Disassembly of Pokémon Crystal
Go to file
Bryan Bishop 1795b9fbae Merge pull request #40 from yenatch/master
start on sound
2012-10-11 21:44:28 -07:00
extras remove deprecated functions from crystal.py 2012-10-11 19:05:49 -05:00
gfx Split more font files. 2012-07-09 22:56:33 +02:00
maps oops forgot the maps 2012-05-21 02:43:52 -05:00
text Add the unused, unreferenced Sweet Honey text. 2012-05-22 21:56:20 -06:00
.gitignore .hgignore -> .gitignore 2012-04-17 20:05:16 -05:00
INSTALL.md fix pwd line in INSTALL 2012-06-05 09:49:28 -05:00
Makefile use rgbfix to fix the header bytes 2012-05-30 14:13:14 -05:00
README initial commit 2012-03-04 21:31:27 -06:00
compare.sh make compare.sh overwrite the previous hexdump 2012-05-16 13:49:50 -05:00
constants.asm start sfx disasm 2012-10-11 20:35:22 -04:00
main.asm add missing instruction 2012-10-11 23:12:42 -04:00
pokecrystal.asm Add code for the Extremespeed Dratini. 2012-03-20 22:23:40 -06:00
preprocessor.py Add some functions from Mobile Stadium. 2012-07-07 19:51:02 -06:00
wram.asm add missing instruction 2012-10-11 23:12:42 -04:00

README

This is a disassembly of Pokémon Crystal.

It uses the following ROM as a base:
    Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
    md5: 9f2922b235a5eeb78d65594e82ef5dde

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
    https://github.com/bentley/rgbds/
    git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokecrystal.gbc".

See also the disassembly of Pokémon Red:
    http://bitbucket.org/iimarckus/pokered

nucleus.kafuka.org #skeetendo