mirror of https://github.com/pret/pokecrystal.git
314 lines
7.0 KiB
NASM
314 lines
7.0 KiB
NASM
object_const_def
|
|
const FASTSHIP1F_SAILOR1
|
|
const FASTSHIP1F_SAILOR2
|
|
const FASTSHIP1F_SAILOR3
|
|
const FASTSHIP1F_GENTLEMAN
|
|
|
|
FastShip1F_MapScripts:
|
|
def_scene_scripts
|
|
scene_script FastShip1FNoop1Scene, SCENE_FASTSHIP1F_NOOP
|
|
scene_script FastShip1FEnterShipScene, SCENE_FASTSHIP1F_ENTER_SHIP
|
|
scene_script FastShip1FNoop2Scene, SCENE_FASTSHIP1F_MEET_GRANDPA
|
|
|
|
def_callbacks
|
|
|
|
FastShip1FNoop1Scene:
|
|
end
|
|
|
|
FastShip1FEnterShipScene:
|
|
sdefer FastShip1FEnterShipScript
|
|
end
|
|
|
|
FastShip1FNoop2Scene:
|
|
end
|
|
|
|
FastShip1FEnterShipScript:
|
|
applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideMovement
|
|
applymovement PLAYER, FastShip1F_PlayerEntersShipMovement
|
|
applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorBlocksDoorMovement
|
|
pause 30
|
|
playsound SFX_BOAT
|
|
earthquake 30
|
|
blackoutmod FAST_SHIP_CABINS_SW_SSW_NW
|
|
clearevent EVENT_FAST_SHIP_HAS_ARRIVED
|
|
checkevent EVENT_FAST_SHIP_FIRST_TIME
|
|
iftrue .SkipGrandpa
|
|
setscene SCENE_FASTSHIP1F_MEET_GRANDPA
|
|
end
|
|
|
|
.SkipGrandpa:
|
|
setscene SCENE_FASTSHIP1F_NOOP
|
|
end
|
|
|
|
FastShip1FSailor1Script:
|
|
faceplayer
|
|
opentext
|
|
checkevent EVENT_FAST_SHIP_HAS_ARRIVED
|
|
iftrue .Arrived
|
|
checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
|
|
iftrue .Olivine
|
|
writetext FastShip1FSailor1Text_ToVermilion
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
.Olivine:
|
|
writetext FastShip1FSailor1Text_ToOlivine
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
.Arrived:
|
|
checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
|
|
iftrue ._Olivine
|
|
writetext FastShip1FSailor1Text_InVermilion
|
|
waitbutton
|
|
closetext
|
|
scall .LetThePlayerOut
|
|
playsound SFX_EXIT_BUILDING
|
|
special FadeOutToWhite
|
|
waitsfx
|
|
setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
|
|
setmapscene VERMILION_PORT, SCENE_VERMILIONPORT_LEAVE_SHIP
|
|
warp VERMILION_PORT, 7, 17
|
|
end
|
|
|
|
._Olivine:
|
|
writetext FastShip1FSailor1Text_InOlivine
|
|
waitbutton
|
|
closetext
|
|
scall .LetThePlayerOut
|
|
playsound SFX_EXIT_BUILDING
|
|
special FadeOutToWhite
|
|
waitsfx
|
|
setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
|
|
setmapscene OLIVINE_PORT, SCENE_OLIVINEPORT_LEAVE_SHIP
|
|
warp OLIVINE_PORT, 7, 23
|
|
end
|
|
|
|
.LetThePlayerOut:
|
|
readvar VAR_FACING
|
|
ifequal RIGHT, .YouAreFacingRight
|
|
applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideMovement
|
|
applymovement PLAYER, FastShip1F_PlayerLeavesShipMovement
|
|
end
|
|
|
|
.YouAreFacingRight:
|
|
applymovement FASTSHIP1F_SAILOR1, FastShip1F_SailorStepAsideDownMovement
|
|
applymovement PLAYER, FastShip1F_PlayerLeavesShipRightMovement
|
|
end
|
|
|
|
FastShip1FSailor2Script:
|
|
faceplayer
|
|
opentext
|
|
checkevent EVENT_FAST_SHIP_FIRST_TIME
|
|
iftrue .Vermilion
|
|
writetext FastShip1FSailor2Text_FirstTime
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
.Vermilion:
|
|
writetext FastShip1FSailor2Text
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
FastShip1FSailor3Script:
|
|
jumptextfaceplayer FastShip1FSailor3Text
|
|
|
|
WorriedGrandpaSceneRight:
|
|
moveobject FASTSHIP1F_GENTLEMAN, 20, 6
|
|
|
|
WorriedGrandpaSceneLeft:
|
|
appear FASTSHIP1F_GENTLEMAN
|
|
applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsInMovement
|
|
playsound SFX_TACKLE
|
|
applymovement PLAYER, FastShip1F_PlayerHitByGrandpaMovement
|
|
applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaApproachesPlayerMovement
|
|
opentext
|
|
writetext FastShip1FGrandpaText
|
|
waitbutton
|
|
closetext
|
|
turnobject PLAYER, RIGHT
|
|
applymovement FASTSHIP1F_GENTLEMAN, FastShip1F_GrandpaRunsOutMovement
|
|
disappear FASTSHIP1F_GENTLEMAN
|
|
setscene SCENE_FASTSHIP1F_NOOP
|
|
end
|
|
|
|
FastShip1F_SailorStepAsideMovement:
|
|
slow_step LEFT
|
|
turn_head RIGHT
|
|
step_end
|
|
|
|
FastShip1F_SailorBlocksDoorMovement:
|
|
slow_step RIGHT
|
|
turn_head DOWN
|
|
step_end
|
|
|
|
FastShip1F_SailorStepAsideDownMovement:
|
|
slow_step DOWN
|
|
turn_head UP
|
|
step_end
|
|
|
|
FastShip1F_PlayerEntersShipMovement:
|
|
step DOWN
|
|
step DOWN
|
|
turn_head DOWN
|
|
step_end
|
|
|
|
FastShip1F_GrandpaRunsInMovement:
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
step_end
|
|
|
|
FastShip1F_GrandpaApproachesPlayerMovement:
|
|
step RIGHT
|
|
step_end
|
|
|
|
FastShip1F_GrandpaRunsOutMovement:
|
|
big_step DOWN
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
step_end
|
|
|
|
FastShip1F_PlayerHitByGrandpaMovement:
|
|
big_step RIGHT
|
|
turn_head LEFT
|
|
step_end
|
|
|
|
FastShip1F_StepUpMovement: ; unreferenced
|
|
step UP
|
|
step_end
|
|
|
|
FastShip1F_StepDownMovement: ; unreferenced
|
|
step DOWN
|
|
step_end
|
|
|
|
FastShip1F_PlayerLeavesShipMovement:
|
|
step UP
|
|
step UP
|
|
step_end
|
|
|
|
FastShip1F_PlayerLeavesShipRightMovement:
|
|
step RIGHT
|
|
step UP
|
|
step_end
|
|
|
|
FastShip1FSailor1Text_ToVermilion:
|
|
text "FAST SHIP S.S.AQUA"
|
|
line "is en route to"
|
|
cont "VERMILION CITY."
|
|
|
|
para "We will make an"
|
|
line "announcement when"
|
|
cont "we arrive."
|
|
done
|
|
|
|
FastShip1FSailor1Text_ToOlivine:
|
|
text "FAST SHIP S.S.AQUA"
|
|
line "is en route to"
|
|
cont "OLIVINE CITY."
|
|
|
|
para "We will make an"
|
|
line "announcement when"
|
|
cont "we arrive."
|
|
done
|
|
|
|
FastShip1FSailor2Text_FirstTime:
|
|
text "Here's your cabin."
|
|
|
|
para "If your #MON"
|
|
line "are hurt, take a"
|
|
cont "nap in the bed."
|
|
|
|
para "That will heal"
|
|
line "them."
|
|
done
|
|
|
|
FastShip1FSailor2Text:
|
|
text "Here's your cabin."
|
|
|
|
para "You can heal your"
|
|
line "#MON by taking"
|
|
cont "a nap in the bed."
|
|
|
|
para "The ship will"
|
|
line "arrive while"
|
|
cont "you're sleeping."
|
|
done
|
|
|
|
FastShip1FSailor3Text:
|
|
text "The passengers are"
|
|
line "all trainers."
|
|
|
|
para "They're all itch-"
|
|
line "ing to battle in"
|
|
cont "their cabins."
|
|
done
|
|
|
|
FastShip1FGrandpaText:
|
|
text "Whoa! Excuse me."
|
|
line "I was in a hurry!"
|
|
|
|
para "My granddaughter"
|
|
line "is missing!"
|
|
|
|
para "She's just a wee"
|
|
line "girl. If you see"
|
|
|
|
para "her, please let me"
|
|
line "know!"
|
|
done
|
|
|
|
FastShip1FSailor1Text_InOlivine:
|
|
text "FAST SHIP S.S.AQUA"
|
|
line "has arrived in"
|
|
cont "OLIVINE CITY."
|
|
done
|
|
|
|
FastShip1FSailor1Text_InVermilion:
|
|
text "FAST SHIP S.S.AQUA"
|
|
line "has arrived in"
|
|
cont "VERMILION CITY."
|
|
done
|
|
|
|
FastShip1F_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
def_warp_events
|
|
warp_event 25, 1, FAST_SHIP_1F, -1
|
|
warp_event 27, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 1
|
|
warp_event 23, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 2
|
|
warp_event 19, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 3
|
|
warp_event 15, 8, FAST_SHIP_CABINS_SW_SSW_NW, 1
|
|
warp_event 15, 15, FAST_SHIP_CABINS_SW_SSW_NW, 2
|
|
warp_event 19, 15, FAST_SHIP_CABINS_SW_SSW_NW, 4
|
|
warp_event 23, 15, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 1
|
|
warp_event 27, 15, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 3
|
|
warp_event 3, 13, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 5
|
|
warp_event 6, 12, FAST_SHIP_B1F, 1
|
|
warp_event 30, 14, FAST_SHIP_B1F, 2
|
|
|
|
def_coord_events
|
|
coord_event 24, 6, SCENE_FASTSHIP1F_MEET_GRANDPA, WorriedGrandpaSceneLeft
|
|
coord_event 25, 6, SCENE_FASTSHIP1F_MEET_GRANDPA, WorriedGrandpaSceneRight
|
|
|
|
def_bg_events
|
|
|
|
def_object_events
|
|
object_event 25, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor1Script, -1
|
|
object_event 14, 7, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor2Script, -1
|
|
object_event 22, 17, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor3Script, -1
|
|
object_event 19, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_FAST_SHIP_1F_GENTLEMAN
|