pokecrystal/audio/music/lookrival.asm

351 lines
4.8 KiB
NASM

Music_LookRival:
channel_count 4
channel 1, Music_LookRival_Ch1
channel 2, Music_LookRival_Ch2
channel 3, Music_LookRival_Ch3
channel 4, Music_LookRival_Ch4
Music_LookRival_Ch1:
tempo 112
volume 7, 7
duty_cycle 1
pitch_offset 1
vibrato 18, 1, 5
stereo_panning FALSE, TRUE
note_type 12, 11, 2
octave 4
note C_, 1
octave 3
note A#, 1
note G#, 2
note A#, 1
note G#, 1
note F#, 2
note F_, 6
volume_envelope 11, 7
note G#, 6
volume_envelope 11, 2
note A#, 4
note F_, 2
note G#, 4
volume_envelope 10, 0
note G#, 10
volume_envelope 10, 5
note G#, 8
volume_envelope 10, 6
note F#, 8
.mainloop:
volume_envelope 11, 5
note F_, 4
note D#, 2
note F_, 6
note F_, 2
note G_, 2
note G#, 4
note A#, 4
note G#, 2
note G_, 4
volume_envelope 10, 0
note F_, 2
volume_envelope 10, 7
note F_, 16
volume_envelope 6, 6
rest 2
note F_, 2
note G_, 4
volume_envelope 11, 6
note G#, 4
octave 4
note C_, 4
octave 3
note A#, 4
note G#, 2
note A#, 6
volume_envelope 11, 4
note A#, 2
octave 4
note C_, 2
note C#, 2
note C#, 2
note D#, 2
note D#, 2
note C#, 2
note C_, 6
volume_envelope 11, 7
octave 3
note A#, 12
note G#, 2
note G_, 2
note G#, 2
note A#, 10
note B_, 4
octave 4
note C_, 6
octave 3
note A#, 6
octave 4
note D_, 2
note C_, 2
octave 3
note A#, 6
note G_, 10
note A#, 6
note G#, 6
octave 4
note C_, 2
octave 3
note A#, 2
note G#, 8
note F_, 6
note C_, 2
.loop1:
volume_envelope 11, 2
note F_, 6
volume_envelope 11, 7
note G#, 4
note F#, 2
note F_, 2
note D#, 2
sound_loop 3, .loop1
volume_envelope 11, 2
note F_, 2
note G#, 4
volume_envelope 11, 7
note G#, 6
note F#, 4
sound_loop 0, .mainloop
Music_LookRival_Ch2:
duty_cycle 3
vibrato 8, 3, 6
stereo_panning TRUE, FALSE
note_type 12, 12, 2
octave 4
note F#, 2
note F_, 2
note D#, 2
note C#, 2
note C_, 6
volume_envelope 12, 7
note D#, 6
volume_envelope 12, 2
note F_, 4
note C_, 2
note D#, 4
volume_envelope 11, 0
note D#, 10
volume_envelope 11, 7
note D#, 16
.mainloop:
volume_envelope 12, 7
note C_, 12
volume_envelope 12, 4
note C_, 2
note D_, 2
note D#, 4
note D_, 4
note C_, 2
note D_, 4
volume_envelope 11, 0
note C_, 6
volume_envelope 11, 7
note C_, 8
volume_envelope 11, 4
octave 3
note A_, 2
note G_, 2
note A_, 2
volume_envelope 12, 6
octave 4
note C_, 6
volume_envelope 12, 7
note D#, 8
note F_, 12
volume_envelope 12, 4
note F_, 2
note G_, 2
note G#, 2
note G#, 2
note G_, 2
note G_, 2
note F_, 2
volume_envelope 12, 4
note G_, 6
volume_envelope 11, 0
note F_, 16
volume_envelope 11, 7
note F_, 16
volume_envelope 11, 0
note G_, 12
note F_, 4
note E_, 16
note F_, 12
note D#, 4
volume_envelope 12, 7
note D_, 8
volume_envelope 12, 4
note C_, 2
note D_, 2
note D#, 1
note D_, 1
note D#, 2
.loop1:
volume_envelope 12, 2
note C_, 6
volume_envelope 12, 7
note D#, 6
volume_envelope 12, 2
note F_, 4
sound_loop 3, .loop1
note C_, 2
note D#, 4
volume_envelope 12, 7
note D#, 10
sound_loop 0, .mainloop
Music_LookRival_Ch3:
note_type 12, 2, 8
rest 2
octave 4
note C_, 2
octave 3
note G#, 2
note F#, 2
note F_, 4
note G#, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 2
note G#, 2
note F#, 2
note F_, 2
note D#, 10
note D#, 10
note C_, 2
note D#, 2
note F#, 2
.mainloop:
.loop1:
sound_call .sub1
sound_loop 3, .loop1
note F_, 4
note C_, 2
note D#, 4
note G#, 2
note G_, 2
note F#, 2
sound_call .sub2
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 1
note A_, 1
sound_call .sub3
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note A#, 2
note B_, 2
octave 4
note C_, 4
octave 3
note G_, 2
note A#, 4
note G_, 2
note A_, 2
note A#, 2
octave 4
note C_, 4
octave 3
note G_, 2
note A#, 4
note G_, 2
note A_, 2
note A#, 1
note A_, 1
sound_call .sub2
sound_call .sub3
sound_call .sub1
sound_call .sub1
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 1
note E_, 1
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note F#, 2
note E_, 2
sound_loop 0, .mainloop
.sub1:
note F_, 2
note C_, 2
note D_, 2
note D#, 4
note C_, 2
note D_, 2
note D#, 2
sound_ret
.sub2:
note A#, 2
note F_, 2
note G_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 2
sound_ret
.sub3:
note A#, 4
note F_, 2
note G#, 4
note F_, 2
note G_, 2
note G#, 2
sound_ret
Music_LookRival_Ch4:
stereo_panning TRUE, FALSE
toggle_noise 3
drum_speed 12
rest 8
rest 16
drum_note 4, 2
drum_note 3, 4
drum_note 3, 6
drum_note 3, 4
drum_note 4, 4
drum_note 4, 4
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
drum_note 3, 2
.mainloop:
drum_note 4, 4
drum_note 3, 2
drum_note 4, 4
drum_note 4, 2
drum_note 3, 4
drum_note 4, 4
drum_note 3, 2
drum_note 4, 4
drum_note 4, 2
drum_note 3, 2
drum_note 3, 2
sound_loop 0, .mainloop