pokecrystal/maps/TeamRocketBaseB1F.asm

858 lines
18 KiB
NASM

TeamRocketBaseB1F_MapScriptHeader: ; 0x6c651
; trigger count
db 1
; triggers
dw UnknownScript_0x6c65a, $0000
; callback count
db 1
; callbacks
dbw 2, UnknownScript_0x6c65b
; 0x6c65a
UnknownScript_0x6c65a: ; 0x6c65a
end
; 0x6c65b
UnknownScript_0x6c65b: ; 0x6c65b
disappear $2
return
; 0x6c65e
SecurityCamera1a: ; 0x6c65e
checkevent EVENT_SECURITY_CAMERA_1
iftrue NoSecurityCamera
2call PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
moveperson $2, $13, $2
appear $2
spriteface $0, $2
applymovement $2, SecurityCameraMovement1
2call TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
moveperson $2, $13, $2
appear $2
applymovement $2, SecurityCameraMovement1
2call TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_1
end
; 0x6c6a7
SecurityCamera1b: ; 0x6c6a7
checkevent EVENT_SECURITY_CAMERA_1
iftrue NoSecurityCamera
2call PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
moveperson $2, $13, $3
appear $2
spriteface $0, $2
applymovement $2, SecurityCameraMovement1
2call TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
moveperson $2, $13, $3
appear $2
applymovement $2, SecurityCameraMovement1
2call TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_1
end
; 0x6c6f0
SecurityCamera2a: ; 0x6c6f0
checkevent EVENT_SECURITY_CAMERA_2
iftrue NoSecurityCamera
2call PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
moveperson $2, $4, $7
appear $2
spriteface $0, $2
applymovement $2, SecurityCameraMovement2
2call TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
spriteface $0, $3
moveperson $2, $c, $5
appear $2
applymovement $2, SecurityCameraMovement3
2call TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_2
end
; 0x6c73c
SecurityCamera2b: ; 0x6c73c
checkevent EVENT_SECURITY_CAMERA_2
iftrue NoSecurityCamera
2call PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
moveperson $2, $4, $8
appear $2
spriteface $0, $2
applymovement $2, SecurityCameraMovement4
2call TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
spriteface $0, $3
moveperson $2, $c, $5
appear $2
applymovement $2, SecurityCameraMovement5
2call TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_2
end
; 0x6c788
SecurityCamera3a: ; 0x6c788
checkevent EVENT_SECURITY_CAMERA_3
iftrue NoSecurityCamera
2call PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
moveperson $2, $13, $6
appear $2
spriteface $0, $2
applymovement $2, SecurityCameraMovement1
2call TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
spriteface $0, $3
moveperson $2, $19, $b
appear $2
applymovement $2, SecurityCameraMovement6
2call TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_3
end
; 0x6c7d4
SecurityCamera3b: ; 0x6c7d4
checkevent EVENT_SECURITY_CAMERA_3
iftrue NoSecurityCamera
2call PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
moveperson $2, $13, $7
appear $2
spriteface $0, $2
applymovement $2, SecurityCameraMovement1
2call TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
spriteface $0, $3
moveperson $2, $19, $c
appear $2
applymovement $2, SecurityCameraMovement7
2call TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_3
end
; 0x6c820
SecurityCamera4: ; 0x6c820
checkevent EVENT_SECURITY_CAMERA_4
iftrue NoSecurityCamera
2call PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
moveperson $2, $11, $10
appear $2
spriteface $0, $2
applymovement $2, SecurityCameraMovement1
2call TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
spriteface $0, $3
moveperson $2, $19, $b
appear $2
applymovement $2, SecurityCameraMovement8
2call TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_4
end
; 0x6c86c
SecurityCamera5: ; 0x6c86c
checkevent EVENT_SECURITY_CAMERA_5
iftrue NoSecurityCamera
2call PlaySecurityCameraSounds
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
moveperson $2, $3, $10
appear $2
spriteface $0, $2
applymovement $2, SecurityCameraMovement1
2call TrainerCameraGrunt1
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
spriteface $0, $3
moveperson $2, $e, $10
appear $2
applymovement $2, SecurityCameraMovement9
2call TrainerCameraGrunt2
if_equal $1, NoSecurityCamera
setevent EVENT_SECURITY_CAMERA_5
end
; 0x6c8b8
NoSecurityCamera: ; 0x6c8b8
end
; 0x6c8b9
TrainerCameraGrunt1: ; 0x6c8b9
loadfont
2writetext CameraGrunt1SeenText
closetext
loadmovesprites
winlosstext CameraGrunt1BeatenText, $0000
setlasttalked $2
loadtrainer GRUNTM, 20
startbattle
disappear $2
returnafterbattle
end
; 0x6c8ce
TrainerCameraGrunt2: ; 0x6c8ce
loadfont
2writetext CameraGrunt2SeenText
closetext
loadmovesprites
winlosstext CameraGrunt2BeatenText, $0000
setlasttalked $2
loadtrainer GRUNTM, 21
startbattle
disappear $2
returnafterbattle
end
; 0x6c8e3
PlaySecurityCameraSounds: ; 0x6c8e3
playsound $0030
pause 10
playsound $0030
pause 10
playsound $0030
pause 10
playsound $0030
pause 10
playsound $0030
pause 10
playsound $0030
end
; 0x6c900
ExplodingTrap1: ; 0x6c900
checkevent EVENT_EXPLODING_TRAP_1
iftrue NoExplodingTrap
2call KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_1
end
ExplodingTrap2: ; 0x6c90e
checkevent EVENT_EXPLODING_TRAP_2
iftrue NoExplodingTrap
2call VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_2
end
ExplodingTrap3: ; 0x6c91c
checkevent EVENT_EXPLODING_TRAP_3
iftrue NoExplodingTrap
2call GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_3
end
ExplodingTrap4: ; 0x6c92a
checkevent EVENT_EXPLODING_TRAP_4
iftrue NoExplodingTrap
2call VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_4
end
ExplodingTrap5: ; 0x6c938
checkevent EVENT_EXPLODING_TRAP_5
iftrue NoExplodingTrap
2call GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_5
end
ExplodingTrap6: ; 0x6c946
checkevent EVENT_EXPLODING_TRAP_6
iftrue NoExplodingTrap
2call KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_6
end
ExplodingTrap7: ; 0x6c954
checkevent EVENT_EXPLODING_TRAP_7
iftrue NoExplodingTrap
2call VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_7
end
ExplodingTrap8: ; 0x6c962
checkevent EVENT_EXPLODING_TRAP_8
iftrue NoExplodingTrap
2call KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_8
end
ExplodingTrap9: ; 0x6c970
checkevent EVENT_EXPLODING_TRAP_9
iftrue NoExplodingTrap
2call KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_9
end
ExplodingTrap10: ; 0x6c97e
checkevent EVENT_EXPLODING_TRAP_10
iftrue NoExplodingTrap
2call VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_10
end
ExplodingTrap11: ; 0x6c98c
checkevent EVENT_EXPLODING_TRAP_11
iftrue NoExplodingTrap
2call GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_11
end
ExplodingTrap12: ; 0x6c99a
checkevent EVENT_EXPLODING_TRAP_12
iftrue NoExplodingTrap
2call GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_12
end
ExplodingTrap13: ; 0x6c9a8
checkevent EVENT_EXPLODING_TRAP_13
iftrue NoExplodingTrap
2call GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_13
end
ExplodingTrap14: ; 0x6c9b6
checkevent EVENT_EXPLODING_TRAP_14
iftrue NoExplodingTrap
2call KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_14
end
ExplodingTrap15: ; 0x6c9c4
checkevent EVENT_EXPLODING_TRAP_15
iftrue NoExplodingTrap
2call VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_15
end
ExplodingTrap16: ; 0x6c9d2
checkevent EVENT_EXPLODING_TRAP_16
iftrue NoExplodingTrap
2call KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_16
end
ExplodingTrap17: ; 0x6c9e0
checkevent EVENT_EXPLODING_TRAP_17
iftrue NoExplodingTrap
2call VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_17
end
ExplodingTrap18: ; 0x6c9ee
checkevent EVENT_EXPLODING_TRAP_18
iftrue NoExplodingTrap
2call GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_18
end
ExplodingTrap19: ; 0x6c9fc
checkevent EVENT_EXPLODING_TRAP_19
iftrue NoExplodingTrap
2call GeodudeExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_19
end
ExplodingTrap20: ; 0x6ca0a
checkevent EVENT_EXPLODING_TRAP_20
iftrue NoExplodingTrap
2call VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_20
end
ExplodingTrap21: ; 0x6ca18
checkevent EVENT_EXPLODING_TRAP_21
iftrue NoExplodingTrap
2call KoffingExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_21
end
ExplodingTrap22: ; 0x6ca26
checkevent EVENT_EXPLODING_TRAP_22
iftrue NoExplodingTrap
2call VoltorbExplodingTrap
returnafterbattle
setevent EVENT_EXPLODING_TRAP_22
end
VoltorbExplodingTrap: ; 0x6ca34
special $002e
cry VOLTORB
special $0031
setlasttalked $ff
writecode $3, $9
loadpokedata VOLTORB, 23
startbattle
end
GeodudeExplodingTrap: ; 0x6ca47
special $002e
cry GEODUDE
special $0031
setlasttalked $ff
writecode $3, $9
loadpokedata GEODUDE, 21
startbattle
end
KoffingExplodingTrap: ; 0x6ca5a
special $002e
cry KOFFING
special $0031
setlasttalked $ff
writecode $3, $9
loadpokedata KOFFING, 21
startbattle
end
NoExplodingTrap: ; 0x6ca6d
end
; 0x6ca6e
TrainerScientistJed: ; 0x6ca6e
; bit/flag number
dw $4a1
; trainer group && trainer id
db SCIENTIST, JED
; text when seen
dw ScientistJedSeenText
; text when trainer beaten
dw ScientistJedBeatenText
; script when lost
dw $0000
; script when talk again
dw ScientistJedScript
; 0x6ca7a
ScientistJedScript: ; 0x6ca7a
talkaftercancel
loadfont
2writetext UnknownText_0x6cc16
closetext
loadmovesprites
end
; 0x6ca82
TrainerGruntM16: ; 0x6ca82
; bit/flag number
dw $500
; trainer group && trainer id
db GRUNTM, 16
; text when seen
dw GruntM16SeenText
; text when trainer beaten
dw GruntM16BeatenText
; script when lost
dw $0000
; script when talk again
dw GruntM16Script
; 0x6ca8e
GruntM16Script: ; 0x6ca8e
talkaftercancel
loadfont
2writetext UnknownText_0x6cd1b
closetext
loadmovesprites
end
; 0x6ca96
MapTeamRocketBaseB1FSignpost5Script: ; 0x6ca96
jumptext SecurityCameraText
; 0x6ca99
MapTeamRocketBaseB1FSignpost7Script: ; 0x6ca99
jumpstd $0004
; 0x6ca9c
MapTeamRocketBaseB1FSignpost0Script: ; 0x6ca9c
loadfont
checkevent EVENT_TURNED_OFF_SECURITY_CAMERAS
iftrue UnknownScript_0x6cabe
2writetext UnknownText_0x6cdad
playsound $0021
closetext
loadmovesprites
setevent EVENT_TURNED_OFF_SECURITY_CAMERAS
setevent EVENT_SECURITY_CAMERA_1
setevent EVENT_SECURITY_CAMERA_2
setevent EVENT_SECURITY_CAMERA_3
setevent EVENT_SECURITY_CAMERA_4
setevent EVENT_SECURITY_CAMERA_5
end
; 0x6cabe
UnknownScript_0x6cabe: ; 0x6cabe
2writetext UnknownText_0x6cdd0
closetext
loadmovesprites
end
; 0x6cac4
ItemFragment_0x6cac4: ; 0x6cac4
db HYPER_POTION, 1
; 0x6cac6
ItemFragment_0x6cac6: ; 0x6cac6
db NUGGET, 1
; 0x6cac8
ItemFragment_0x6cac8: ; 0x6cac8
db GUARD_SPEC, 1
; 0x6caca
MapTeamRocketBaseB1FSignpostItem8: ; 0x6caca
dw $0086
db REVIVE
; 0x6cacd
SecurityCameraMovement1: ; 0x6cacd
big_step_right
big_step_right
big_step_right
big_step_right
step_end
; 0x6cad2
SecurityCameraMovement2: ; 0x6cad2
big_step_up
big_step_right
big_step_up
big_step_up
big_step_up
big_step_up
turn_head_right
step_end
; 0x6cada
SecurityCameraMovement3: ; 0x6cada
big_step_left
big_step_left
big_step_left
big_step_up
big_step_up
big_step_up
big_step_left
big_step_left
step_end
; 0x6cae3
SecurityCameraMovement4: ; 0x6cae3
; he jumps over a trap
jump_step_up
big_step_right
big_step_up
big_step_up
big_step_up
turn_head_right
step_end
; 0x6caea
SecurityCameraMovement5: ; 0x6caea
big_step_left
big_step_left
big_step_left
big_step_up
big_step_up
big_step_left
big_step_left
step_end
; 0x6caf2
SecurityCameraMovement6: ; 0x6caf2
big_step_up
big_step_up
big_step_right
big_step_up
big_step_up
big_step_up
big_step_left
step_end
; 0x6cafa
SecurityCameraMovement7: ; 0x6cafa
big_step_up
big_step_up
big_step_up
big_step_right
big_step_up
big_step_up
big_step_left
step_end
; 0x6cb02
SecurityCameraMovement8: ; 0x6cb02
big_step_down
big_step_down
big_step_right
big_step_down
big_step_down
big_step_down
big_step_left
big_step_left
big_step_left
step_end
; 0x6cb0c
SecurityCameraMovement9: ; 0x6cb0c
big_step_left
big_step_left
big_step_left
big_step_left
big_step_left
step_end
; 0x6cb12
CameraGrunt1SeenText: ; 0x6cb12
db $0, "Hey!", $4f
db "Intruder alert!", $57
; 0x6cb28
CameraGrunt1BeatenText: ; 0x6cb28
db $0, "Dang… I failed…", $57
; 0x6cb39
CameraGrunt2SeenText: ; 0x6cb39
db $0, "It's my turn!", $4f
db "There's no escape!", $57
; 0x6cb59
CameraGrunt2BeatenText: ; 0x6cb59
db $0, "Surveillance cams", $4f
db "are in the #MON", $55
db "statues.", $51
db "We'll keep appear-", $4f
db "ing until you trip", $55
db "a secret switch.", $57
; 0x6cbbb
ScientistJedSeenText: ; 0x6cbbb
db $0, "This was once a", $4f
db "ninja hideout.", $51
db "There are traps to", $4f
db "confound intruders", $55
db "like you.", $57
; 0x6cc0b
ScientistJedBeatenText: ; 0x6cc0b
db $0, "I get it…", $57
; 0x6cc16
UnknownText_0x6cc16: ; 0x6cc16
db $0, "All right. I'll", $4f
db "divulge a secret", $55
db "about our hideout.", $51
db "That thing on the", $4f
db "floor up ahead is", $55
db "a warp panel.", $51
db "If you step on it,", $4f
db "you'll be warped", $51
db "back to the en-", $4f
db "trance.", $57
; 0x6ccb7
GruntM16SeenText: ; 0x6ccb7
db $0, "Heheh. Feeling", $4f
db "lucky, punk?", $51
db "Go ahead, take", $4f
db "another step.", $51
db "We've got traps", $4f
db "set in the floor!", $57
; 0x6cd12
GruntM16BeatenText: ; 0x6cd12
db $0, "Kaboom!", $57
; 0x6cd1b
UnknownText_0x6cd1b: ; 0x6cd1b
db $0, "I don't even know", $4f
db "where the traps", $55
db "are planted.", $51
db "You'll just have", $4f
db "to collect your", $55
db "courage and walk.", $57
; 0x6cd7c
SecurityCameraText: ; 0x6cd7c
db $0, "It's a PERSIAN", $4f
db "statue…", $51
db "Its eyes are oddly", $4f
db "shiny.", $57
; 0x6cdad
UnknownText_0x6cdad: ; 0x6cdad
db $0, "A secret switch!", $4f
db "Better press it.", $57
; 0x6cdd0
UnknownText_0x6cdd0: ; 0x6cdd0
db $0, "The switch is", $4f
db "turned off.", $57
; 0x6cdeb
TeamRocketBaseB1F_MapEventHeader: ; 0x6cdeb
; filler
db 0, 0
; warps
db 4
warp_def $2, $1b, 3, GROUP_MAHOGANY_MART_1F, MAP_MAHOGANY_MART_1F
warp_def $e, $3, 1, GROUP_TEAM_ROCKET_BASE_B2F, MAP_TEAM_ROCKET_BASE_B2F
warp_def $f, $5, 4, GROUP_TEAM_ROCKET_BASE_B1F, MAP_TEAM_ROCKET_BASE_B1F
warp_def $2, $19, 3, GROUP_TEAM_ROCKET_BASE_B1F, MAP_TEAM_ROCKET_BASE_B1F
; xy triggers
db 30
; There are five security cameras in the base.
; Walking in front of one triggers two Rocket Grunts.
xy_trigger 0, $2, $18, $0, SecurityCamera1a, $0, $0
xy_trigger 0, $3, $18, $0, SecurityCamera1b, $0, $0
xy_trigger 0, $2, $6, $0, SecurityCamera2a, $0, $0
xy_trigger 0, $3, $6, $0, SecurityCamera2b, $0, $0
xy_trigger 0, $6, $18, $0, SecurityCamera3a, $0, $0
xy_trigger 0, $7, $18, $0, SecurityCamera3b, $0, $0
xy_trigger 0, $10, $16, $0, SecurityCamera4, $0, $0
xy_trigger 0, $10, $8, $0, SecurityCamera5, $0, $0
; There are spots on the floor that trigger a Pokémon battle.
; Each Pokémon (Voltorb, Koffing, Geodude) knows Selfdestruct.
xy_trigger 0, $7, $2, $0, ExplodingTrap1, $0, $0
xy_trigger 0, $7, $3, $0, ExplodingTrap2, $0, $0
xy_trigger 0, $7, $4, $0, ExplodingTrap3, $0, $0
xy_trigger 0, $8, $1, $0, ExplodingTrap4, $0, $0
xy_trigger 0, $8, $3, $0, ExplodingTrap5, $0, $0
xy_trigger 0, $8, $5, $0, ExplodingTrap6, $0, $0
xy_trigger 0, $9, $3, $0, ExplodingTrap7, $0, $0
xy_trigger 0, $9, $4, $0, ExplodingTrap8, $0, $0
xy_trigger 0, $a, $1, $0, ExplodingTrap9, $0, $0
xy_trigger 0, $a, $2, $0, ExplodingTrap10, $0, $0
xy_trigger 0, $a, $3, $0, ExplodingTrap11, $0, $0
xy_trigger 0, $a, $5, $0, ExplodingTrap12, $0, $0
xy_trigger 0, $b, $2, $0, ExplodingTrap13, $0, $0
xy_trigger 0, $b, $4, $0, ExplodingTrap14, $0, $0
xy_trigger 0, $c, $1, $0, ExplodingTrap15, $0, $0
xy_trigger 0, $c, $2, $0, ExplodingTrap16, $0, $0
xy_trigger 0, $c, $4, $0, ExplodingTrap17, $0, $0
xy_trigger 0, $c, $5, $0, ExplodingTrap18, $0, $0
xy_trigger 0, $d, $1, $0, ExplodingTrap19, $0, $0
xy_trigger 0, $d, $3, $0, ExplodingTrap20, $0, $0
xy_trigger 0, $d, $4, $0, ExplodingTrap21, $0, $0
xy_trigger 0, $d, $5, $0, ExplodingTrap22, $0, $0
; signposts
db 9
signpost 11, 19, $0, MapTeamRocketBaseB1FSignpost0Script
signpost 1, 24, $1, MapTeamRocketBaseB1FSignpost5Script
signpost 1, 6, $1, MapTeamRocketBaseB1FSignpost5Script
signpost 15, 8, $1, MapTeamRocketBaseB1FSignpost5Script
signpost 15, 22, $1, MapTeamRocketBaseB1FSignpost5Script
signpost 5, 24, $1, MapTeamRocketBaseB1FSignpost5Script
signpost 11, 20, $0, MapTeamRocketBaseB1FSignpost7Script
signpost 11, 21, $0, MapTeamRocketBaseB1FSignpost7Script
signpost 11, 3, $7, MapTeamRocketBaseB1FSignpostItem8
; people-events
db 6
person_event SPRITE_ROCKET, 4, 4, $6, $0, 255, 255, $0, 0, ObjectEvent, $06d9
person_event SPRITE_ROCKET, 8, 6, $9, $0, 255, 255, $2, 3, TrainerGruntM16, $06da
person_event SPRITE_SCIENTIST, 16, 22, $8, $0, 255, 255, $92, 3, TrainerScientistJed, $06da
person_event SPRITE_POKE_BALL, 10, 31, $1, $0, 255, 255, $1, 0, ItemFragment_0x6cac4, $0669
person_event SPRITE_POKE_BALL, 19, 18, $1, $0, 255, 255, $1, 0, ItemFragment_0x6cac6, $066a
person_event SPRITE_POKE_BALL, 16, 25, $1, $0, 255, 255, $1, 0, ItemFragment_0x6cac8, $066b
; 0x6cf70