mirror of https://github.com/pret/pokecrystal.git
229 lines
2.8 KiB
NASM
229 lines
2.8 KiB
NASM
_DisappearUser: ; fbd54
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xor a
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ld [hBGMapMode], a
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ld a, [hBattleTurn]
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and a
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jr z, .player
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call GetEnemyFrontpicCoords
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jr .okay
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.player
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call GetPlayerBackpicCoords
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.okay
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call ClearBox
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jr FinishAppearDisappearUser
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_AppearUserRaiseSub: ; fbd69 (3e:7d69)
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farcall BattleCommand_RaiseSubNoAnim
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jr AppearUser
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_AppearUserLowerSub: ; fbd71 (3e:7d71)
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farcall BattleCommand_LowerSubNoAnim
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AppearUser: ; fbd77 (3e:7d77)
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xor a
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ld [hBGMapMode], a
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ld a, [hBattleTurn]
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and a
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jr z, .player
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call GetEnemyFrontpicCoords
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xor a
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jr .okay
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.player
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call GetPlayerBackpicCoords
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ld a, $31
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.okay
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ld [hGraphicStartTile], a
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predef PlaceGraphic
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FinishAppearDisappearUser: ; fbd91 (3e:7d91)
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ld a, $1
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ld [hBGMapMode], a
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ret
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GetEnemyFrontpicCoords: ; fbd96 (3e:7d96)
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hlcoord 12, 0
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lb bc, 7, 7
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ret
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GetPlayerBackpicCoords: ; fbd9d (3e:7d9d)
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hlcoord 2, 6
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lb bc, 6, 6
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ret
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DoWeatherModifiers: ; fbda4
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ld de, WeatherTypeModifiers
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ld a, [wBattleWeather]
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ld b, a
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ld a, [wd265] ; move type
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ld c, a
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.CheckWeatherType:
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ld a, [de]
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inc de
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cp $ff
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jr z, .done_weather_types
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cp b
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jr nz, .NextWeatherType
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ld a, [de]
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cp c
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jr z, .ApplyModifier
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.NextWeatherType:
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inc de
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inc de
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jr .CheckWeatherType
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.done_weather_types
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ld de, WeatherMoveModifiers
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ld a, BATTLE_VARS_MOVE_EFFECT
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call GetBattleVar
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ld c, a
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.CheckWeatherMove:
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ld a, [de]
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inc de
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cp $ff
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jr z, .done
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cp b
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jr nz, .NextWeatherMove
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ld a, [de]
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cp c
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jr z, .ApplyModifier
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.NextWeatherMove:
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inc de
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inc de
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jr .CheckWeatherMove
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.ApplyModifier:
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xor a
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ld [hMultiplicand + 0], a
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ld hl, wCurDamage
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ld a, [hli]
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ld [hMultiplicand + 1], a
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ld a, [hl]
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ld [hMultiplicand + 2], a
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inc de
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ld a, [de]
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ld [hMultiplier], a
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call Multiply
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ld a, 10
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ld [hDivisor], a
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ld b, $4
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call Divide
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ld a, [hQuotient + 0]
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and a
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ld bc, -1
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jr nz, .Update
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ld a, [hQuotient + 1]
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ld b, a
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ld a, [hQuotient + 2]
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ld c, a
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or b
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jr nz, .Update
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ld bc, 1
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.Update:
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ld a, b
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ld [wCurDamage], a
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ld a, c
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ld [wCurDamage + 1], a
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.done
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ret
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INCLUDE "data/battle/weather_modifiers.asm"
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DoBadgeTypeBoosts: ; fbe24
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ld a, [wLinkMode]
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and a
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ret nz
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ld a, [wInBattleTowerBattle]
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and a
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ret nz
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ld a, [hBattleTurn]
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and a
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ret nz
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push de
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push bc
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ld hl, BadgeTypeBoosts
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ld a, [wKantoBadges]
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ld b, a
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ld a, [wJohtoBadges]
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ld c, a
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.CheckBadge:
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ld a, [hl]
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cp -1
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jr z, .done
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srl b
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rr c
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jr nc, .NextBadge
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ld a, [wd265] ; move type
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cp [hl]
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jr z, .ApplyBoost
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.NextBadge:
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inc hl
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jr .CheckBadge
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.ApplyBoost:
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ld a, [wCurDamage]
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ld h, a
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ld d, a
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ld a, [wCurDamage + 1]
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ld l, a
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ld e, a
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srl d
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rr e
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srl d
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rr e
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srl d
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rr e
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ld a, e
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or d
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jr nz, .done_min
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ld e, 1
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.done_min
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add hl, de
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jr nc, .Update
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ld hl, $ffff
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.Update:
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ld a, h
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ld [wCurDamage], a
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ld a, l
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ld [wCurDamage + 1], a
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.done
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pop bc
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pop de
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ret
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INCLUDE "data/types/badge_type_boosts.asm"
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