pokecrystal/maps/WiseTriosRoom.asm

417 lines
7.1 KiB
NASM

WiseTriosRoom_MapScriptHeader:
; trigger count
db 2
; triggers
dw UnknownScript_0x98572, $0000
dw UnknownScript_0x98573, $0000
; callback count
db 1
; callbacks
dbw 2, UnknownScript_0x98574
UnknownScript_0x98572:
end
UnknownScript_0x98573:
end
UnknownScript_0x98574:
checkevent EVENT_FOUGHT_SUICUNE
iftrue UnknownScript_0x98593
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue UnknownScript_0x9858c
checkitem CLEAR_BELL
iftrue UnknownScript_0x9858c
clearevent EVENT_7AB
setevent EVENT_7AC
return
UnknownScript_0x9858c:
setevent EVENT_7AB
clearevent EVENT_7AC
return
UnknownScript_0x98593:
setevent EVENT_7AB
setevent EVENT_7AC
return
SageScript_0x9859a:
jumptextfaceplayer UnknownText_0x9862b
SageScript_0x9859d:
jumptextfaceplayer UnknownText_0x9868b
SageScript_0x985a0:
jumptextfaceplayer UnknownText_0x987af
UnknownScript_0x985a3:
spriteface $4, UP
spriteface $0, DOWN
showemote EMOTE_SHOCK, $4, 20
follow $0, $4
applymovement $0, MovementData_0x98622
stopfollow
spriteface $0, RIGHT
loadfont
writetext UnknownText_0x98712
closetext
loadmovesprites
applymovement $4, MovementData_0x98625
spriteface $4, LEFT
end
TrainerSageGaku:
; bit/flag number
dw EVENT_BEAT_SAGE_GAKU
; trainer group && trainer id
db SAGE, GAKU
; text when seen
dw SageGakuSeenText
; text when trainer beaten
dw SageGakuBeatenText
; script when lost
dw $0000
; script when talk again
dw SageGakuScript
SageGakuScript:
loadfont
writetext UnknownText_0x98938
closetext
loadmovesprites
end
TrainerSageMasa:
; bit/flag number
dw EVENT_BEAT_SAGE_MASA
; trainer group && trainer id
db SAGE, MASA
; text when seen
dw SageMasaSeenText
; text when trainer beaten
dw SageMasaBeatenText
; script when lost
dw $0000
; script when talk again
dw SageMasaScript
SageMasaScript:
loadfont
writetext UnknownText_0x98a35
closetext
loadmovesprites
end
TrainerSageKoji:
; bit/flag number
dw EVENT_BEAT_SAGE_KOJI
; trainer group && trainer id
db SAGE, KOJI
; text when seen
dw SageKojiSeenText
; text when trainer beaten
dw SageKojiBeatenText
; script when lost
dw $0000
; script when talk again
dw SageKojiScript
SageKojiScript:
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue UnknownScript_0x9861b
pause 10
showemote EMOTE_SHOCK, $7, 20
loadfont
writetext UnknownText_0x98c6c
keeptextopen
writetext UnknownText_0x98cac
closetext
loadmovesprites
applymovement $7, MovementData_0x98628
spriteface $7, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
dotrigger $1
end
UnknownScript_0x9861b:
loadfont
writetext UnknownText_0x98db5
closetext
loadmovesprites
end
MovementData_0x98622:
step_left
step_left
step_end
MovementData_0x98625:
step_right
step_down
step_end
MovementData_0x98628:
step_right
step_down
step_end
UnknownText_0x9862b:
text "Astounding…"
para "SUICUNE, ENTEI and"
line "RAIKOU have arisen"
cont "from their sleep…"
para "Is the legend"
line "coming true?"
done
UnknownText_0x9868b:
text "We train at the"
line "BURNED TOWER, but"
para "we've never heard"
line "of a hole opening"
para "up there before."
line "It must have been"
para "deliberately made"
line "by someone."
done
UnknownText_0x98712:
text "TIN TOWER may be"
line "entered by those"
para "bearing ECRUTEAK's"
line "GYM BADGE."
para "However, now that"
line "SUICUNE, RAIKOU"
para "and ENTEI have"
line "arisen, I ask you"
para "to refrain from"
line "entering!"
done
UnknownText_0x987af:
text "We, the WISE TRIO,"
line "are the protectors"
para "of the legendary"
line "#MON."
done
SageGakuSeenText:
text "Legend has it that"
line "upon the emergence"
para "of a trainer who"
line "has the ability to"
para "touch the souls of"
line "#MON, a #MON"
para "will come forth to"
line "put that trainer"
para "to test at the TIN"
line "TOWER."
para "The legend has"
line "come true!"
para "The legendary"
line "#MON SUICUNE"
cont "has arrived!"
para "We, the WISE TRIO,"
line "shall test your"
para "worthiness to go"
line "inside!"
done
SageGakuBeatenText:
text "Stronger than we"
line "thought? Perhaps…"
done
UnknownText_0x98938:
text "Ah, so it is you"
line "who claim to have"
para "seen SUICUNE,"
line "ENTEI and RAIKOU"
cont "while they slept?"
para "Unbelievable!"
para "Legend has it that"
line "they can't be seen"
cont "while they sleep…"
done
SageMasaSeenText:
text "Can you be trusted"
line "with the truth?"
para "I must ascertain"
line "your worthiness."
done
SageMasaBeatenText:
text "…I will tell you"
line "the truth…"
done
UnknownText_0x98a35:
text "In the past, there"
line "were two nine-tier"
cont "towers here."
para "The BRASS TOWER,"
line "which was said to"
para "awaken #MON,"
line "and the TIN TOWER,"
para "where #MON were"
line "said to rest."
para "The view from the"
line "tops of the TOWERS"
para "must have been"
line "magnificent."
para "At the time, an"
line "immense, silver-"
para "colored #MON"
line "was said to make"
para "its roost atop the"
line "BRASS TOWER."
para "However…"
para "About 150 years"
line "ago, a lightning"
para "bolt struck one of"
line "the TOWERS."
para "It was engulfed in"
line "flames that raged"
cont "for three days."
para "A sudden downpour"
line "finally put out"
cont "the blaze."
para "And that is how"
line "the BURNED TOWER"
cont "came to be."
done
SageKojiSeenText:
text "Let me see your"
line "power!"
done
SageKojiBeatenText:
text "Too strong!"
line "Why?"
done
UnknownText_0x98c6c:
text "You… Are you the"
line "trainer who is"
para "awaited by the"
line "legendary #MON?"
done
UnknownText_0x98cac:
text "I see…"
para "We, the WISE TRIO,"
line "have been given "
para "the responsibility"
line "of protecting the"
para "legendary #MON."
line "We are to allow"
para "passage only to"
line "those people who"
para "possess the power"
line "and soul of truth."
para "Please, do go on"
line "and enter the TIN"
cont "TOWER ahead."
para "SUICUNE will put"
line "you to the test."
done
UnknownText_0x98db5:
text "Please, do go on."
para "SUICUNE will put"
line "you to the test."
done
WiseTriosRoom_MapEventHeader:
; filler
db 0, 0
; warps
db 3
warp_def $4, $7, 4, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
warp_def $5, $7, 5, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
warp_def $4, $1, 5, GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE
; xy triggers
db 1
xy_trigger 0, $4, $7, $0, UnknownScript_0x985a3, $0, $0
; signposts
db 0
; people-events
db 6
person_event SPRITE_SAGE, 6, 10, DOWN << 2 | $3, $0, -1, -1, $0, 0, SageScript_0x9859a, EVENT_7AB
person_event SPRITE_SAGE, 11, 10, UP << 2 | $1, $1, -1, -1, $0, 0, SageScript_0x9859d, EVENT_7AB
person_event SPRITE_SAGE, 9, 11, LEFT << 2 | $0, $0, -1, -1, $0, 0, SageScript_0x985a0, EVENT_7AB
person_event SPRITE_SAGE, 6, 8, UP << 2 | $2, $0, -1, -1, $2, 2, TrainerSageGaku, EVENT_7AC
person_event SPRITE_SAGE, 10, 8, UP << 2 | $3, $0, -1, -1, $2, 2, TrainerSageMasa, EVENT_7AC
person_event SPRITE_SAGE, 8, 10, LEFT << 2 | $0, $0, -1, -1, $2, 2, TrainerSageKoji, EVENT_7AC