mirror of https://github.com/pret/pokecrystal.git
235 lines
7.8 KiB
Makefile
235 lines
7.8 KiB
Makefile
ifeq (,$(shell which sha1sum))
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SHA1 := shasum
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else
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SHA1 := sha1sum
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endif
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RGBASM := rgbasm
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RGBFIX := rgbfix
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RGBGFX := rgbgfx
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RGBLINK := rgblink
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.SUFFIXES:
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.PHONY: all clean tools compare crystal crystal11
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.SECONDEXPANSION:
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.PRECIOUS:
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.SECONDARY:
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crystal_obj := \
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audio.o \
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home.o \
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main.o \
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maps.o \
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wram.o \
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data/pokemon/dex_entries.o \
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data/pokemon/egg_moves.o \
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data/pokemon/evos_attacks.o \
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engine/credits.o \
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engine/events.o \
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gfx/pics.o \
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gfx/sprites.o \
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lib/mobile/main.o \
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text/common_text.o
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crystal11_obj := $(crystal_obj:.o=11.o)
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roms := pokecrystal.gbc pokecrystal11.gbc
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all: crystal
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crystal: pokecrystal.gbc
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crystal11: pokecrystal11.gbc
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clean:
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rm -f $(roms) $(crystal_obj) $(crystal11_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym)
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$(MAKE) clean -C tools/
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compare: $(roms)
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@$(SHA1) -c roms.sha1
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tools:
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$(MAKE) -C tools/
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$(crystal11_obj): RGBASMFLAGS = -D CRYSTAL11
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# The dep rules have to be explicit or else missing files won't be reported.
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# As a side effect, they're evaluated immediately instead of when the rule is invoked.
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# It doesn't look like $(shell) can be deferred so there might not be a better way.
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define DEP
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$1: $2 $$(shell tools/scan_includes $2)
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$$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$<
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endef
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# Build tools when building the rom.
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# This has to happen before the rules are processed, since that's when scan_includes is run.
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ifeq (,$(filter clean tools,$(MAKECMDGOALS)))
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$(info $(shell $(MAKE) -C tools))
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$(foreach obj, $(crystal11_obj), $(eval $(call DEP,$(obj),$(obj:11.o=.asm))))
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$(foreach obj, $(crystal_obj), $(eval $(call DEP,$(obj),$(obj:.o=.asm))))
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endif
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pokecrystal11.gbc: $(crystal11_obj) pokecrystal.link
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$(RGBLINK) -n pokecrystal11.sym -m pokecrystal11.map -l pokecrystal.link -o $@ $(crystal11_obj)
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$(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@
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sort pokecrystal11.sym -o pokecrystal11.sym
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pokecrystal.gbc: $(crystal_obj) pokecrystal.link
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$(RGBLINK) -n pokecrystal.sym -m pokecrystal.map -l pokecrystal.link -o $@ $(crystal_obj)
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$(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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sort pokecrystal.sym -o pokecrystal.sym
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# For files that the compressor can't match, there will be a .lz file suffixed with the md5 hash of the correct uncompressed file.
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# If the hash of the uncompressed file matches, use this .lz instead.
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# This allows pngs to be used for compressed graphics and still match.
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%.lz: hash = $(shell tools/md5 $(*D)/$(*F) | sed "s/\(.\{8\}\).*/\1/")
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%.lz: %
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$(eval filename := $@.$(hash))
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$(if $(wildcard $(filename)),\
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cp $(filename) $@,\
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tools/lzcomp $< $@)
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### Terrible hacks to match animations. Delete these rules if you don't care about matching.
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# Dewgong has an unused tile id in its last frame. The tile itself is missing.
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gfx/pics/dewgong/frames.asm: gfx/pics/dewgong/front.animated.tilemap gfx/pics/dewgong/front.dimensions
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tools/pokemon_animation -f $^ > $@
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echo " db \$$4d" >> $@
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# Lugia has two unused tile ids in its last frame. The tiles themselves are missing.
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gfx/pics/lugia/frames.asm: gfx/pics/lugia/front.animated.tilemap gfx/pics/lugia/front.dimensions
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tools/pokemon_animation -f $^ > $@
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echo " db \$$5e, \$$59" >> $@
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# Girafarig has a redundant tile after the end. It is used in two frames, so it must be injected into the generated graphics.
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# This is more involved, so it's hacked into pokemon_animation_graphics.
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gfx/pics/girafarig/front.animated.2bpp: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions
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tools/pokemon_animation_graphics --girafarig -o $@ $^
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gfx/pics/girafarig/front.animated.tilemap: gfx/pics/girafarig/front.2bpp gfx/pics/girafarig/front.dimensions
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tools/pokemon_animation_graphics --girafarig -t $@ $^
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### Pokemon pic graphics rules
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gfx/pics/%/normal.gbcpal: gfx/pics/%/front.png
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$(RGBGFX) -p $@ $<
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gfx/pics/%/normal.pal: gfx/pics/%/normal.gbcpal
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tools/palette -p $< > $@
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gfx/pics/%/back.2bpp: gfx/pics/%/back.png
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$(RGBGFX) -h -o $@ $<
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gfx/pics/%/bitmask.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
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tools/pokemon_animation -b $^ > $@
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gfx/pics/%/frames.asm: gfx/pics/%/front.animated.tilemap gfx/pics/%/front.dimensions
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tools/pokemon_animation -f $^ > $@
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gfx/pics/%/front.animated.2bpp: gfx/pics/%/front.2bpp gfx/pics/%/front.dimensions
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tools/pokemon_animation_graphics -o $@ $^
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gfx/pics/%/front.animated.tilemap: gfx/pics/%/front.2bpp gfx/pics/%/front.dimensions
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tools/pokemon_animation_graphics -t $@ $^
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# Don't use -h, pokemon_animation_graphics takes care of it
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#gfx/pics/%/front.2bpp: gfx/pics/%/front.png
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# $(RGBGFX) -o $@ $<
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### Misc file-specific graphics rules
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gfx/shrink/shrink1.2bpp: rgbgfx += -h
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gfx/shrink/shrink2.2bpp: rgbgfx += -h
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gfx/trainers/%.2bpp: rgbgfx += -h
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gfx/trainers/%.pal: gfx/trainers/%.gbcpal
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tools/palette -p $< > $@
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gfx/mail/0b9b46.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/0b9d46.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/0b9d86.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/0b9dc6.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/0b9cfe.1bpp: tools/gfx += --remove-whitespace
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gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
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gfx/pokedex/sgb.2bpp: tools/gfx += --trim-whitespace
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gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace
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gfx/title/crystal.2bpp: tools/gfx += --interleave --png=$<
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gfx/title/old_fg.2bpp: tools/gfx += --interleave --png=$<
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gfx/title/logo.2bpp: rgbgfx += -x 4
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gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace
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gfx/trade/game_boy_n64.2bpp: tools/gfx += --trim-whitespace
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gfx/slots/slots_2.2bpp: tools/gfx += --interleave --png=$<
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gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip
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gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/angels.2bpp: tools/gfx += --trim-whitespace
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gfx/fx/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
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gfx/fx/bubble.2bpp: tools/gfx += --trim-whitespace
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gfx/fx/charge.2bpp: tools/gfx += --trim-whitespace
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gfx/fx/egg.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/explosion.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/hit.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/horn.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/lightning.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip
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gfx/fx/noise.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip
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gfx/fx/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
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gfx/fx/reflect.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/rocks.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/skyattack.2bpp: tools/gfx += --remove-whitespace
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gfx/fx/status.2bpp: tools/gfx += --remove-whitespace
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gfx/player/chris.2bpp: rgbgfx += -h
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gfx/player/chris_back.2bpp: rgbgfx += -h
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gfx/player/kris.2bpp: rgbgfx += -h
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gfx/player/kris_back.2bpp: rgbgfx += -h
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gfx/trainer_card/chris_card.2bpp: rgbgfx += -h
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gfx/trainer_card/kris_card.2bpp: rgbgfx += -h
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gfx/battle/dude.2bpp: rgbgfx += -h
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gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace
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gfx/pokegear/pokegear.2bpp: rgbgfx += -x2
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gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace
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gfx/mobile/ascii_font.2bpp: tools/gfx += --trim-whitespace
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gfx/mobile/electro_ball.2bpp: tools/gfx += --trim-whitespace
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gfx/mobile/electro_ball_nonmatching.2bpp: tools/gfx += --remove-duplicates --remove-xflip
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gfx/mobile/mobile_splash.2bpp: tools/gfx += --remove-duplicates --remove-xflip
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gfx/mobile/pichu_animated.2bpp: tools/gfx += --trim-whitespace
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gfx/unknown/unknown_egg.2bpp: rgbgfx += -h
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%.bin: ;
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%.blk: ;
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%.2bpp: %.png
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$(RGBGFX) $(rgbgfx) -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -o $@ $@)
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%.1bpp: %.png
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$(RGBGFX) $(rgbgfx) -d1 -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -d1 -o $@ $@)
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%.tilemap: %.png
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$(RGBGFX) -t $@ $<
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%.gbcpal: %.png
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$(RGBGFX) -p $@ $<
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%.pal: %.gbcpal
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tools/palette $< > $@
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%.dimensions: %.png
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tools/png_dimensions $< $@
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