mirror of https://github.com/pret/pokecrystal.git
41f39211ca
QueueBattleAnimation loads an object using these wram addresses. Usually populated by the anim_obj command, but in a couple of cases also manually. |
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.. | ||
anim_commands.asm | ||
bg_effects.asm | ||
core.asm | ||
functions.asm | ||
helpers.asm | ||
pokeball_wobble.asm |