Disassembly of Pokémon Crystal
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Remy Oukaour 138abd097d Document one more bug. 2017-12-12 23:05:30 -05:00
audio Identify more sprite-related constants 2017-12-12 13:22:19 -05:00
battle Document more bugs 2017-12-12 22:58:20 -05:00
constants Document more bugs 2017-12-12 22:58:20 -05:00
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constants.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
gbhw.asm Identify more sprite-related constants 2017-12-12 13:22:19 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
hram.asm hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
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macros.asm Use constants for asm collision data 2017-12-12 16:27:09 -05:00
main.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-12 20:15:15 -05:00
maps.asm PokeCenter → Pokecenter (consistent with the POKECENTER map constants) 2017-12-10 22:34:42 -05:00
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version.asm *_crystal.asm files are no longer needed to build crystal *.o. 2016-01-29 16:24:38 -05:00
vram.asm Revert "Fix floating sections" 2017-03-24 11:51:03 +00:00
wram.asm Move pic animation documentation to docs/ 2017-12-11 23:44:29 -05:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also