mirror of https://github.com/pret/pokecrystal.git
410 lines
7.6 KiB
NASM
410 lines
7.6 KiB
NASM
const_def 2 ; object constants
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const PLAYERSHOUSE1F_MOM1
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const PLAYERSHOUSE1F_MOM2
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const PLAYERSHOUSE1F_MOM3
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const PLAYERSHOUSE1F_MOM4
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const PLAYERSHOUSE1F_POKEFAN_F
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PlayersHouse1F_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_FINISHED
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db 0 ; callbacks
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.DummyScene0:
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end
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.DummyScene1:
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end
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MeetMomLeftScript:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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MeetMomRightScript:
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playmusic MUSIC_MOM
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showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15
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turnobject PLAYER, LEFT
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iffalse .OnRight
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applymovement PLAYERSHOUSE1F_MOM1, Movement_MomTurnsTowardPlayer
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jump MeetMomScript
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.OnRight:
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applymovement PLAYERSHOUSE1F_MOM1, Movement_MomWalksToPlayer
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MeetMomScript:
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opentext
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writetext Text_ElmsLookingForYou
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buttonsound
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stringtotext GearName, MEM_BUFFER_1
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scall PlayersHouse1FReceiveItemStd
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setflag ENGINE_POKEGEAR
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setflag ENGINE_PHONE_CARD
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addcellnum PHONE_MOM
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setscene SCENE_FINISHED
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setevent EVENT_PLAYERS_HOUSE_MOM_1
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clearevent EVENT_PLAYERS_HOUSE_MOM_2
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writetext Text_MomGivePokegear
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buttonsound
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special SetDayOfWeek
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.SetDayOfWeek:
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writetext Text_IsItDSTNow
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yesorno
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iffalse .WrongDay
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special InitialSetDSTFlag
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yesorno
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iffalse .SetDayOfWeek
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jump .DayOfWeekDone
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.WrongDay:
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special InitialClearDSTFlag
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yesorno
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iffalse .SetDayOfWeek
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.DayOfWeekDone:
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writetext Text_ComeHomeForDST
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yesorno
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iffalse .ExplainPhone
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jump .KnowPhone
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.KnowPhone:
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writetext Text_KnowThePhoneInstructions
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buttonsound
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jump .FinishPhone
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.ExplainPhone:
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writetext Text_DontKnowThePhoneInstructions
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buttonsound
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jump .FinishPhone
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.FinishPhone:
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writetext Text_PhoneInstructionsNext
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waitbutton
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closetext
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue .FromRight
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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iffalse .FromLeft
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jump .Finish
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.FromRight:
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applymovement PLAYERSHOUSE1F_MOM1, Movement_MomTurnsBack
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jump .Finish
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.FromLeft:
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applymovement PLAYERSHOUSE1F_MOM1, Movement_MomWalksBack
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jump .Finish
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.Finish:
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special RestartMapMusic
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turnobject PLAYERSHOUSE1F_MOM1, LEFT
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end
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MeetMomTalkedScript:
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playmusic MUSIC_MOM
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jump MeetMomScript
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GearName:
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db "#GEAR@"
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PlayersHouse1FReceiveItemStd:
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jumpstd receiveitem
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end
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MomScript:
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faceplayer
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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checkscene
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iffalse MeetMomTalkedScript ; SCENE_DEFAULT
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opentext
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checkevent EVENT_FIRST_TIME_BANKING_WITH_MOM
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iftrue .FirstTimeBanking
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checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
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iftrue .BankOfMom
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checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
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iftrue .GaveMysteryEgg
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checkevent EVENT_GOT_A_POKEMON_FROM_ELM
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iftrue .GotAPokemon
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writetext Text_HurryUpElmIsWaiting
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waitbutton
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closetext
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end
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.GotAPokemon:
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writetext Text_AfterGotAMon
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waitbutton
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closetext
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end
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.FirstTimeBanking:
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writetext Text_ImBehindYou
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waitbutton
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closetext
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end
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.GaveMysteryEgg:
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setevent EVENT_FIRST_TIME_BANKING_WITH_MOM
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.BankOfMom:
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setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
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special BankOfMom
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waitbutton
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closetext
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end
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NeighborScript:
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faceplayer
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opentext
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checktime MORN
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iftrue .MornScript
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checktime DAY
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iftrue .DayScript
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checktime NITE
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iftrue .NiteScript
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.MornScript:
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writetext NeighborMornIntroText
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buttonsound
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jump .Main
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.DayScript:
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writetext NeighborDayIntroText
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buttonsound
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jump .Main
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.NiteScript:
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writetext NeighborNiteIntroText
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buttonsound
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jump .Main
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.Main:
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writetext NeighborText
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waitbutton
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closetext
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turnobject PLAYERSHOUSE1F_POKEFAN_F, RIGHT
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end
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TVScript:
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jumptext TVText
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StoveScript:
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jumptext StoveText
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SinkScript:
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jumptext SinkText
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FridgeScript:
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jumptext FridgeText
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Movement_MomTurnsTowardPlayer:
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turn_head RIGHT
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step_end
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Movement_MomWalksToPlayer:
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slow_step RIGHT
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step_end
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Movement_MomTurnsBack:
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turn_head LEFT
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step_end
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Movement_MomWalksBack:
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slow_step LEFT
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step_end
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Text_ElmsLookingForYou:
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text "Oh, <PLAYER>…! Our"
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line "neighbor, PROF."
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para "ELM, was looking"
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line "for you."
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para "He said he wanted"
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line "you to do some-"
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cont "thing for him."
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para "Oh! I almost for-"
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line "got! Your #MON"
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para "GEAR is back from"
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line "the repair shop."
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para "Here you go!"
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done
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Text_MomGivePokegear:
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text "#MON GEAR, or"
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line "just #GEAR."
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para "It's essential if"
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line "you want to be a"
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cont "good trainer."
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para "Oh, the day of the"
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line "week isn't set."
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para "You mustn't forget"
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line "that!"
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done
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Text_IsItDSTNow:
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text "Is it Daylight"
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line "Saving Time now?"
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done
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Text_ComeHomeForDST:
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text "Come home to"
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line "adjust your clock"
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para "for Daylight"
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line "Saving Time."
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para "By the way, do you"
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line "know how to use"
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cont "the PHONE?"
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done
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Text_KnowThePhoneInstructions:
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text "Don't you just"
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line "turn the #GEAR"
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para "on and select the"
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line "PHONE icon?"
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done
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Text_DontKnowThePhoneInstructions:
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text "I'll read the"
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line "instructions."
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para "Turn the #GEAR"
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line "on and select the"
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cont "PHONE icon."
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done
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Text_PhoneInstructionsNext:
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text "Phone numbers are"
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line "stored in memory."
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para "Just choose a name"
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line "you want to call."
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para "Gee, isn't that"
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line "convenient?"
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done
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Text_HurryUpElmIsWaiting:
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text "PROF.ELM is wait-"
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line "ing for you."
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para "Hurry up, baby!"
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done
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Text_AfterGotAMon:
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text "So, what was PROF."
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line "ELM's errand?"
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para "…"
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para "That does sound"
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line "challenging."
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para "But, you should be"
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line "proud that people"
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cont "rely on you."
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done
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Text_ImBehindYou:
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text "<PLAYER>, do it!"
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para "I'm behind you all"
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line "the way!"
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done
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NeighborMornIntroText:
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text "Good morning,"
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line "<PLAY_G>!"
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para "I'm visiting!"
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done
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NeighborDayIntroText:
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text "Hello, <PLAY_G>!"
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line "I'm visiting!"
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done
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NeighborNiteIntroText:
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text "Good evening,"
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line "<PLAY_G>!"
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para "I'm visiting!"
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done
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NeighborText:
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text "<PLAY_G>, have you"
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line "heard?"
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para "My daughter is"
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line "adamant about"
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para "becoming PROF."
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line "ELM's assistant."
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para "She really loves"
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line "#MON!"
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done
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StoveText:
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text "Mom's specialty!"
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para "CINNABAR VOLCANO"
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line "BURGER!"
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done
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SinkText:
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text "The sink is spot-"
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line "less. Mom likes it"
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cont "clean."
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done
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FridgeText:
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text "Let's see what's"
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line "in the fridge…"
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para "FRESH WATER and"
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line "tasty LEMONADE!"
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done
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TVText:
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text "There's a movie on"
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line "TV: Stars dot the"
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para "sky as two boys"
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line "ride on a train…"
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para "I'd better get"
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line "rolling too!"
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done
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PlayersHouse1F_MapEvents:
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db 0, 0 ; filler
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db 3 ; warp events
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warp_event 6, 7, NEW_BARK_TOWN, 2
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warp_event 7, 7, NEW_BARK_TOWN, 2
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warp_event 9, 0, PLAYERS_HOUSE_2F, 1
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db 2 ; coord events
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coord_event 8, 4, SCENE_DEFAULT, MeetMomLeftScript
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coord_event 9, 4, SCENE_DEFAULT, MeetMomRightScript
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db 4 ; bg events
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bg_event 0, 1, BGEVENT_READ, StoveScript
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bg_event 1, 1, BGEVENT_READ, SinkScript
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bg_event 2, 1, BGEVENT_READ, FridgeScript
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bg_event 4, 1, BGEVENT_READ, TVScript
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db 5 ; object events
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object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_1
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object_event 2, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, MORN, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
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object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
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object_event 0, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, NITE, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
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object_event 4, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, NeighborScript, EVENT_PLAYERS_HOUSE_1F_NEIGHBOR
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