pokecrystal/maps/RedsHouse2F.asm

46 lines
658 B
NASM

RedsHouse2F_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
RedsHouse2FN64Script:
jumptext RedsHouse2FN64Text
RedsHouse2FPCScript:
jumptext RedsHouse2FPCText
RedsHouse2FN64Text:
text "<PLAYER> played the"
line "N64."
para "Better get going--"
line "no time to lose!"
done
RedsHouse2FPCText:
text "It looks like it"
line "hasn't been used"
cont "in a long time…"
done
RedsHouse2F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $0, $7, 3, REDS_HOUSE_1F
.XYTriggers:
db 0
.Signposts:
db 2
signpost 5, 3, SIGNPOST_READ, RedsHouse2FN64Script
signpost 1, 0, SIGNPOST_READ, RedsHouse2FPCScript
.PersonEvents:
db 0