
note D#, 4
note D#, 2
note D_, 2
note D_, 2
loopchannel 0, Music_LookRival_branch_f5118