pokecrystal/maps/TinTower1F.asm

546 lines
12 KiB
NASM

object_const_def
const TINTOWER1F_SUICUNE
const TINTOWER1F_RAIKOU
const TINTOWER1F_ENTEI
const TINTOWER1F_EUSINE
const TINTOWER1F_SAGE1
const TINTOWER1F_SAGE2
const TINTOWER1F_SAGE3
const TINTOWER1F_SAGE4
const TINTOWER1F_SAGE5
const TINTOWER1F_SAGE6
TinTower1F_MapScripts:
def_scene_scripts
scene_script TinTower1FSuicuneBattleScene, SCENE_TINTOWER1F_SUICUNE_BATTLE
scene_script TinTower1FNoopScene, SCENE_TINTOWER1F_NOOP
def_callbacks
callback MAPCALLBACK_OBJECTS, TinTower1FNPCsCallback
callback MAPCALLBACK_TILES, TinTower1FStairsCallback
TinTower1FSuicuneBattleScene:
sdefer TinTower1FSuicuneBattleScript
end
TinTower1FNoopScene:
end
TinTower1FNPCsCallback:
checkevent EVENT_GOT_RAINBOW_WING
iftrue .GotRainbowWing
checkevent EVENT_BEAT_ELITE_FOUR
iffalse .FaceBeasts
special BeastsCheck
iffalse .FaceBeasts
clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
.GotRainbowWing:
checkevent EVENT_FOUGHT_HO_OH
iffalse .Done
appear TINTOWER1F_EUSINE
.Done:
endcallback
.FaceBeasts:
checkevent EVENT_FOUGHT_SUICUNE
iftrue .FoughtSuicune
appear TINTOWER1F_SUICUNE
setval RAIKOU
special MonCheck
iftrue .NoRaikou
appear TINTOWER1F_RAIKOU
sjump .CheckEntei
.NoRaikou:
disappear TINTOWER1F_RAIKOU
.CheckEntei:
setval ENTEI
special MonCheck
iftrue .NoEntei
appear TINTOWER1F_ENTEI
sjump .BeastsDone
.NoEntei:
disappear TINTOWER1F_ENTEI
.BeastsDone:
endcallback
.FoughtSuicune:
disappear TINTOWER1F_SUICUNE
disappear TINTOWER1F_RAIKOU
disappear TINTOWER1F_ENTEI
clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
endcallback
TinTower1FStairsCallback:
checkevent EVENT_GOT_RAINBOW_WING
iftrue .DontHideStairs
changeblock 10, 2, $09 ; floor
.DontHideStairs:
endcallback
TinTower1FSuicuneBattleScript:
applymovement PLAYER, TinTower1FPlayerEntersMovement
pause 15
setval RAIKOU
special MonCheck
iftrue .Next1 ; if player caught Raikou, it doesn't appear in Tin Tower
applymovement TINTOWER1F_RAIKOU, TinTower1FRaikouApproachesMovement
turnobject PLAYER, LEFT
cry RAIKOU
pause 10
playsound SFX_WARP_FROM
applymovement TINTOWER1F_RAIKOU, TinTower1FRaikouLeavesMovement
disappear TINTOWER1F_RAIKOU
playsound SFX_EXIT_BUILDING
waitsfx
.Next1:
setval ENTEI
special MonCheck
iftrue .Next2 ; if player caught Entei, it doesn't appear in Tin Tower
applymovement TINTOWER1F_ENTEI, TinTower1FEnteiApproachesMovement
turnobject PLAYER, RIGHT
cry ENTEI
pause 10
playsound SFX_WARP_FROM
applymovement TINTOWER1F_ENTEI, TinTower1FEnteiLeavesMovement
disappear TINTOWER1F_ENTEI
playsound SFX_EXIT_BUILDING
waitsfx
.Next2:
turnobject PLAYER, UP
pause 10
applymovement PLAYER, TinTower1FPlayerBacksUpMovement
applymovement TINTOWER1F_SUICUNE, TinTower1FSuicuneApproachesMovement
cry SUICUNE
pause 20
loadwildmon SUICUNE, 40
loadvar VAR_BATTLETYPE, BATTLETYPE_SUICUNE
startbattle
dontrestartmapmusic
disappear TINTOWER1F_SUICUNE
setevent EVENT_FOUGHT_SUICUNE
setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
setmapscene ROUTE_42, SCENE_ROUTE42_NOOP
setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
setmapscene ROUTE_36, SCENE_ROUTE36_NOOP
setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_NOOP
setscene SCENE_TINTOWER1F_NOOP
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
reloadmapafterbattle
pause 20
turnobject PLAYER, DOWN
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_EUSINE, 10, 15
appear TINTOWER1F_EUSINE
applymovement TINTOWER1F_EUSINE, TinTower1FEusineEntersMovement
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE1, 9, 15
appear TINTOWER1F_SAGE1
applymovement TINTOWER1F_SAGE1, TinTower1FSage1EntersMovement
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE2, 9, 15
appear TINTOWER1F_SAGE2
applymovement TINTOWER1F_SAGE2, TinTower1FSage2EntersMovement
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE3, 9, 15
appear TINTOWER1F_SAGE3
applymovement TINTOWER1F_SAGE3, TinTower1FSage3EntersMovement
moveobject TINTOWER1F_SAGE1, 7, 13
moveobject TINTOWER1F_SAGE2, 9, 13
moveobject TINTOWER1F_SAGE3, 11, 13
turnobject PLAYER, RIGHT
opentext
writetext TinTower1FEusineSuicuneText
waitbutton
closetext
applymovement TINTOWER1F_EUSINE, TinTower1FEusineLeavesMovement
playsound SFX_EXIT_BUILDING
disappear TINTOWER1F_EUSINE
waitsfx
special FadeOutMusic
pause 20
playmapmusic
end
TinTower1FSage1Script:
jumptextfaceplayer TinTower1FSage1Text
TinTower1FSage2Script:
jumptextfaceplayer TinTower1FSage2Text
TinTower1FSage3Script:
jumptextfaceplayer TinTower1FSage3Text
TinTower1FSage4Script:
checkevent EVENT_FOUGHT_HO_OH
iftrue .FoughtHoOh
jumptextfaceplayer TinTower1FSage4Text1
.FoughtHoOh:
jumptextfaceplayer TinTower1FSage4Text2
TinTower1FSage5Script:
faceplayer
opentext
checkevent EVENT_FOUGHT_HO_OH
iftrue .FoughtHoOh
checkevent EVENT_GOT_RAINBOW_WING
iftrue .GotRainbowWing
writetext TinTower1FSage5Text1
promptbutton
verbosegiveitem RAINBOW_WING
closetext
reanchormap
earthquake 72
waitsfx
playsound SFX_STRENGTH
changeblock 10, 2, $20 ; stairs
refreshmap
setevent EVENT_GOT_RAINBOW_WING
closetext
opentext
.GotRainbowWing:
writetext TinTower1FSage5Text2
waitbutton
closetext
end
.FoughtHoOh:
writetext TinTower1FSage5Text3
waitbutton
closetext
end
TinTower1FSage6Script:
checkevent EVENT_FOUGHT_HO_OH
iftrue .FoughtHoOh
jumptextfaceplayer TinTower1FSage6Text1
.FoughtHoOh:
jumptextfaceplayer TinTower1FSage6Text2
TinTower1FEusine:
jumptextfaceplayer TinTower1FEusineHoOhText
TinTower1FPlayerEntersMovement:
slow_step UP
slow_step UP
slow_step UP
slow_step UP
step_end
TinTower1FRaikouApproachesMovement:
set_sliding
fast_jump_step DOWN
remove_sliding
step_end
TinTower1FRaikouLeavesMovement:
set_sliding
fast_jump_step DOWN
fast_jump_step RIGHT
fast_jump_step DOWN
remove_sliding
step_end
TinTower1FEnteiApproachesMovement:
set_sliding
fast_jump_step DOWN
remove_sliding
step_end
TinTower1FEnteiLeavesMovement:
set_sliding
fast_jump_step DOWN
fast_jump_step LEFT
fast_jump_step DOWN
remove_sliding
step_end
TinTower1FSuicuneApproachesMovement:
set_sliding
fast_jump_step DOWN
remove_sliding
step_end
TinTower1FPlayerBacksUpMovement:
fix_facing
big_step DOWN
remove_fixed_facing
step_end
TinTower1FEusineEntersMovement:
step UP
step UP
step UP
turn_head LEFT
step_end
TinTower1FEusineLeavesMovement:
step DOWN
step DOWN
step DOWN
step_end
TinTower1FSage1EntersMovement:
step UP
step UP
step LEFT
step LEFT
turn_head UP
step_end
TinTower1FSage2EntersMovement:
step UP
step UP
step_end
TinTower1FSage3EntersMovement:
step UP
step RIGHT
step RIGHT
step UP
step_end
TinTower1FEusineSuicuneText:
text "EUSINE: Awesome!"
line "Too awesome, even!"
para "I've never seen a"
line "battle that great."
para "That was truly"
line "inspiring to see."
para "SUICUNE was tough,"
line "but you were even"
para "more incredible,"
line "<PLAYER>."
para "I heard SUICUNE's"
line "mystic power"
para "summons a rainbow-"
line "colored #MON."
para "Maybe, just maybe,"
line "what went on today"
para "will cause that"
line "#MON to appear."
para "I'm going to study"
line "the legends more."
para "Thanks for showing"
line "me that fantastic"
cont "battle."
para "Later, <PLAYER>!"
done
TinTower1FSage1Text:
text "According to"
line "legend…"
para "When the souls of"
line "#MON and humans"
para "commune, from the"
line "heavens descends a"
para "#MON of rainbow"
line "colors…"
para "Could it mean the"
line "legendary #MON"
para "are testing us"
line "humans?"
done
TinTower1FSage2Text:
text "When the BRASS"
line "TOWER burned down,"
para "three nameless"
line "#MON were said"
para "to have perished."
line "It was tragic."
para "However…"
para "A rainbow-colored"
line "#MON…"
para "In other words…"
para "HO-OH descended"
line "from the sky and"
para "gave new life to"
line "the three #MON."
para "They are…"
para "SUICUNE, ENTEI and"
line "RAIKOU."
para "That is what they"
line "say."
done
TinTower1FSage3Text:
text "The two TOWERS are"
line "said to have been"
para "built to foster"
line "friendship and"
para "hope between #-"
line "MON and people."
para "That was 700 years"
line "ago, but the ideal"
para "still remains"
line "important today."
done
TinTower1FSage4Text1:
text "HO-OH appears to"
line "have descended"
para "upon this, the TIN"
line "TOWER!"
done
TinTower1FSage5Text1:
text "This will protect"
line "you. Take it."
done
TinTower1FSage5Text2:
text "Now, go."
done
TinTower1FSage6Text1:
text "I believe you are"
line "being tested."
para "Free your mind"
line "from uncertainty,"
cont "and advance."
done
TinTower1FEusineHoOhText:
text "I knew it."
para "I knew you'd get"
line "to see the #MON"
para "of rainbow colors,"
line "<PLAYER>."
para "It happened just"
line "as I envisioned."
para "My research isn't"
line "bad, I might say."
para "I'm going to keep"
line "studying #MON"
para "to become a famous"
line "#MANIAC!"
done
TinTower1FSage4Text2:
text "The legendary"
line "#MON are said"
para "to embody three"
line "powers…"
para "The lightning that"
line "struck the TOWER."
para "The fire that"
line "burned the TOWER."
para "And the rain that"
line "put out the fire…"
done
TinTower1FSage5Text3:
text "When the legendary"
line "#MON appeared…"
para "They struck terror"
line "in those who saw"
cont "their rise."
para "And…"
para "Some even took to"
line "futile attacks."
para "The legendary"
line "#MON, knowing"
para "their own power,"
line "fled, ignoring the"
cont "frightened people."
done
TinTower1FSage6Text2:
text "Of the legendary"
line "#MON, SUICUNE"
para "is said to be the"
line "closest to HO-OH."
para "I hear there may"
line "also be a link to"
para "#MON known as"
line "UNOWN."
para "The #MON UNOWN"
line "must be sharing a"
para "cooperative bond"
line "with SUICUNE."
done
TinTower1F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 9, 15, ECRUTEAK_CITY, 12
warp_event 10, 15, ECRUTEAK_CITY, 12
warp_event 10, 2, TIN_TOWER_2F, 2
def_coord_events
def_bg_events
def_object_events
object_event 9, 9, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_SUICUNE
object_event 7, 9, SPRITE_RAIKOU, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_RAIKOU
object_event 12, 9, SPRITE_ENTEI, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_ENTEI
object_event 8, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TinTower1FEusine, EVENT_TIN_TOWER_1F_EUSINE
object_event 5, 9, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage1Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage2Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
object_event 14, 6, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage3Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage4Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2
object_event 9, 1, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage5Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2
object_event 14, 2, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage6Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2