pokecrystal/maps/EcruteakPokecenter1F.asm

225 lines
5.1 KiB
NASM

object_const_def
const ECRUTEAKPOKECENTER1F_NURSE
const ECRUTEAKPOKECENTER1F_POKEFAN_M
const ECRUTEAKPOKECENTER1F_COOLTRAINER_F
const ECRUTEAKPOKECENTER1F_GYM_GUIDE
const ECRUTEAKPOKECENTER1F_BILL
EcruteakPokecenter1F_MapScripts:
def_scene_scripts
scene_script EcruteakPokecenter1FMeetBillScene, SCENE_ECRUTEAKPOKECENTER1F_MEET_BILL
scene_script EcruteakPokecenter1FNoopScene, SCENE_ECRUTEAKPOKECENTER1F_NOOP
def_callbacks
EcruteakPokecenter1FMeetBillScene:
sdefer EcruteakPokcenter1FBillActivatesTimeCapsuleScript
end
EcruteakPokecenter1FNoopScene:
end
EcruteakPokcenter1FBillActivatesTimeCapsuleScript:
pause 30
playsound SFX_EXIT_BUILDING
appear ECRUTEAKPOKECENTER1F_BILL
waitsfx
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement1
applymovement PLAYER, EcruteakPokecenter1FPlayerMovement1
turnobject ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
turnobject ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 30
turnobject ECRUTEAKPOKECENTER1F_NURSE, UP
pause 10
turnobject ECRUTEAKPOKECENTER1F_NURSE, DOWN
pause 20
turnobject ECRUTEAKPOKECENTER1F_BILL, DOWN
pause 10
opentext
writetext EcruteakPokecenter1F_BillText1
promptbutton
sjump .PointlessJump
.PointlessJump:
writetext EcruteakPokecenter1F_BillText2
waitbutton
closetext
turnobject PLAYER, DOWN
applymovement ECRUTEAKPOKECENTER1F_BILL, EcruteakPokecenter1FBillMovement2
playsound SFX_EXIT_BUILDING
disappear ECRUTEAKPOKECENTER1F_BILL
clearevent EVENT_MET_BILL
setflag ENGINE_TIME_CAPSULE
setscene SCENE_ECRUTEAKPOKECENTER1F_NOOP
waitsfx
end
EcruteakPokecenter1FNurseScript:
jumpstd PokecenterNurseScript
EcruteakPokecenter1FPokefanMScript:
special CheckMobileAdapterStatusSpecial
iftrue .mobile
jumptextfaceplayer EcruteakPokecenter1FPokefanMText
.mobile
jumptextfaceplayer EcruteakPokecenter1FPokefanMTextMobile
EcruteakPokecenter1FCooltrainerFScript:
jumptextfaceplayer EcruteakPokecenter1FCooltrainerFText
EcruteakPokecenter1FGymGuideScript:
jumptextfaceplayer EcruteakPokecenter1FGymGuideText
EcruteakPokecenter1FBillMovement1:
step UP
step UP
step UP
step UP
step RIGHT
step RIGHT
step RIGHT
turn_head UP
step_end
EcruteakPokecenter1FBillMovement2:
step RIGHT
step DOWN
step DOWN
step DOWN
step DOWN
step_end
EcruteakPokecenter1FPlayerMovement1:
step UP
step UP
step UP
step_end
EcruteakPokecenter1F_BillText1:
text "Hi, I'm BILL. And"
line "who are you?"
para "Hmm, <PLAYER>, huh?"
line "You've come at the"
cont "right time."
done
EcruteakPokecenter1F_BillText2:
text "I just finished"
line "adjustments on my"
cont "TIME CAPSULE."
para "You know that"
line "#MON can be"
cont "traded, right?"
para "My TIME CAPSULE"
line "was developed to"
para "enable trades with"
line "the past."
para "But you can't send"
line "anything that"
para "didn't exist in"
line "the past."
para "If you did, the PC"
line "in the past would"
cont "have a breakdown."
para "So you have to"
line "remove anything"
para "that wasn't around"
line "in the past."
para "Put simply, no"
line "sending new moves"
para "or new #MON in"
line "the TIME CAPSULE."
para "Don't you worry."
line "I'm done with the"
cont "adjustments."
para "Tomorrow, TIME"
line "CAPSULES will be"
para "running at all"
line "#MON CENTERS."
para "I have to hurry on"
line "back to GOLDENROD"
cont "and see my folks."
para "Buh-bye!"
done
EcruteakPokecenter1FPokefanMText:
text "The way the KIMONO"
line "GIRLS dance is"
para "marvelous. Just"
line "like the way they"
cont "use their #MON."
done
EcruteakPokecenter1FPokefanMTextMobile:
text "You must be hoping"
line "to battle more"
para "people, right?"
line "There's apparently"
para "some place where"
line "trainers gather."
para "Where, you ask?"
para "It's a little past"
line "OLIVINE CITY."
done
EcruteakPokecenter1FCooltrainerFText:
text "MORTY, the GYM"
line "LEADER, is soooo"
cont "cool."
para "His #MON are"
line "really tough too."
done
EcruteakPokecenter1FGymGuideText:
text "LAKE OF RAGE…"
para "The appearance of"
line "a GYARADOS swarm…"
para "I smell a conspir-"
line "acy. I know it!"
done
EcruteakPokecenter1F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 7, ECRUTEAK_CITY, 6
warp_event 4, 7, ECRUTEAK_CITY, 6
warp_event 0, 7, POKECENTER_2F, 1
def_coord_events
def_bg_events
def_object_events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FNurseScript, -1
object_event 7, 6, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FPokefanMScript, -1
object_event 1, 4, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FCooltrainerFScript, -1
object_event 7, 1, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, EcruteakPokecenter1FGymGuideScript, -1
object_event 0, 7, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL