pokecrystal/engine/movie/unused_title.asm

170 lines
3.3 KiB
NASM

UnusedTitleScreen:
call ClearBGPalettes
call ClearTileMap
call DisableLCD
; Turn BG Map update off
xor a
ld [hBGMapMode], a
; Reset timing variables
ld hl, wJumptableIndex
ld [hli], a ; wJumptableIndex
ld [hli], a ; wIntroSceneFrameCounter
ld [hli], a ; wTitleScreenTimer
ld [hl], a ; wTitleScreenTimer + 1
ld hl, UnusedTitleBG_GFX
ld de, vTiles2
ld bc, vBGMap0 - vTiles2
call CopyBytes
ld hl, UnusedTitleBG_GFX + $80 tiles
ld de, vTiles1
ld bc, vTiles2 - vTiles1
call CopyBytes
ld hl, UnusedTitleFG_GFX
ld de, vTiles0
ld bc, vTiles1 - vTiles0
call CopyBytes
ld hl, UnusedTitleBG_Tilemap
debgcoord 0, 0
ld bc, BG_MAP_WIDTH * BG_MAP_HEIGHT
.copy
ld a, 0
ld [rVBK], a
ld a, [hli]
ld [de], a
ld a, 1
ld [rVBK], a
ld a, [hli]
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .copy
ld hl, UnusedTitleFG_OAM
ld de, wVirtualOAMSprite00
ld bc, SPRITEOAMSTRUCT_LENGTH * NUM_SPRITE_OAM_STRUCTS
call CopyBytes
call EnableLCD
ld a, [rLCDC]
set rLCDC_SPRITES_ENABLE, a
set rLCDC_SPRITE_SIZE, a
ld [rLCDC], a
call DelayFrame
ld a, [rSVBK]
push af
ld a, BANK(wBGPals1)
ld [rSVBK], a
ld hl, UnusedTitleBG_Palettes
ld de, wBGPals1
ld bc, 8 palettes
call CopyBytes
ld hl, UnusedTitleFG_Palettes
ld de, wOBPals1
ld bc, 8 palettes
call CopyBytes
ld hl, UnusedTitleBG_Palettes
ld de, wBGPals2
ld bc, 8 palettes
call CopyBytes
ld hl, UnusedTitleFG_Palettes
ld de, wOBPals2
ld bc, 8 palettes
call CopyBytes
pop af
ld [rSVBK], a
ld a, $1
ld [hCGBPalUpdate], a
ld de, MUSIC_TITLE
call PlayMusic
ret
UnusedTitleBG_GFX:
INCBIN "gfx/title/old_bg.2bpp"
UnusedTitleBG_Tilemap:
; 32x32 (alternating tiles and attributes)
INCBIN "gfx/title/old_bg.tilemap"
UnusedTitleBG_Palettes:
INCLUDE "gfx/title/old_bg.pal"
UnusedTitleFG_GFX:
INCBIN "gfx/title/old_fg.2bpp"
UnusedTitleFG_Palettes:
INCLUDE "gfx/title/old_fg.pal"
UnusedTitleFG_OAM:
dsprite 3, 0, 7, 0, $00, 1
dsprite 3, 0, 8, 0, $02, 1
dsprite 3, 0, 9, 0, $04, 1
dsprite 3, 0, 10, 0, $06, 1
dsprite 3, 0, 11, 0, $08, 1
dsprite 3, 0, 12, 0, $0a, 1
dsprite 3, 0, 13, 0, $0c, 1
dsprite 3, 0, 14, 0, $0e, 1
dsprite 5, 0, 7, 0, $10, 0
dsprite 5, 0, 8, 0, $12, 0
dsprite 5, 0, 9, 0, $14, 0
dsprite 5, 0, 10, 0, $16, 0
dsprite 5, 0, 11, 0, $18, 0
dsprite 5, 0, 12, 0, $1a, 0
dsprite 5, 0, 13, 0, $1c, 0
dsprite 5, 0, 14, 0, $1e, 0
dsprite 7, 0, 7, 0, $20, 0
dsprite 7, 0, 8, 0, $22, 0
dsprite 7, 0, 9, 0, $24, 0
dsprite 7, 0, 10, 0, $26, 0
dsprite 7, 0, 11, 0, $28, 0
dsprite 7, 0, 12, 0, $2a, 0
dsprite 7, 0, 13, 0, $2c, 0
dsprite 7, 0, 14, 0, $2e, 0
dsprite 9, 0, 7, 0, $30, 2
dsprite 9, 0, 8, 0, $32, 2
dsprite 9, 0, 9, 0, $34, 2
dsprite 9, 0, 10, 0, $36, 2
dsprite 9, 0, 11, 0, $38, 2
dsprite 9, 0, 12, 0, $3a, 2
dsprite 9, 0, 13, 0, $3c, 2
dsprite 9, 0, 14, 0, $3e, 2
dsprite 11, 0, 7, 0, $40, 1
dsprite 11, 0, 8, 0, $42, 1
dsprite 11, 0, 9, 0, $44, 1
dsprite 11, 0, 10, 0, $46, 1
dsprite 11, 0, 11, 0, $48, 1
dsprite 11, 0, 12, 0, $4a, 1
dsprite 11, 0, 13, 0, $4c, 1
dsprite 11, 0, 14, 0, $4e, 1
Function10ed51:
call _TitleScreen
.loop
call JoyTextDelay
ld a, [hJoyLast]
ld b, a
and 1
jr nz, .done
call SuicuneFrameIterator
call DelayFrame
jr .loop
.done
ret