pokecrystal/engine/events/card_key.asm

38 lines
566 B
NASM

_CardKey:
; Are we even in the right map to use this?
ld a, [wMapGroup]
cp GROUP_RADIO_TOWER_3F
jr nz, .nope
ld a, [wMapNumber]
cp MAP_RADIO_TOWER_3F
jr nz, .nope
; Are we facing the slot?
ld a, [wPlayerDirection]
and %1100
cp OW_UP
jr nz, .nope
call GetFacingTileCoord
ld a, d
cp 18
jr nz, .nope
ld a, e
cp 6
jr nz, .nope
; Let's use the Card Key.
ld hl, .CardKeyScript
call QueueScript
ld a, TRUE
ld [wItemEffectSucceeded], a
ret
.nope
ld a, FALSE
ld [wItemEffectSucceeded], a
ret
.CardKeyScript:
closetext
farjump CardKeySlotScript