pokecrystal/engine/anim_hp_bar.asm

435 lines
5.5 KiB
NASM
Executable File

_AnimateHPBar: ; d627
call .IsMaximumMoreThan48Pixels
jr c, .MoreThan48Pixels
call .ComputePixels
.ShortAnimLoop:
push bc
push hl
call ShortAnim_UpdateVariables
pop hl
pop bc
push af
push bc
push hl
call ShortHPBarAnim_UpdateTiles
call HPBarAnim_BGMapUpdate
pop hl
pop bc
pop af
jr nc, .ShortAnimLoop
ret
.MoreThan48Pixels:
call .ComputePixels
.LongAnimLoop:
push bc
push hl
call LongAnim_UpdateVariables
pop hl
pop bc
ret c
push af
push bc
push hl
call LongHPBarAnim_UpdateTiles
call HPBarAnim_BGMapUpdate
pop hl
pop bc
pop af
jr nc, .LongAnimLoop
ret
; d65f
.IsMaximumMoreThan48Pixels: ; d65f
ld a, [Buffer2]
and a
jr nz, .player
ld a, [Buffer1]
cp 6 * 8
jr nc, .player
and a
ret
.player
scf
ret
; d670
.ComputePixels: ; d670
; Buffer1-2: Max HP
; Buffer3-4: Old HP
; Buffer5-6: New HP
push hl
ld hl, Buffer1
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
pop hl
call ComputeHPBarPixels
ld a, e
ld [wCurHPBarPixels], a
ld a, [Buffer5]
ld c, a
ld a, [Buffer6]
ld b, a
ld a, [Buffer1]
ld e, a
ld a, [Buffer2]
ld d, a
call ComputeHPBarPixels
ld a, e
ld [wNewHPBarPixels], a
push hl
ld hl, Buffer3
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
pop hl
ld a, e
sub c
ld e, a
ld a, d
sbc b
ld d, a
jr c, .negative
ld a, [Buffer3]
ld [wd1f5], a
ld a, [Buffer5]
ld [wd1f6], a
ld bc, 1
jr .got_direction
.negative
ld a, [Buffer3]
ld [wd1f6], a
ld a, [Buffer5]
ld [wd1f5], a
ld a, e
xor $ff
inc a
ld e, a
ld a, d
xor $ff
ld d, a
ld bc, -1
.got_direction
ld a, d
ld [wd1f3], a
ld a, e
ld [wd1f4], a
ret
; d6e2
ShortAnim_UpdateVariables: ; d6e2
ld hl, wCurHPBarPixels
ld a, [wNewHPBarPixels]
cp [hl]
jr nz, .not_finished
scf
ret
.not_finished
ld a, c
add [hl]
ld [hl], a
call ShortHPBar_CalcPixelFrame
and a
ret
; d6f5
LongAnim_UpdateVariables: ; d6f5
.loop
ld hl, Buffer3
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, e
cp [hl]
jr nz, .next
inc hl
ld a, d
cp [hl]
jr nz, .next
scf
ret
.next
ld l, e
ld h, d
add hl, bc
ld a, l
ld [Buffer3], a
ld a, h
ld [Buffer4], a
push hl
push de
push bc
ld hl, Buffer1
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
; This routine is buggy. The result from ComputeHPBarPixels is stored
; in e. However, the pop de opcode deletes this result before it is even
; used. The game then proceeds as though it never deleted that output.
; To fix, uncomment the line below.
call ComputeHPBarPixels
; ld a, e
pop bc
pop de
pop hl
ld a, e ; Comment or delete this line to fix the above bug.
ld hl, wCurHPBarPixels
cp [hl]
jr z, .loop
ld [hl], a
and a
ret
; d730
ShortHPBarAnim_UpdateTiles: ; d730
call HPBarAnim_UpdateHPRemaining
ld d, $6
ld a, [wWhichHPBar]
and $1
ld b, a
ld a, [wCurHPBarPixels]
ld e, a
ld c, a
push de
call HPBarAnim_RedrawHPBar
pop de
call HPBarAnim_PaletteUpdate
ret
; d749
LongHPBarAnim_UpdateTiles: ; d749
call HPBarAnim_UpdateHPRemaining
ld a, [Buffer3]
ld c, a
ld a, [Buffer4]
ld b, a
ld a, [Buffer1]
ld e, a
ld a, [Buffer2]
ld d, a
call ComputeHPBarPixels
ld c, e
ld d, $6
ld a, [wWhichHPBar]
and $1
ld b, a
push de
call HPBarAnim_RedrawHPBar
pop de
call HPBarAnim_PaletteUpdate
ret
; d771
HPBarAnim_RedrawHPBar: ; d771
ld a, [wWhichHPBar]
cp $2
jr nz, .skip
ld a, 2 * SCREEN_WIDTH
add l
ld l, a
ld a, 0
adc h
ld h, a
.skip
call DrawBattleHPBar
ret
; d784
HPBarAnim_UpdateHPRemaining: ; d784
ld a, [wWhichHPBar]
and a
ret z
cp $1
jr z, .load_15
ld de, SCREEN_WIDTH + 2
jr .loaded_de
.load_15
ld de, SCREEN_WIDTH + 1
.loaded_de
push hl
add hl, de
ld a, " "
ld [hli], a
ld [hli], a
ld [hld], a
dec hl
ld a, [Buffer3]
ld [StringBuffer2 + 1], a
ld a, [Buffer4]
ld [StringBuffer2], a
ld de, StringBuffer2
lb bc, 2, 3
call PrintNum
pop hl
ret
; d7b4
HPBarAnim_PaletteUpdate: ; d7b4
ld a, [hCGB]
and a
ret z
ld hl, wd1f0
call SetHPPal
ld a, [wd1f0]
ld c, a
callba ApplyHPBarPals
ret
; d7c9
HPBarAnim_BGMapUpdate: ; d7c9
ld a, [hCGB]
and a
jr nz, .cgb
call DelayFrame
call DelayFrame
ret
.cgb
ld a, [wWhichHPBar]
and a
jr z, .load_0
cp $1
jr z, .load_1
ld a, [CurPartyMon]
cp $3
jr nc, .bottom_half_of_screen
ld c, $0
jr .got_third
.bottom_half_of_screen
ld c, $1
.got_third
push af
cp $2
jr z, .skip_delay
cp $5
jr z, .skip_delay
ld a, $2
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
.skip_delay
ld a, $1
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
pop af
cp $2
jr z, .two_frames
cp $5
jr z, .two_frames
ret
.two_frames
inc c
ld a, $2
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
ld a, $1
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
ret
.load_0
ld c, $0
jr .finish
.load_1
ld c, $1
.finish
call DelayFrame
ld a, c
ld [hBGMapThird], a
call DelayFrame
ret
; d839
ShortHPBar_CalcPixelFrame: ; d839
ld a, [Buffer1]
ld c, a
ld b, 0
ld hl, 0
ld a, [wCurHPBarPixels]
cp 6 * 8
jr nc, .return_max
and a
jr z, .return_zero
call AddNTimes
ld b, 0
.loop
ld a, l
sub 6 * 8
ld l, a
ld a, h
sbc $0
ld h, a
jr c, .done
inc b
jr .loop
.done
push bc
ld bc, $80
add hl, bc
pop bc
ld a, l
sub 6 * 8
ld l, a
ld a, h
sbc $0
ld h, a
jr c, .no_carry
inc b
.no_carry
ld a, [wd1f5]
cp b
jr nc, .finish
ld a, [wd1f6]
cp b
jr c, .finish
ld a, b
.finish
ld [Buffer3], a
ret
.return_zero
xor a
ld [Buffer3], a
ret
.return_max
ld a, [Buffer1]
ld [Buffer3], a
ret
; d88c