pokecrystal/maps/SproutTower3F.asm

355 lines
7.3 KiB
NASM

object_const_def
const SPROUTTOWER3F_SAGE1
const SPROUTTOWER3F_SAGE2
const SPROUTTOWER3F_SAGE3
const SPROUTTOWER3F_SAGE4
const SPROUTTOWER3F_POKE_BALL1
const SPROUTTOWER3F_POKE_BALL2
const SPROUTTOWER3F_RIVAL
SproutTower3F_MapScripts:
def_scene_scripts
scene_script SproutTower3FNoop1Scene, SCENE_SPROUTTOWER3F_RIVAL_ENCOUNTER
scene_script SproutTower3FNoop2Scene, SCENE_SPROUTTOWER3F_NOOP
def_callbacks
SproutTower3FNoop1Scene:
end
SproutTower3FNoop2Scene:
end
SproutTower3FRivalScene:
turnobject PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
pause 15
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
applymovement PLAYER, SproutTower3FPlayerApproachesRivalMovement
applymovement SPROUTTOWER3F_RIVAL, SproutTower3FRivalApproachesElderMovement
opentext
writetext SproutTowerElderLecturesRivalText
waitbutton
closetext
showemote EMOTE_SHOCK, SPROUTTOWER3F_RIVAL, 15
turnobject SPROUTTOWER3F_RIVAL, DOWN
pause 15
applymovement SPROUTTOWER3F_RIVAL, SproutTower3FRivalLeavesElderMovement
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext SproutTowerRivalOnlyCareAboutStrongText
waitbutton
closetext
turnobject SPROUTTOWER3F_RIVAL, UP
opentext
writetext SproutTowerRivalUsedEscapeRopeText
pause 15
closetext
playsound SFX_WARP_TO
special FadeOutToBlack
special ReloadSpritesNoPalettes
disappear SPROUTTOWER3F_RIVAL
waitsfx
special FadeInFromBlack
setscene SCENE_SPROUTTOWER3F_NOOP
special RestartMapMusic
end
SageLiScript:
faceplayer
opentext
checkevent EVENT_GOT_HM05_FLASH
iftrue .GotFlash
writetext SageLiSeenText
waitbutton
closetext
winlosstext SageLiBeatenText, 0
loadtrainer SAGE, LI
startbattle
reloadmapafterbattle
opentext
writetext SageLiTakeThisFlashText
promptbutton
verbosegiveitem HM_FLASH
setevent EVENT_GOT_HM05_FLASH
setevent EVENT_BEAT_SAGE_LI
writetext SageLiFlashExplanationText
waitbutton
closetext
end
.GotFlash:
writetext SageLiAfterBattleText
waitbutton
closetext
end
TrainerSageJin:
trainer SAGE, JIN, EVENT_BEAT_SAGE_JIN, SageJinSeenText, SageJinBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SageJinAfterBattleText
waitbutton
closetext
end
TrainerSageTroy:
trainer SAGE, TROY, EVENT_BEAT_SAGE_TROY, SageTroySeenText, SageTroyBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SageTroyAfterBattleText
waitbutton
closetext
end
TrainerSageNeal:
trainer SAGE, NEAL, EVENT_BEAT_SAGE_NEAL, SageNealSeenText, SageNealBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SageNealAfterBattleText
waitbutton
closetext
end
SproutTower3FPainting:
jumptext SproutTower3FPaintingText
SproutTower3FStatue:
jumptext SproutTower3FStatueText
SproutTower3FPotion:
itemball POTION
SproutTower3FEscapeRope:
itemball ESCAPE_ROPE
SproutTower3FPlayerApproachesRivalMovement:
step UP
step UP
step UP
step UP
step_end
SproutTower3FRivalApproachesElderMovement:
step UP
step_end
SproutTower3FRivalLeavesElderMovement:
step RIGHT
step DOWN
step_end
SproutTowerElderLecturesRivalText:
text "ELDER: You are in-"
line "deed skilled as a"
cont "trainer."
para "As promised, here"
line "is your HM."
para "But let me say"
line "this: You should"
para "treat your"
line "#MON better."
para "The way you battle"
line "is far too harsh."
para "#MON are not"
line "tools of war…"
done
SproutTowerRivalOnlyCareAboutStrongText:
text "…"
line "…Humph!"
para "He claims to be"
line "the ELDER but"
cont "he's weak."
para "It stands to"
line "reason."
para "I'd never lose to"
line "fools who babble"
para "about being nice"
line "to #MON."
para "I only care about"
line "strong #MON"
cont "that can win."
para "I really couldn't"
line "care less about"
cont "weak #MON."
done
SproutTowerRivalUsedEscapeRopeText:
text "<RIVAL> used an"
line "ESCAPE ROPE!"
done
SageLiSeenText:
text "So good of you to"
line "come here!"
para "SPROUT TOWER is a"
line "place of training."
para "People and #MON"
line "test their bonds"
para "to build a bright"
line "future together."
para "I am the final"
line "test."
para "Allow me to check"
line "the ties between"
para "your #MON and"
line "you!"
done
SageLiBeatenText:
text "Ah, excellent!"
done
SageLiTakeThisFlashText:
text "You and your #-"
line "MON should have"
para "no problem using"
line "this move."
para "Take this FLASH"
line "HM."
done
SageLiFlashExplanationText:
text "FLASH illuminates"
line "even the darkest"
cont "of all places."
para "But to use it out"
line "of battle, you"
para "need the BADGE"
line "from VIOLET's GYM."
done
SageLiAfterBattleText:
text "I hope you learn"
line "and grow from your"
cont "journey."
done
SageJinSeenText:
text "I train to find"
line "enlightenment in"
cont "#MON!"
done
SageJinBeatenText:
text "My training is"
line "incomplete…"
done
SageJinAfterBattleText:
text "As #MON grow"
line "stronger, so does"
cont "the trainer."
para "No, wait. As the"
line "trainer grows"
para "stronger, so do"
line "the #MON."
done
SageTroySeenText:
text "Let me see how"
line "much you trust"
cont "your #MON."
done
SageTroyBeatenText:
text "Yes, your trust is"
line "real!"
done
SageTroyAfterBattleText:
text "It is not far to"
line "the ELDER."
done
SageNealSeenText:
text "The ELDER's HM"
line "lights even pitch-"
cont "black darkness."
done
SageNealBeatenText:
text "It is my head that"
line "is bright!"
done
SageNealAfterBattleText:
text "Let there be light"
line "on your journey."
done
SproutTower3FPaintingText:
text "It's a powerful"
line "painting of a"
cont "BELLSPROUT."
done
SproutTower3FStatueText:
text "A #MON statue…"
para "It looks very"
line "distinguished."
done
SproutTower3F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 10, 14, SPROUT_TOWER_2F, 4
def_coord_events
coord_event 11, 9, SCENE_SPROUTTOWER3F_RIVAL_ENCOUNTER, SproutTower3FRivalScene
def_bg_events
bg_event 8, 1, BGEVENT_READ, SproutTower3FStatue
bg_event 11, 1, BGEVENT_READ, SproutTower3FStatue
bg_event 9, 0, BGEVENT_READ, SproutTower3FPainting
bg_event 10, 0, BGEVENT_READ, SproutTower3FPainting
bg_event 5, 15, BGEVENT_READ, SproutTower3FStatue
bg_event 14, 15, BGEVENT_READ, SproutTower3FStatue
def_object_events
object_event 8, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageJin, -1
object_event 8, 8, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerSageTroy, -1
object_event 10, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SageLiScript, -1
object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSageNeal, -1
object_event 6, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FPotion, EVENT_SPROUT_TOWER_3F_POTION
object_event 14, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower3FEscapeRope, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE
object_event 10, 4, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER