pokecrystal/engine/battle/move_effects/foresight.asm

23 lines
357 B
NASM

BattleCommand_Foresight:
; foresight
ld a, [wAttackMissed]
and a
jr nz, .failed
call CheckHiddenOpponent
jr nz, .failed
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVarAddr
bit SUBSTATUS_IDENTIFIED, [hl]
jr nz, .failed
set SUBSTATUS_IDENTIFIED, [hl]
call AnimateCurrentMove
ld hl, IdentifiedText
jp StdBattleTextbox
.failed
jp FailMove