pokecrystal/engine/intro_menu.asm

1422 lines
21 KiB
NASM
Executable File

_MainMenu: ; 5ae8
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
ld de, MUSIC_MAIN_MENU
ld a, e
ld [wMapMusic], a
call PlayMusic
callba MainMenu
jp StartTitleScreen
; 5b04
; unreferenced
ret
; 5b05
PrintDayOfWeek: ; 5b05
push de
ld hl, .Days
ld a, b
call GetNthString
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
ret
; 5b1c
.Days: ; 5b1c
db "SUN@"
db "MON@"
db "TUES@"
db "WEDNES@"
db "THURS@"
db "FRI@"
db "SATUR@"
; 5b40
.Day: ; 5b40
db "DAY@"
; 5b44
NewGame_ClearTileMapEtc: ; 5b44
xor a
ld [hMapAnims], a
call ClearTileMap
call LoadFontsExtra
call LoadStandardFont
call ClearWindowData
ret
; 5b54
MysteryGift: ; 5b54
call UpdateTime
callba DoMysteryGiftIfDayHasPassed
callba DoMysteryGift
ret
; 5b64
OptionsMenu: ; 5b64
callba _OptionsMenu
ret
; 5b6b
NewGame: ; 5b6b
xor a
ld [wMonStatusFlags], a
call ResetWRAM
call NewGame_ClearTileMapEtc
call AreYouABoyOrAreYouAGirl
call OakSpeech
call InitializeWorld
ld a, 1
ld [wPreviousLandmark], a
ld a, SPAWN_HOME
ld [DefaultSpawnpoint], a
ld a, MAPSETUP_WARP
ld [hMapEntryMethod], a
jp FinishContinueFunction
; 5b8f
AreYouABoyOrAreYouAGirl: ; 5b8f
callba Mobile_AlwaysReturnNotCarry ; some mobile stuff
jr c, .ok
callba InitGender
ret
.ok
ld c, 0
callba InitMobileProfile ; mobile
ret
; 5ba7
ResetWRAM: ; 5ba7
xor a
ld [hBGMapMode], a
call _ResetWRAM
ret
; 5bae
_ResetWRAM: ; 5bae
ld hl, Sprites
ld bc, Options - Sprites
xor a
call ByteFill
ld hl, wd000
ld bc, wGameData - wd000
xor a
call ByteFill
ld hl, wGameData
ld bc, wGameDataEnd - wGameData
xor a
call ByteFill
ld a, [rLY]
ld [hSecondsBackup], a
call DelayFrame
ld a, [hRandomSub]
ld [PlayerID], a
ld a, [rLY]
ld [hSecondsBackup], a
call DelayFrame
ld a, [hRandomAdd]
ld [PlayerID + 1], a
call Random
ld [wSecretID], a
call DelayFrame
call Random
ld [wSecretID + 1], a
ld hl, PartyCount
call .InitList
xor a
ld [wCurBox], a
ld [wSavedAtLeastOnce], a
call SetDefaultBoxNames
ld a, BANK(sBoxCount)
call GetSRAMBank
ld hl, sBoxCount
call .InitList
call CloseSRAM
ld hl, NumItems
call .InitList
ld hl, NumKeyItems
call .InitList
ld hl, NumBalls
call .InitList
ld hl, PCItems
call .InitList
xor a
ld [wRoamMon1Species], a
ld [wRoamMon2Species], a
ld [wRoamMon3Species], a
ld a, -1
ld [wRoamMon1MapGroup], a
ld [wRoamMon2MapGroup], a
ld [wRoamMon3MapGroup], a
ld [wRoamMon1MapNumber], a
ld [wRoamMon2MapNumber], a
ld [wRoamMon3MapNumber], a
ld a, BANK(sMysteryGiftItem)
call GetSRAMBank
ld hl, sMysteryGiftItem
xor a
ld [hli], a
dec a
ld [hl], a
call CloseSRAM
call LoadOrRegenerateLuckyIDNumber
call InitializeMagikarpHouse
xor a
ld [MonType], a
ld [JohtoBadges], a
ld [KantoBadges], a
ld [Coins], a
ld [Coins + 1], a
START_MONEY EQU 3000
IF START_MONEY / $10000
ld a, START_MONEY / $10000
ENDC
ld [Money], a
ld a, START_MONEY / $100 % $100
ld [Money + 1], a
ld a, START_MONEY % $100
ld [Money + 2], a
xor a
ld [wWhichMomItem], a
ld hl, MomItemTriggerBalance
ld [hl], 2300 / $10000
inc hl
ld [hl], 2300 / $100 % $100
inc hl
ld [hl], 2300 % $100
call InitializeNPCNames
callba InitDecorations
callba DeletePartyMonMail
callba DeleteMobileEventIndex
call ResetGameTime
ret
; 5ca1
.InitList: ; 5ca1
; Loads 0 in the count and -1 in the first item or mon slot.
xor a
ld [hli], a
dec a
ld [hl], a
ret
; 5ca6
SetDefaultBoxNames: ; 5ca6
ld hl, wBoxNames
ld c, 0
.loop
push hl
ld de, .Box
call CopyName2
dec hl
ld a, c
inc a
cp 10
jr c, .less
sub 10
ld [hl], "1"
inc hl
.less
add "0"
ld [hli], a
ld [hl], "@"
pop hl
ld de, 9
add hl, de
inc c
ld a, c
cp NUM_BOXES
jr c, .loop
ret
.Box:
db "BOX@"
; 5cd3
InitializeMagikarpHouse: ; 5cd3
ld hl, wBestMagikarpLengthFeet
ld a, $3
ld [hli], a
ld a, $6
ld [hli], a
ld de, .Ralph
call CopyName2
ret
; 5ce3
.Ralph: ; 5ce3
db "RALPH@"
; 5ce9
InitializeNPCNames: ; 5ce9
ld hl, .Rival
ld de, RivalName
call .Copy
ld hl, .Mom
ld de, MomsName
call .Copy
ld hl, .Red
ld de, RedsName
call .Copy
ld hl, .Green
ld de, GreensName
.Copy:
ld bc, NAME_LENGTH
call CopyBytes
ret
.Rival: db "???@"
.Red: db "RED@"
.Green: db "GREEN@"
.Mom: db "MOM@"
; 5d23
InitializeWorld: ; 5d23
call ShrinkPlayer
callba SpawnPlayer
callba _InitializeStartDay
ret
; 5d33
LoadOrRegenerateLuckyIDNumber: ; 5d33
ld a, BANK(sLuckyIDNumber)
call GetSRAMBank
ld a, [CurDay]
inc a
ld b, a
ld a, [sLuckyNumberDay]
cp b
ld a, [sLuckyIDNumber + 1]
ld c, a
ld a, [sLuckyIDNumber]
jr z, .skip
ld a, b
ld [sLuckyNumberDay], a
call Random
ld c, a
call Random
.skip
ld [wLuckyIDNumber], a
ld [sLuckyIDNumber], a
ld a, c
ld [wLuckyIDNumber + 1], a
ld [sLuckyIDNumber + 1], a
jp CloseSRAM
; 5d65
Continue: ; 5d65
callba TryLoadSaveFile
jr c, .FailToLoad
callba _LoadData
call LoadStandardMenuDataHeader
call DisplaySaveInfoOnContinue
ld a, $1
ld [hBGMapMode], a
ld c, 20
call DelayFrames
call ConfirmContinue
jr nc, .Check1Pass
call CloseWindow
jr .FailToLoad
.Check1Pass:
call Continue_CheckRTC_RestartClock
jr nc, .Check2Pass
call CloseWindow
jr .FailToLoad
.Check2Pass:
ld a, $8
ld [MusicFade], a
ld a, MUSIC_NONE % $100
ld [MusicFadeIDLo], a
ld a, MUSIC_NONE / $100
ld [MusicFadeIDHi], a
call ClearBGPalettes
call Continue_MobileAdapterMenu
call CloseWindow
call ClearTileMap
ld c, 20
call DelayFrames
callba JumpRoamMons
callba MysteryGift_CopyReceivedDecosToPC ; Mystery Gift
callba Function140ae ; time-related
ld a, [wSpawnAfterChampion]
cp SPAWN_LANCE
jr z, .SpawnAfterE4
ld a, MAPSETUP_CONTINUE
ld [hMapEntryMethod], a
jp FinishContinueFunction
.FailToLoad:
ret
.SpawnAfterE4:
ld a, SPAWN_NEW_BARK
ld [DefaultSpawnpoint], a
call PostCreditsSpawn
jp FinishContinueFunction
; 5de2
SpawnAfterRed: ; 5de2
ld a, SPAWN_MT_SILVER
ld [DefaultSpawnpoint], a
; 5de7
PostCreditsSpawn: ; 5de7
xor a
ld [wSpawnAfterChampion], a
ld a, MAPSETUP_WARP
ld [hMapEntryMethod], a
ret
; 5df0
Continue_MobileAdapterMenu: ; 5df0
callba Mobile_AlwaysReturnNotCarry ; mobile check
ret nc
; the rest of this stuff is never reached because
; the previous function returns with carry not set
ld hl, wd479
bit 1, [hl]
ret nz
ld a, 5
ld [MusicFade], a
ld a, MUSIC_MOBILE_ADAPTER_MENU % $100
ld [MusicFadeIDLo], a
ld a, MUSIC_MOBILE_ADAPTER_MENU / $100
ld [MusicFadeIDHi], a
ld c, 20
call DelayFrames
ld c, $1
callba InitMobileProfile ; mobile
callba _SaveData
ld a, 8
ld [MusicFade], a
ld a, MUSIC_NONE % $100
ld [MusicFadeIDLo], a
ld a, MUSIC_NONE / $100
ld [MusicFadeIDHi], a
ld c, 35
call DelayFrames
ret
; 5e34
ConfirmContinue: ; 5e34
.loop
call DelayFrame
call GetJoypad
ld hl, hJoyPressed
bit A_BUTTON_F, [hl]
jr nz, .PressA
bit B_BUTTON_F, [hl]
jr z, .loop
scf
ret
.PressA:
ret
; 5e48
Continue_CheckRTC_RestartClock: ; 5e48
call CheckRTCStatus
and %10000000 ; Day count exceeded 16383
jr z, .pass
callba RestartClock
ld a, c
and a
jr z, .pass
scf
ret
.pass
xor a
ret
; 5e5d
FinishContinueFunction: ; 5e5d
.loop
xor a
ld [wDontPlayMapMusicOnReload], a
ld [wLinkMode], a
ld hl, GameTimerPause
set 0, [hl]
res 7, [hl]
ld hl, wEnteredMapFromContinue
set 1, [hl]
callba OverworldLoop
ld a, [wSpawnAfterChampion]
cp SPAWN_RED
jr z, .AfterRed
jp Reset
.AfterRed:
call SpawnAfterRed
jr .loop
; 5e85
DisplaySaveInfoOnContinue: ; 5e85
call CheckRTCStatus
and %10000000
jr z, .clock_ok
lb de, 4, 8
call DisplayContinueDataWithRTCError
ret
.clock_ok
lb de, 4, 8
call DisplayNormalContinueData
ret
; 5e9a
DisplaySaveInfoOnSave: ; 5e9a
lb de, 4, 0
jr DisplayNormalContinueData
; 5e9f
DisplayNormalContinueData: ; 5e9f
call Continue_LoadMenuHeader
call Continue_DisplayBadgesDexPlayerName
call Continue_PrintGameTime
call LoadFontsExtra
call UpdateSprites
ret
; 5eaf
DisplayContinueDataWithRTCError: ; 5eaf
call Continue_LoadMenuHeader
call Continue_DisplayBadgesDexPlayerName
call Continue_UnknownGameTime
call LoadFontsExtra
call UpdateSprites
ret
; 5ebf
Continue_LoadMenuHeader: ; 5ebf
xor a
ld [hBGMapMode], a
ld hl, .MenuDataHeader_Dex
ld a, [StatusFlags]
bit 0, a ; pokedex
jr nz, .pokedex_header
ld hl, .MenuDataHeader_NoDex
.pokedex_header
call _OffsetMenuDataHeader
call MenuBox
call PlaceVerticalMenuItems
ret
; 5ed9
.MenuDataHeader_Dex: ; 5ed9
db $40 ; flags
db 00, 00 ; start coords
db 09, 15 ; end coords
dw .MenuData2_Dex
db 1 ; default option
; 5ee1
.MenuData2_Dex: ; 5ee1
db $00 ; flags
db 4 ; items
db "PLAYER@"
db "BADGES@"
db "#DEX@"
db "TIME@"
; 5efb
.MenuDataHeader_NoDex: ; 5efb
db $40 ; flags
db 00, 00 ; start coords
db 09, 15 ; end coords
dw .MenuData2_NoDex
db 1 ; default option
; 5f03
.MenuData2_NoDex: ; 5f03
db $00 ; flags
db 4 ; items
db "PLAYER <PLAYER>@"
db "BADGES@"
db " @"
db "TIME@"
; 5f1c
Continue_DisplayBadgesDexPlayerName: ; 5f1c
call MenuBoxCoord2Tile
push hl
decoord 13, 4, 0
add hl, de
call Continue_DisplayBadgeCount
pop hl
push hl
decoord 12, 6, 0
add hl, de
call Continue_DisplayPokedexNumCaught
pop hl
push hl
decoord 8, 2, 0
add hl, de
ld de, .Player
call PlaceString
pop hl
ret
.Player:
db "<PLAYER>@"
; 5f40
Continue_PrintGameTime: ; 5f40
decoord 9, 8, 0
add hl, de
call Continue_DisplayGameTime
ret
; 5f48
Continue_UnknownGameTime: ; 5f48
decoord 9, 8, 0
add hl, de
ld de, .three_question_marks
call PlaceString
ret
.three_question_marks
db " ???@"
; 5f58
Continue_DisplayBadgeCount: ; 5f58
push hl
ld hl, JohtoBadges
ld b, 2
call CountSetBits
pop hl
ld de, wd265
lb bc, 1, 2
jp PrintNum
; 5f6b
Continue_DisplayPokedexNumCaught: ; 5f6b
ld a, [StatusFlags]
bit 0, a ; Pokedex
ret z
push hl
ld hl, PokedexCaught
IF NUM_POKEMON % 8
ld b, NUM_POKEMON / 8 + 1
ELSE
ld b, NUM_POKEMON / 8
ENDC
call CountSetBits
pop hl
ld de, wd265
lb bc, 1, 3
jp PrintNum
; 5f84
Continue_DisplayGameTime: ; 5f84
ld de, GameTimeHours
lb bc, 2, 3
call PrintNum
ld [hl], "<COLON>"
inc hl
ld de, GameTimeMinutes
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
jp PrintNum
; 5f99
OakSpeech: ; 0x5f99
callba InitClock
call RotateFourPalettesLeft
call ClearTileMap
ld de, MUSIC_ROUTE_30
call PlayMusic
call RotateFourPalettesRight
call RotateThreePalettesRight
xor a
ld [CurPartySpecies], a
ld a, POKEMON_PROF
ld [TrainerClass], a
call Intro_PrepTrainerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText1
call PrintText
call RotateThreePalettesRight
call ClearTileMap
ld a, WOOPER
ld [CurSpecies], a
ld [CurPartySpecies], a
call GetBaseData
hlcoord 6, 4
call PrepMonFrontpic
xor a
ld [TempMonDVs], a
ld [TempMonDVs + 1], a
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_WipeInFrontpic
ld hl, OakText2
call PrintText
ld hl, OakText4
call PrintText
call RotateThreePalettesRight
call ClearTileMap
xor a
ld [CurPartySpecies], a
ld a, POKEMON_PROF
ld [TrainerClass], a
call Intro_PrepTrainerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText5
call PrintText
call RotateThreePalettesRight
call ClearTileMap
xor a
ld [CurPartySpecies], a
callba DrawIntroPlayerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText6
call PrintText
call NamePlayer
ld hl, OakText7
call PrintText
ret
OakText1: ; 0x6045
text_jump _OakText1
db "@"
OakText2: ; 0x604a
text_jump _OakText2
start_asm
ld a, WOOPER
call PlayCry
call WaitSFX
ld hl, OakText3
ret
OakText3: ; 0x605b
text_jump _OakText3
db "@"
OakText4: ; 0x6060
text_jump _OakText4
db "@"
OakText5: ; 0x6065
text_jump _OakText5
db "@"
OakText6: ; 0x606a
text_jump _OakText6
db "@"
OakText7: ; 0x606f
text_jump _OakText7
db "@"
NamePlayer: ; 0x6074
callba MovePlayerPicRight
callba ShowPlayerNamingChoices
ld a, [wMenuCursorY]
dec a
jr z, .NewName
call StorePlayerName
callba ApplyMonOrTrainerPals
callba MovePlayerPicLeft
ret
.NewName:
ld b, 1
ld de, PlayerName
callba NamingScreen
call RotateThreePalettesRight
call ClearTileMap
call LoadFontsExtra
call WaitBGMap
xor a
ld [CurPartySpecies], a
callba DrawIntroPlayerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call RotateThreePalettesLeft
ld hl, PlayerName
ld de, .Chris
ld a, [PlayerGender]
bit 0, a
jr z, .Male
ld de, .Kris
.Male:
call InitName
ret
.Chris:
db "CHRIS@@@@@@"
.Kris:
db "KRIS@@@@@@@"
; 60e9
Function60e9: ; Unreferenced
call LoadMenuDataHeader
call VerticalMenu
ld a, [wMenuCursorY]
dec a
call CopyNameFromMenu
call CloseWindow
ret
; 60fa
StorePlayerName: ; 60fa
ld a, "@"
ld bc, NAME_LENGTH
ld hl, PlayerName
call ByteFill
ld hl, PlayerName
ld de, StringBuffer2
call CopyName2
ret
; 610f
ShrinkPlayer: ; 610f
ld a, [hROMBank]
push af
ld a, 0 << 7 | 32 ; fade out
ld [MusicFade], a
ld de, MUSIC_NONE
ld a, e
ld [MusicFadeIDLo], a
ld a, d
ld [MusicFadeIDHi], a
ld de, SFX_ESCAPE_ROPE
call PlaySFX
pop af
rst Bankswitch
ld c, 8
call DelayFrames
ld hl, Shrink1Pic
ld b, BANK(Shrink1Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
ld hl, Shrink2Pic
ld b, BANK(Shrink2Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
hlcoord 6, 5
ld b, 7
ld c, 7
call ClearBox
ld c, 3
call DelayFrames
call Intro_PlacePlayerSprite
call LoadFontsExtra
ld c, 50
call DelayFrames
call RotateThreePalettesRight
call ClearTileMap
ret
; 616a
Intro_RotatePalettesLeftFrontpic: ; 616a
ld hl, IntroFadePalettes
ld b, IntroFadePalettesEnd - IntroFadePalettes
.loop
ld a, [hli]
call DmgToCgbBGPals
ld c, 10
call DelayFrames
dec b
jr nz, .loop
ret
; 617c
IntroFadePalettes: ; 0x617c
db %01010100
db %10101000
db %11111100
db %11111000
db %11110100
db %11100100
IntroFadePalettesEnd
; 6182
Intro_WipeInFrontpic: ; 6182
ld a, $77
ld [hWX], a
call DelayFrame
ld a, %11100100
call DmgToCgbBGPals
.loop
call DelayFrame
ld a, [hWX]
sub $8
cp -1
ret z
ld [hWX], a
jr .loop
; 619c
Intro_PrepTrainerPic: ; 619c
ld de, VTiles2
callba GetTrainerPic
xor a
ld [hGraphicStartTile], a
hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
ret
; 61b4
ShrinkFrame: ; 61b4
ld de, VTiles2
ld c, $31
predef DecompressPredef
xor a
ld [hGraphicStartTile], a
hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
ret
; 61cd
Intro_PlacePlayerSprite: ; 61cd
callba GetPlayerIcon
ld c, $c
ld hl, VTiles0
call Request2bpp
ld hl, Sprites
ld de, .sprites
ld a, [de]
inc de
ld c, a
.loop
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld b, 0
ld a, [PlayerGender]
bit 0, a
jr z, .male
ld b, 1
.male
ld a, b
ld [hli], a
dec c
jr nz, .loop
ret
; 61fe
.sprites ; 61fe
db 4
db 9 * 8 + 4, 9 * 8, 0
db 9 * 8 + 4, 10 * 8, 1
db 10 * 8 + 4, 9 * 8, 2
db 10 * 8 + 4, 10 * 8, 3
; 620b
CrystalIntroSequence: ; 620b
callab Copyright_GFPresents
jr c, StartTitleScreen
callba CrystalIntro
StartTitleScreen: ; 6219
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
call .TitleScreen
call DelayFrame
.loop
call RunTitleScreen
jr nc, .loop
call ClearSprites
call ClearBGPalettes
pop af
ld [rSVBK], a
ld hl, rLCDC
res 2, [hl]
call ClearScreen
call WaitBGMap2
xor a
ld [hLCDCPointer], a
ld [hSCX], a
ld [hSCY], a
ld a, $7
ld [hWX], a
ld a, $90
ld [hWY], a
ld b, SCGB_DIPLOMA
call GetSGBLayout
call UpdateTimePals
ld a, [wcf64]
cp $5
jr c, .ok
xor a
.ok
ld e, a
ld d, 0
ld hl, .dw
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; 626a
.dw
dw _MainMenu
dw DeleteSaveData
dw CrystalIntroSequence
dw CrystalIntroSequence
dw ResetClock
; 6274
.TitleScreen: ; 6274
callba _TitleScreen
ret
; 627b
RunTitleScreen: ; 627b
ld a, [wJumptableIndex]
bit 7, a
jr nz, .done_title
call TitleScreenScene
callba SuicuneFrameIterator
call DelayFrame
and a
ret
.done_title
scf
ret
; 6292
Function6292: ; 6292 ; unreferenced
ld a, [hVBlankCounter]
and $7
ret nz
ld hl, LYOverrides + $5f
ld a, [hl]
dec a
ld bc, 2 * SCREEN_WIDTH
call ByteFill
ret
; 62a3
TitleScreenScene: ; 62a3
ld e, a
ld d, 0
ld hl, .scenes
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; 62af
.scenes
dw TitleScreenEntrance
dw TitleScreenTimer
dw TitleScreenMain
dw TitleScreenEnd
; 62b7
.NextScene: ; Unreferenced
ld hl, wJumptableIndex
inc [hl]
ret
; 62bc
TitleScreenEntrance: ; 62bc
; Animate the logo:
; Move each line by 4 pixels until our count hits 0.
ld a, [hSCX]
and a
jr z, .done
sub 4
ld [hSCX], a
; Lay out a base (all lines scrolling together).
ld e, a
ld hl, LYOverrides
ld bc, 8 * 10 ; logo height
call ByteFill
; Reversed signage for every other line's position.
; This is responsible for the interlaced effect.
ld a, e
xor $ff
inc a
ld b, 8 * 10 / 2 ; logo height / 2
ld hl, LYOverrides + 1
.loop
ld [hli], a
inc hl
dec b
jr nz, .loop
callba AnimateTitleCrystal
ret
.done
; Next scene
ld hl, wJumptableIndex
inc [hl]
xor a
ld [hLCDCPointer], a
; Play the title screen music.
ld de, MUSIC_TITLE
call PlayMusic
ld a, $88
ld [hWY], a
ret
; 62f6
TitleScreenTimer: ; 62f6
; Next scene
ld hl, wJumptableIndex
inc [hl]
; Start a timer
ld hl, wcf65
ld de, 73 * 60 + 36
ld [hl], e
inc hl
ld [hl], d
ret
; 6304
TitleScreenMain: ; 6304
; Run the timer down.
ld hl, wcf65
ld e, [hl]
inc hl
ld d, [hl]
ld a, e
or d
jr z, .end
dec de
ld [hl], d
dec hl
ld [hl], e
; Save data can be deleted by pressing Up + B + Select.
call GetJoypad
ld hl, hJoyDown
ld a, [hl]
and D_UP + B_BUTTON + SELECT
cp D_UP + B_BUTTON + SELECT
jr z, .delete_save_data
; To bring up the clock reset dialog:
; Hold Down + B + Select to initiate the sequence.
ld a, [hClockResetTrigger]
cp $34
jr z, .check_clock_reset
ld a, [hl]
and D_DOWN + B_BUTTON + SELECT
cp D_DOWN + B_BUTTON + SELECT
jr nz, .check_start
ld a, $34
ld [hClockResetTrigger], a
jr .check_start
; Keep Select pressed, and hold Left + Up.
; Then let go of Select.
.check_clock_reset
bit SELECT_F, [hl]
jr nz, .check_start
xor a
ld [hClockResetTrigger], a
ld a, [hl]
and D_LEFT + D_UP
cp D_LEFT + D_UP
jr z, .clock_reset
; Press Start or A to start the game.
.check_start
ld a, [hl]
and START | A_BUTTON
jr nz, .incave
ret
.incave
ld a, 0
jr .done
.delete_save_data
ld a, 1
.done
ld [wcf64], a
; Return to the intro sequence.
ld hl, wJumptableIndex
set 7, [hl]
ret
.end
; Next scene
ld hl, wJumptableIndex
inc [hl]
; Fade out the title screen music
xor a
ld [MusicFadeIDLo], a
ld [MusicFadeIDHi], a
ld hl, MusicFade
ld [hl], 8 ; 1 second
ld hl, wcf65
inc [hl]
ret
.clock_reset
ld a, 4
ld [wcf64], a
; Return to the intro sequence.
ld hl, wJumptableIndex
set 7, [hl]
ret
; 6375
TitleScreenEnd: ; 6375
; Wait until the music is done fading.
ld hl, wcf65
inc [hl]
ld a, [MusicFade]
and a
ret nz
ld a, 2
ld [wcf64], a
; Back to the intro.
ld hl, wJumptableIndex
set 7, [hl]
ret
; 6389
DeleteSaveData: ; 6389
callba _DeleteSaveData
jp Init
; 6392
ResetClock: ; 6392
callba _ResetClock
jp Init
; 639b
Function639b: ; unreferenced
; If bit 0 or 1 of [wcf65] is set, we don't need to be here.
ld a, [wcf65]
and $3
ret nz
ld bc, SpriteAnim10
ld hl, SPRITEANIMSTRUCT_FRAME
add hl, bc ; over-the-top compicated way to load wc3ae into hl
ld l, [hl]
ld h, 0
add hl, hl
add hl, hl
ld de, Data63ca
add hl, de
; If bit 2 of [wcf65] is set, get the second dw; else, get the first dw
ld a, [wcf65]
and %00000100
srl a
srl a
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
and a
ret z
ld e, a
ld d, [hl]
ld a, SPRITE_ANIM_INDEX_01
call _InitSpriteAnimStruct
ret
; 63ca
Data63ca: ; 63ca
; frame 0 y, x; frame 1 y, x
db 11 * 8 + 4, 10 * 8, 0 * 8, 0 * 8
db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 11 * 8
db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 15 * 8
db 11 * 8 + 4, 17 * 8, 11 * 8 + 4, 15 * 8
db 0 * 8, 0 * 8, 11 * 8 + 4, 15 * 8
db 0 * 8, 0 * 8, 11 * 8 + 4, 11 * 8
; 63e2
Copyright: ; 63e2
call ClearTileMap
call LoadFontsExtra
ld de, CopyrightGFX
ld hl, VTiles2 tile $60
lb bc, BANK(CopyrightGFX), $1d
call Request2bpp
hlcoord 2, 7
ld de, CopyrightString
jp PlaceString
; 63fd
CopyrightString: ; 63fd
; ©1995-2001 Nintendo
db $60, $61, $62, $63, $64, $65, $66
db $67, $68, $69, $6a, $6b, $6c
; ©1995-2001 Creatures inc.
next $60, $61, $62, $63, $64, $65, $66
db $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c
; ©1995-2001 GAME FREAK inc.
next $60, $61, $62, $63, $64, $65, $66
db $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c
db "@"
; 642e
GameInit:: ; 642e
callba TryLoadSaveData
call ClearWindowData
call ClearBGPalettes
call ClearTileMap
ld a, VBGMap0 / $100
ld [hBGMapAddress + 1], a
xor a
ld [hBGMapAddress], a
ld [hJoyDown], a
ld [hSCX], a
ld [hSCY], a
ld a, $90
ld [hWY], a
call WaitBGMap
jp CrystalIntroSequence
; 6454