pokecrystal/engine/battle_anims
mid-kid 41f39211ca Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
..
anim_commands.asm Identified another user of wBattleAnimTemp 2018-11-22 12:32:24 +01:00
bg_effects.asm Identified another user of wBattleAnimTemp 2018-11-22 12:32:24 +01:00
core.asm Identified another user of wBattleAnimTemp 2018-11-22 12:32:24 +01:00
functions.asm These are signed offsets, not addresses (thanks, PikalaxALT) 2018-08-25 14:43:02 -04:00
helpers.asm Single newline at the end of files 2018-06-25 12:07:35 -04:00
pokeball_wobble.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00