mirror of https://github.com/pret/pokecrystal.git
184 lines
2.4 KiB
NASM
184 lines
2.4 KiB
NASM
Music_WildPokemonVictory:
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channel_count 3
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channel 1, Music_WildPokemonVictory_Ch1
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channel 2, Music_WildPokemonVictory_Ch2
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channel 3, Music_WildPokemonVictory_Ch3
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Music_WildPokemonVictory_Ch1:
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tempo 126
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volume 7, 7
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duty_cycle 3
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pitch_offset 1
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note_type 12, 11, 1
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octave 3
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note B_, 1
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note A_, 1
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note G#, 1
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note F#, 1
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volume_envelope 11, 6
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note E_, 12
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.body:
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stereo_panning FALSE, TRUE
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.mainloop:
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sound_call .sub1
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note F#, 2
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note F#, 2
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note F#, 4
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sound_call .sub1
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note G#, 4
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volume_envelope 7, 8
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octave 3
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note G_, 4
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transpose 0, 1
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sound_call .sub1
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note F#, 2
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note F#, 2
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note F#, 4
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sound_call .sub1
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note G#, 4
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transpose 0, 0
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volume_envelope 7, 8
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octave 3
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note F#, 4
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sound_loop 0, .mainloop
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.sub1:
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volume_envelope 7, 1
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octave 3
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note G#, 1
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note B_, 1
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octave 4
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note E_, 2
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octave 3
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note B_, 2
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octave 4
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note E_, 2
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octave 3
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note G#, 1
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note F#, 1
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note E_, 1
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note F#, 1
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note G#, 2
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note E_, 2
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note A_, 1
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octave 4
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note C#, 1
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note E_, 2
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note E_, 2
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note A_, 2
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sound_ret
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Music_WildPokemonVictory_Ch2:
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vibrato 18, 2, 4
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duty_cycle 2
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note_type 12, 13, 1
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octave 4
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note E_, 1
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note F#, 1
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note G#, 1
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note A_, 1
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volume_envelope 13, 6
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note B_, 12
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.body:
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stereo_panning TRUE, FALSE
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.mainloop:
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sound_call .sub1
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octave 4
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note B_, 2
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note B_, 2
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note B_, 4
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sound_call .sub1
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octave 4
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note B_, 4
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volume_envelope 8, 1
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note C_, 1
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note E_, 1
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note G_, 1
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note A#, 1
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transpose 0, 1
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sound_call .sub1
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octave 4
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note B_, 2
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note B_, 2
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note B_, 4
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sound_call .sub1
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octave 4
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note B_, 4
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transpose 0, 0
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volume_envelope 8, 1
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octave 3
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note B_, 1
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octave 4
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note D#, 1
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note F#, 1
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note A_, 1
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sound_loop 0, .mainloop
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.sub1:
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volume_envelope 8, 1
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octave 4
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note B_, 2
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note A_, 2
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note G#, 2
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note A_, 2
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note B_, 2
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note B_, 2
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note B_, 4
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octave 5
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note C#, 2
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note C#, 2
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note C#, 4
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sound_ret
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Music_WildPokemonVictory_Ch3:
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note_type 12, 2, 0
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rest 6
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octave 6
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note D#, 1
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rest 1
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note E_, 1
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rest 3
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note E_, 1
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rest 3
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.body:
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.mainloop:
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sound_call .sub1
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note D#, 2
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note C#, 2
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octave 2
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note B_, 2
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rest 2
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sound_call .sub1
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note E_, 2
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rest 2
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note C_, 4
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transpose 0, 1
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sound_call .sub1
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note D#, 2
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note C#, 2
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octave 2
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note B_, 2
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rest 2
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sound_call .sub1
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note E_, 2
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rest 2
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transpose 0, 0
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octave 2
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note B_, 4
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sound_loop 0, .mainloop
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.sub1:
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volume_envelope 2, 5
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octave 3
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note E_, 2
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rest 4
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note E_, 2
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rest 2
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note D_, 2
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rest 2
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note D_, 2
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note C#, 2
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rest 4
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note C#, 2
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sound_ret
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