mirror of https://github.com/pret/pokecrystal.git
546 lines
12 KiB
NASM
546 lines
12 KiB
NASM
object_const_def
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const TINTOWER1F_SUICUNE
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const TINTOWER1F_RAIKOU
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const TINTOWER1F_ENTEI
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const TINTOWER1F_EUSINE
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const TINTOWER1F_SAGE1
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const TINTOWER1F_SAGE2
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const TINTOWER1F_SAGE3
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const TINTOWER1F_SAGE4
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const TINTOWER1F_SAGE5
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const TINTOWER1F_SAGE6
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TinTower1F_MapScripts:
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def_scene_scripts
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scene_script TinTower1FSuicuneBattleScene, SCENE_TINTOWER1F_SUICUNE_BATTLE
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scene_script TinTower1FNoopScene, SCENE_TINTOWER1F_NOOP
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def_callbacks
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callback MAPCALLBACK_OBJECTS, TinTower1FNPCsCallback
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callback MAPCALLBACK_TILES, TinTower1FStairsCallback
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TinTower1FSuicuneBattleScene:
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sdefer TinTower1FSuicuneBattleScript
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end
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TinTower1FNoopScene:
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end
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TinTower1FNPCsCallback:
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checkevent EVENT_GOT_RAINBOW_WING
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iftrue .GotRainbowWing
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checkevent EVENT_BEAT_ELITE_FOUR
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iffalse .FaceBeasts
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special BeastsCheck
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iffalse .FaceBeasts
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clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
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setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
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.GotRainbowWing:
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checkevent EVENT_FOUGHT_HO_OH
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iffalse .Done
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appear TINTOWER1F_EUSINE
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.Done:
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endcallback
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.FaceBeasts:
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checkevent EVENT_FOUGHT_SUICUNE
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iftrue .FoughtSuicune
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appear TINTOWER1F_SUICUNE
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setval RAIKOU
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special MonCheck
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iftrue .NoRaikou
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appear TINTOWER1F_RAIKOU
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sjump .CheckEntei
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.NoRaikou:
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disappear TINTOWER1F_RAIKOU
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.CheckEntei:
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setval ENTEI
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special MonCheck
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iftrue .NoEntei
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appear TINTOWER1F_ENTEI
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sjump .BeastsDone
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.NoEntei:
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disappear TINTOWER1F_ENTEI
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.BeastsDone:
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endcallback
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.FoughtSuicune:
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disappear TINTOWER1F_SUICUNE
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disappear TINTOWER1F_RAIKOU
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disappear TINTOWER1F_ENTEI
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clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
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setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
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endcallback
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TinTower1FStairsCallback:
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checkevent EVENT_GOT_RAINBOW_WING
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iftrue .DontHideStairs
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changeblock 10, 2, $09 ; floor
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.DontHideStairs:
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endcallback
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TinTower1FSuicuneBattleScript:
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applymovement PLAYER, TinTower1FPlayerEntersMovement
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pause 15
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setval RAIKOU
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special MonCheck
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iftrue .Next1 ; if player caught Raikou, it doesn't appear in Tin Tower
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applymovement TINTOWER1F_RAIKOU, TinTower1FRaikouApproachesMovement
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turnobject PLAYER, LEFT
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cry RAIKOU
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pause 10
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playsound SFX_WARP_FROM
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applymovement TINTOWER1F_RAIKOU, TinTower1FRaikouLeavesMovement
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disappear TINTOWER1F_RAIKOU
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playsound SFX_EXIT_BUILDING
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waitsfx
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.Next1:
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setval ENTEI
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special MonCheck
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iftrue .Next2 ; if player caught Entei, it doesn't appear in Tin Tower
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applymovement TINTOWER1F_ENTEI, TinTower1FEnteiApproachesMovement
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turnobject PLAYER, RIGHT
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cry ENTEI
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pause 10
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playsound SFX_WARP_FROM
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applymovement TINTOWER1F_ENTEI, TinTower1FEnteiLeavesMovement
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disappear TINTOWER1F_ENTEI
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playsound SFX_EXIT_BUILDING
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waitsfx
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.Next2:
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turnobject PLAYER, UP
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pause 10
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applymovement PLAYER, TinTower1FPlayerBacksUpMovement
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applymovement TINTOWER1F_SUICUNE, TinTower1FSuicuneApproachesMovement
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cry SUICUNE
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pause 20
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loadwildmon SUICUNE, 40
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loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
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startbattle
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dontrestartmapmusic
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disappear TINTOWER1F_SUICUNE
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setevent EVENT_FOUGHT_SUICUNE
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
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setmapscene ROUTE_42, SCENE_ROUTE42_NOOP
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setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
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setmapscene ROUTE_36, SCENE_ROUTE36_NOOP
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setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_NOOP
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setscene SCENE_TINTOWER1F_NOOP
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clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
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reloadmapafterbattle
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pause 20
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turnobject PLAYER, DOWN
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playmusic MUSIC_MYSTICALMAN_ENCOUNTER
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_EUSINE, 10, 15
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appear TINTOWER1F_EUSINE
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applymovement TINTOWER1F_EUSINE, TinTower1FEusineEntersMovement
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_SAGE1, 9, 15
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appear TINTOWER1F_SAGE1
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applymovement TINTOWER1F_SAGE1, TinTower1FSage1EntersMovement
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_SAGE2, 9, 15
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appear TINTOWER1F_SAGE2
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applymovement TINTOWER1F_SAGE2, TinTower1FSage2EntersMovement
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playsound SFX_ENTER_DOOR
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moveobject TINTOWER1F_SAGE3, 9, 15
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appear TINTOWER1F_SAGE3
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applymovement TINTOWER1F_SAGE3, TinTower1FSage3EntersMovement
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moveobject TINTOWER1F_SAGE1, 7, 13
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moveobject TINTOWER1F_SAGE2, 9, 13
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moveobject TINTOWER1F_SAGE3, 11, 13
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turnobject PLAYER, RIGHT
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opentext
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writetext TinTower1FEusineSuicuneText
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waitbutton
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closetext
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applymovement TINTOWER1F_EUSINE, TinTower1FEusineLeavesMovement
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playsound SFX_EXIT_BUILDING
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disappear TINTOWER1F_EUSINE
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waitsfx
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special FadeOutMusic
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pause 20
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playmapmusic
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end
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TinTower1FSage1Script:
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jumptextfaceplayer TinTower1FSage1Text
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TinTower1FSage2Script:
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jumptextfaceplayer TinTower1FSage2Text
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TinTower1FSage3Script:
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jumptextfaceplayer TinTower1FSage3Text
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TinTower1FSage4Script:
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checkevent EVENT_FOUGHT_HO_OH
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iftrue .FoughtHoOh
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jumptextfaceplayer TinTower1FSage4Text1
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.FoughtHoOh:
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jumptextfaceplayer TinTower1FSage4Text2
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TinTower1FSage5Script:
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faceplayer
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opentext
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checkevent EVENT_FOUGHT_HO_OH
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iftrue .FoughtHoOh
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checkevent EVENT_GOT_RAINBOW_WING
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iftrue .GotRainbowWing
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writetext TinTower1FSage5Text1
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promptbutton
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verbosegiveitem RAINBOW_WING
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closetext
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reanchormap
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earthquake 72
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waitsfx
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playsound SFX_STRENGTH
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changeblock 10, 2, $20 ; stairs
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refreshmap
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setevent EVENT_GOT_RAINBOW_WING
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closetext
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opentext
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.GotRainbowWing:
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writetext TinTower1FSage5Text2
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waitbutton
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closetext
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end
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.FoughtHoOh:
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writetext TinTower1FSage5Text3
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waitbutton
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closetext
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end
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TinTower1FSage6Script:
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checkevent EVENT_FOUGHT_HO_OH
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iftrue .FoughtHoOh
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jumptextfaceplayer TinTower1FSage6Text1
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.FoughtHoOh:
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jumptextfaceplayer TinTower1FSage6Text2
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TinTower1FEusine:
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jumptextfaceplayer TinTower1FEusineHoOhText
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TinTower1FPlayerEntersMovement:
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slow_step UP
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slow_step UP
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slow_step UP
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slow_step UP
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step_end
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TinTower1FRaikouApproachesMovement:
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set_sliding
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fast_jump_step DOWN
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remove_sliding
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step_end
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TinTower1FRaikouLeavesMovement:
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set_sliding
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fast_jump_step DOWN
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fast_jump_step RIGHT
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fast_jump_step DOWN
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remove_sliding
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step_end
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TinTower1FEnteiApproachesMovement:
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set_sliding
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fast_jump_step DOWN
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remove_sliding
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step_end
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TinTower1FEnteiLeavesMovement:
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set_sliding
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fast_jump_step DOWN
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fast_jump_step LEFT
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fast_jump_step DOWN
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remove_sliding
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step_end
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TinTower1FSuicuneApproachesMovement:
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set_sliding
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fast_jump_step DOWN
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remove_sliding
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step_end
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TinTower1FPlayerBacksUpMovement:
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fix_facing
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big_step DOWN
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remove_fixed_facing
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step_end
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TinTower1FEusineEntersMovement:
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step UP
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step UP
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step UP
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turn_head LEFT
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step_end
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TinTower1FEusineLeavesMovement:
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step DOWN
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step DOWN
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step DOWN
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step_end
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TinTower1FSage1EntersMovement:
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step UP
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step UP
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step LEFT
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step LEFT
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turn_head UP
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step_end
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TinTower1FSage2EntersMovement:
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step UP
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step UP
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step_end
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TinTower1FSage3EntersMovement:
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step UP
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step RIGHT
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step RIGHT
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step UP
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step_end
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TinTower1FEusineSuicuneText:
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text "EUSINE: Awesome!"
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line "Too awesome, even!"
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para "I've never seen a"
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line "battle that great."
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para "That was truly"
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line "inspiring to see."
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para "SUICUNE was tough,"
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line "but you were even"
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para "more incredible,"
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line "<PLAYER>."
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para "I heard SUICUNE's"
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line "mystic power"
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para "summons a rainbow-"
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line "colored #MON."
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para "Maybe, just maybe,"
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line "what went on today"
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para "will cause that"
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line "#MON to appear."
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para "I'm going to study"
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line "the legends more."
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para "Thanks for showing"
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line "me that fantastic"
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cont "battle."
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para "Later, <PLAYER>!"
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done
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TinTower1FSage1Text:
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text "According to"
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line "legend…"
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para "When the souls of"
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line "#MON and humans"
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para "commune, from the"
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line "heavens descends a"
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para "#MON of rainbow"
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line "colors…"
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para "Could it mean the"
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line "legendary #MON"
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para "are testing us"
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line "humans?"
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done
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TinTower1FSage2Text:
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text "When the BRASS"
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line "TOWER burned down,"
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para "three nameless"
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line "#MON were said"
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para "to have perished."
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line "It was tragic."
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para "However…"
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para "A rainbow-colored"
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line "#MON…"
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para "In other words…"
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para "HO-OH descended"
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line "from the sky and"
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para "gave new life to"
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line "the three #MON."
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para "They are…"
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para "SUICUNE, ENTEI and"
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line "RAIKOU."
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para "That is what they"
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line "say."
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done
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TinTower1FSage3Text:
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text "The two TOWERS are"
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line "said to have been"
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para "built to foster"
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line "friendship and"
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para "hope between #-"
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line "MON and people."
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para "That was 700 years"
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line "ago, but the ideal"
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para "still remains"
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line "important today."
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done
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TinTower1FSage4Text1:
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text "HO-OH appears to"
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line "have descended"
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para "upon this, the TIN"
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line "TOWER!"
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done
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TinTower1FSage5Text1:
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text "This will protect"
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line "you. Take it."
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done
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TinTower1FSage5Text2:
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text "Now, go."
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done
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TinTower1FSage6Text1:
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text "I believe you are"
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line "being tested."
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para "Free your mind"
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line "from uncertainty,"
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cont "and advance."
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done
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TinTower1FEusineHoOhText:
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text "I knew it."
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para "I knew you'd get"
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line "to see the #MON"
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para "of rainbow colors,"
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line "<PLAYER>."
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para "It happened just"
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line "as I envisioned."
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para "My research isn't"
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line "bad, I might say."
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para "I'm going to keep"
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line "studying #MON"
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para "to become a famous"
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line "#MANIAC!"
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done
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TinTower1FSage4Text2:
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text "The legendary"
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line "#MON are said"
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para "to embody three"
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line "powers…"
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para "The lightning that"
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line "struck the TOWER."
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para "The fire that"
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line "burned the TOWER."
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para "And the rain that"
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line "put out the fire…"
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done
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TinTower1FSage5Text3:
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text "When the legendary"
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line "#MON appeared…"
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para "They struck terror"
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line "in those who saw"
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cont "their rise."
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para "And…"
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para "Some even took to"
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line "futile attacks."
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para "The legendary"
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line "#MON, knowing"
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para "their own power,"
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line "fled, ignoring the"
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cont "frightened people."
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done
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TinTower1FSage6Text2:
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text "Of the legendary"
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line "#MON, SUICUNE"
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para "is said to be the"
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line "closest to HO-OH."
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para "I hear there may"
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line "also be a link to"
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para "#MON known as"
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line "UNOWN."
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para "The #MON UNOWN"
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line "must be sharing a"
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para "cooperative bond"
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line "with SUICUNE."
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done
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TinTower1F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 9, 15, ECRUTEAK_CITY, 12
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warp_event 10, 15, ECRUTEAK_CITY, 12
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warp_event 10, 2, TIN_TOWER_2F, 2
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def_coord_events
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def_bg_events
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def_object_events
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object_event 9, 9, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_SUICUNE
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object_event 7, 9, SPRITE_RAIKOU, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_RAIKOU
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object_event 12, 9, SPRITE_ENTEI, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_ENTEI
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object_event 8, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TinTower1FEusine, EVENT_TIN_TOWER_1F_EUSINE
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object_event 5, 9, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage1Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
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object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage2Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
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object_event 14, 6, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage3Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
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object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage4Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2
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object_event 9, 1, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage5Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2
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object_event 14, 2, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage6Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2
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