Disassembly of Pokémon Crystal
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yenatch 2143b5479e import some new sound classes from pokemontools 2013-11-07 01:15:20 -05:00
audio stack music command labels 2013-11-05 15:19:12 -05:00
battle Merge commit '0ead58cd' into merge-mrwint 2013-10-25 17:57:27 -04:00
constants split sfx constants out of music constants 2013-11-07 01:10:43 -05:00
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gfx roof graphics 2013-10-11 01:43:15 -04:00
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items * make jumps and calls use labels 2013-10-02 06:53:35 +02:00
lib/mobile * fixed call and jump labels in home bank 2013-10-02 07:11:54 +02:00
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menu move mon icons into menu/mon_icons.asm 2013-09-18 20:58:32 -04:00
predef * more callab/callba macros 2013-10-02 02:47:54 +02:00
stats fix item asm labels 2013-09-08 01:43:51 -04:00
text split type strings and related asm out into text/types.asm 2013-09-07 23:24:22 -04:00
tilesets split out tileset headers from main into tilesets/tileset_headers.asm 2013-09-01 14:43:25 -04:00
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compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm split sfx constants out of music constants 2013-11-07 01:10:43 -05:00
gbhw.asm gbhw: flag constants for interrupts and timer registers 2013-08-27 23:37:24 -04:00
hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
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pokecrystal.asm include globals.asm in pokecrystal.asm 2013-09-11 20:28:31 -04:00
preprocessor.py import some new sound classes from pokemontools 2013-11-07 01:15:20 -05:00
prequeue.py bump pokemontools to v1.4.1 2013-09-24 10:46:53 -05:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
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wram.asm * added index comments to pointer lists 2013-10-05 04:03:34 +02:00

README.md

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also