pokecrystal/audio/music/mainmenu.asm

147 lines
2.0 KiB
NASM

Music_MainMenu:
channel_count 4
channel 1, Music_MainMenu_Ch1
channel 2, Music_MainMenu_Ch2
channel 3, Music_MainMenu_Ch3
channel 4, Music_MainMenu_Ch4
Music_MainMenu_Ch1:
tempo 160
volume 7, 7
duty_cycle 3
pitch_offset 1
vibrato 16, 1, 5
stereo_panning TRUE, FALSE
note_type 12, 0, -7
octave 3
note D_, 8
.mainloop:
.loop1:
note_type 12, 9, 2
octave 3
note C#, 6
note C#, 1
note C#, 1
note C#, 2
note C#, 2
note C#, 4
sound_loop 2, .loop1
note D#, 6
note D#, 1
note D#, 1
note D#, 2
note D#, 2
note D#, 4
octave 2
note B_, 6
note B_, 1
note B_, 1
note B_, 2
note B_, 2
note_type 12, 9, 4
octave 3
note C_, 4
sound_loop 0, .mainloop
Music_MainMenu_Ch2:
duty_cycle 3
stereo_panning FALSE, TRUE
note_type 12, 0, -7
octave 3
note G_, 8
.mainloop:
.loop1:
note_type 12, 10, 2
note F#, 6
note F#, 1
note F#, 1
note F#, 2
note F#, 2
note F#, 4
sound_loop 2, .loop1
note G#, 6
note G#, 1
note G#, 1
note G#, 2
note G#, 2
note G#, 4
note E_, 6
note E_, 1
note E_, 1
note E_, 2
note E_, 2
note_type 12, 10, 4
note F_, 4
sound_loop 0, .mainloop
Music_MainMenu_Ch3:
stereo_panning TRUE, FALSE
note_type 12, 2, 5
rest 8
.mainloop:
.loop1:
octave 2
note F#, 1
rest 5
note F#, 1
note F#, 1
note F#, 1
rest 1
note F#, 1
rest 1
note F#, 1
rest 3
sound_loop 2, .loop1
note G#, 1
rest 5
note G#, 1
note G#, 1
note G#, 1
rest 1
note G#, 1
rest 1
note G#, 1
rest 3
note E_, 1
rest 5
note E_, 1
note E_, 1
note E_, 1
rest 1
note E_, 1
rest 1
note F_, 1
rest 3
sound_loop 0, .mainloop
Music_MainMenu_Ch4:
stereo_panning FALSE, TRUE
toggle_noise 3
drum_speed 12
rest 8
rest 16
rest 16
rest 16
rest 12
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
.mainloop:
drum_note 3, 6
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 3, 2
drum_note 3, 4
drum_note 3, 6
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 3, 2
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 3, 1
sound_loop 0, .mainloop