pokecrystal/battle/ai
mid-kid fd14253796 Clean up labels in battle/moves/move_effects.asm
There were a lot of unused labels in there, and a few confusing
misnomers around move_effects_pointers.asm. They now match up exactly
with the names in battle_constants.asm.
Also renamed a few effects, to make their purpose clearer, and to match
up with their respective event script commands:
EFFECT_EXPLOSION    -> EFFECT_SELFDESCTRUCT
EFFECT_HAZE         -> EFFECT_RESET_STATS
EFFECT_WHIRLWIND    -> EFFECT_FORCE_SWITCH
EFFECT_BIND         -> EFFECT_TRAP_TARGET
EFFECT_TWINEEDLE    -> EFFECT_POISON_MULTI_HIT
EFFECT_STEEL_WING   -> EFFECT_DEFENSE_UP_HIT
EFFECT_METAL_CLAW   -> EFFECT_ATTACK_UP_HIT
EFFECT_ANCIENTPOWER -> EFFECT_ALL_UP_HIT
2017-11-15 16:36:13 +01:00
..
items.asm Merge pull request #354 from FredrIQ/comments 2017-06-24 17:43:48 -04:00
move.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
redundant.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
scoring.asm Clean up labels in battle/moves/move_effects.asm 2017-11-15 16:36:13 +01:00
switch.asm Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels 2017-01-08 01:26:48 +01:00