mirror of https://github.com/pret/pokecrystal.git
670 lines
7.9 KiB
NASM
670 lines
7.9 KiB
NASM
Music_BugCatchingContest:
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channel_count 4
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channel 1, Music_BugCatchingContest_Ch1
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channel 2, Music_BugCatchingContest_Ch2
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channel 3, Music_BugCatchingContest_Ch3
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channel 4, Music_BugCatchingContest_Ch4
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Music_BugCatchingContest_Ch1:
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tempo 144
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volume 7, 7
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stereo_panning FALSE, TRUE
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vibrato 8, 2, 4
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duty_cycle 2
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note_type 12, 11, 7
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rest 8
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octave 4
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note C#, 1
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rest 1
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note C#, 3
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rest 1
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note C#, 1
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note C#, 1
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note D_, 1
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rest 1
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note D_, 3
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rest 1
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note D_, 1
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note D_, 1
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note D#, 1
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rest 1
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note D#, 3
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rest 1
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note D#, 1
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note D#, 1
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note E_, 1
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rest 1
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note E_, 3
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rest 1
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note E_, 1
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note E_, 1
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.mainloop:
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note_type 12, 11, 1
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.loop1:
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rest 2
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octave 2
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note A_, 2
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sound_loop 4, .loop1
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.loop2:
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rest 2
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note B_, 2
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sound_loop 8, .loop2
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volume_envelope 11, 4
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duty_cycle 1
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octave 3
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note B_, 6
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note A_, 1
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note B_, 1
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note A_, 6
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octave 4
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note D_, 1
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note E_, 1
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volume_envelope 11, 1
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duty_cycle 2
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.loop3:
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rest 2
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octave 2
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note A_, 2
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sound_loop 4, .loop3
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rest 2
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note B_, 2
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rest 2
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note B_, 2
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note_type 6, 11, 7
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octave 4
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note E_, 4
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rest 1
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octave 3
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note B_, 1
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octave 4
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note E_, 1
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note G_, 1
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note B_, 8
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octave 5
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note E_, 8
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volume_envelope 11, 1
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rest 4
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octave 2
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note B_, 4
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rest 4
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octave 3
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note E_, 4
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rest 4
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note E_, 4
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.loop4:
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rest 4
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octave 2
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note A_, 4
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sound_loop 3, .loop4
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volume_envelope 10, 7
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octave 4
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note F#, 4
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note A_, 4
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rest 4
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octave 3
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note G_, 2
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note B_, 2
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octave 4
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note D_, 2
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rest 2
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octave 3
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note B_, 2
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note G_, 2
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octave 4
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note G_, 1
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note A_, 1
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note G_, 1
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note A_, 1
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note G_, 1
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note A_, 1
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note G_, 1
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note A_, 1
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note G_, 8
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rest 4
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octave 3
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note F#, 2
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note A_, 2
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octave 4
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note D_, 2
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rest 2
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octave 3
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note A_, 2
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note F#, 2
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octave 4
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note F#, 1
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note G_, 1
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note F#, 1
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note G_, 1
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note F#, 1
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note G_, 1
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note F#, 1
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note G_, 1
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note F#, 8
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note D_, 2
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rest 2
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octave 3
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note B_, 2
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note G_, 2
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octave 4
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note G_, 2
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rest 2
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note D_, 2
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octave 3
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note B_, 2
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octave 4
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note B_, 2
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rest 2
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note G#, 2
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note D_, 2
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octave 3
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note B_, 2
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octave 4
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note D_, 2
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note G#, 2
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note B_, 2
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note C#, 2
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rest 2
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note C#, 6
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rest 2
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note C#, 2
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note C#, 2
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note D_, 2
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rest 2
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note D_, 6
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rest 2
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note D_, 2
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note D_, 2
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note D#, 2
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rest 2
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note D#, 6
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rest 2
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note D#, 2
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note D#, 2
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note E_, 2
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rest 2
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note E_, 6
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rest 2
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note E_, 2
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note E_, 2
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sound_loop 0, .mainloop
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Music_BugCatchingContest_Ch2:
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stereo_panning TRUE, FALSE
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vibrato 8, 2, 3
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duty_cycle 1
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note_type 12, 12, 7
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rest 8
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.loop5:
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octave 4
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note A_, 1
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rest 1
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note A_, 3
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rest 1
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note A_, 1
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note A_, 1
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sound_loop 4, .loop5
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.mainloop:
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duty_cycle 0
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sound_call .sub1
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octave 2
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note E_, 2
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octave 3
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note G_, 1
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rest 1
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octave 1
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note B_, 2
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octave 3
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note G_, 1
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rest 1
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octave 2
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note E_, 2
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octave 3
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note G_, 1
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rest 1
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octave 2
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note G_, 2
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octave 3
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note G_, 1
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rest 1
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octave 2
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note A_, 2
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octave 3
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note A_, 1
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rest 1
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octave 2
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note G#, 2
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octave 3
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note G#, 1
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rest 1
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octave 2
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note G_, 2
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octave 3
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note G_, 1
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rest 1
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octave 2
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note E_, 2
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octave 3
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note E_, 1
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rest 1
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sound_call .sub1
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octave 2
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note E_, 2
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octave 3
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note G_, 1
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rest 1
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octave 1
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note B_, 2
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octave 3
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note G_, 1
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rest 1
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octave 2
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note A_, 2
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octave 4
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note C#, 1
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rest 1
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octave 2
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note E_, 2
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octave 4
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note C#, 1
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rest 1
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octave 2
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note D_, 2
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octave 3
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note F#, 1
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rest 1
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octave 1
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note A_, 2
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octave 3
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note F#, 1
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rest 1
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octave 1
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note B_, 2
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octave 3
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note F#, 1
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rest 1
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octave 2
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note D#, 2
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octave 3
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note A_, 1
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rest 1
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duty_cycle 0
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rest 2
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octave 5
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note D_, 1
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rest 1
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note C#, 2
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note D_, 1
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rest 1
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octave 4
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note B_, 8
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rest 2
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octave 5
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note D_, 1
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rest 1
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note C#, 2
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note D_, 1
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rest 1
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octave 4
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note A_, 8
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rest 2
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octave 5
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note D_, 4
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note F#, 2
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note E_, 2
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note D_, 1
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rest 1
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note C#, 2
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note D_, 1
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rest 1
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note E_, 1
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rest 1
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note E_, 1
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rest 3
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note E_, 10
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note A_, 1
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rest 1
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note A_, 1
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rest 3
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note A_, 10
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sound_loop 0, .mainloop
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.sub1:
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octave 2
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note D_, 2
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octave 3
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note F#, 1
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rest 1
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octave 1
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note A_, 2
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octave 3
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note F#, 1
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rest 1
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octave 1
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note B_, 2
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octave 3
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note F#, 1
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rest 1
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octave 2
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note C#, 2
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octave 3
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note F#, 1
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rest 1
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octave 2
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note E_, 2
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octave 3
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note G_, 1
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rest 1
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octave 1
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note B_, 2
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octave 3
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note G_, 1
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rest 1
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octave 2
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note C#, 2
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octave 3
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note G_, 1
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rest 1
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octave 2
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note D#, 2
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octave 3
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note G_, 1
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rest 1
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sound_ret
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Music_BugCatchingContest_Ch3:
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stereo_panning TRUE, TRUE
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vibrato 16, 2, 3
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note_type 12, 1, 4
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rest 8
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octave 3
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note A_, 1
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rest 1
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note A_, 3
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rest 1
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note A_, 1
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note A_, 1
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note B_, 1
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rest 1
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note B_, 3
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rest 1
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note B_, 1
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note B_, 1
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octave 4
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note C_, 1
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rest 1
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note C_, 3
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rest 1
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note C_, 1
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note C_, 1
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note C#, 1
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rest 1
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note C#, 3
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rest 1
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note C#, 1
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note C#, 1
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.mainloop:
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note_type 12, 1, 4
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note F#, 5
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rest 1
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note F#, 1
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note G_, 1
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note A_, 4
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octave 5
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note D_, 4
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note C#, 2
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volume_envelope 1, 0
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note E_, 1
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note G_, 1
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note B_, 1
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rest 1
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note G_, 1
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note E_, 1
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note_type 6, 2, 0
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octave 6
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note E_, 1
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note F#, 1
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note E_, 1
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note F#, 1
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note E_, 1
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note F#, 1
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note E_, 1
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note F#, 1
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note E_, 8
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volume_envelope 1, 4
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octave 4
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note E_, 10
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rest 2
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note E_, 2
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note F#, 2
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note G_, 8
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octave 5
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note C#, 8
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rest 4
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volume_envelope 1, 0
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note E_, 2
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note G_, 2
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note A_, 2
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rest 2
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note E_, 2
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note C_, 2
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octave 6
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note C#, 1
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note D_, 1
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note C#, 1
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note D_, 1
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note C#, 1
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note D_, 1
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note C#, 1
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note D_, 1
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note C#, 8
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volume_envelope 1, 5
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octave 5
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note F#, 4
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rest 4
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note G_, 4
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rest 4
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note A_, 4
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rest 4
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octave 6
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note D_, 4
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rest 4
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note C#, 12
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octave 5
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note B_, 2
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octave 6
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note C#, 2
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octave 5
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note B_, 4
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rest 4
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octave 6
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note G_, 4
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note F#, 4
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rest 4
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octave 5
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note G_, 4
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note A_, 4
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note B_, 4
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octave 6
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note E_, 4
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note D_, 4
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note C#, 4
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octave 5
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note B_, 2
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octave 6
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note C#, 2
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note D_, 4
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rest 8
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octave 5
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note B_, 4
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note A_, 4
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rest 1
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note D#, 1
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note F#, 1
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note A_, 1
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octave 6
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note C_, 8
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octave 3
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note G_, 2
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rest 2
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note B_, 2
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rest 2
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note D_, 2
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rest 2
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note B_, 2
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rest 2
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note E_, 2
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rest 2
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note B_, 2
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rest 2
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note G_, 2
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rest 2
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note B_, 2
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rest 2
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note D_, 2
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rest 2
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note F#, 2
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rest 2
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octave 2
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note A_, 2
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rest 2
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octave 3
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note F#, 2
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rest 2
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note D#, 2
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rest 2
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octave 4
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note C_, 2
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rest 2
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octave 3
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note A_, 2
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rest 2
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octave 4
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note C_, 2
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rest 2
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octave 3
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note G_, 2
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rest 2
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note B_, 2
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rest 2
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note D_, 2
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rest 2
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note B_, 2
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rest 2
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note G#, 2
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rest 2
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note B_, 2
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rest 2
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note E_, 2
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rest 2
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note B_, 2
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rest 2
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note A_, 2
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rest 2
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note A_, 6
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rest 2
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note A_, 2
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note A_, 2
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note B_, 2
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rest 2
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note B_, 6
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rest 2
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note B_, 2
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note B_, 2
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octave 4
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note C_, 2
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rest 2
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note C_, 6
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rest 2
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note C_, 2
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note C_, 2
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note C#, 2
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rest 2
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note C#, 6
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rest 2
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note C#, 2
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note C#, 2
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sound_loop 0, .mainloop
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Music_BugCatchingContest_Ch4:
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toggle_noise 4
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drum_speed 6
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 5, 2
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drum_note 5, 2
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sound_call Music_BugCatchingContest_Ch4.sub1
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.mainloop:
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.loop1:
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drum_note 3, 4
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drum_note 3, 4
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drum_note 3, 2
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drum_note 2, 2
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drum_note 3, 2
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drum_note 2, 2
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drum_note 3, 4
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drum_note 3, 4
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drum_note 3, 2
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drum_note 2, 2
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drum_note 3, 2
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drum_note 2, 2
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drum_note 3, 4
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drum_note 3, 4
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drum_note 3, 2
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drum_note 2, 2
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drum_note 3, 2
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drum_note 2, 2
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drum_note 3, 4
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drum_note 3, 4
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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drum_note 2, 1
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sound_loop 5, .loop1
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drum_note 3, 4
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drum_note 3, 4
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 4
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drum_note 3, 4
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 2
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sound_call .sub1
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sound_loop 0, .mainloop
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.sub1:
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drum_note 3, 4
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drum_note 12, 8
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 4
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drum_note 12, 8
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 4
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drum_note 12, 8
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drum_note 3, 2
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drum_note 3, 2
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drum_note 3, 4
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drum_note 12, 8
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drum_note 3, 2
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drum_note 3, 2
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sound_ret
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