mirror of https://github.com/pret/pokecrystal.git
96 lines
7.0 KiB
NASM
96 lines
7.0 KiB
NASM
SpriteAnimObjects:
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; entries correspond to SPRITE_ANIM_OBJ_* constants (see constants/sprite_anim_constants.asm)
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table_width 3, SpriteAnimObjects
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; frameset, sequence, tile
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; SPRITE_ANIM_OBJ_PARTY_MON
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db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_FUNC_PARTY_MON, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_GS_TITLE_TRAIL
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db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_FUNC_GS_TITLE_TRAIL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_NAMING_SCREEN_CURSOR
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_FUNC_NAMING_SCREEN_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
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; SPRITE_ANIM_OBJ_GAMEFREAK_LOGO
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db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_FUNC_GAMEFREAK_LOGO, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_STAR
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db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_DICT_GS_SPLASH
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; SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_SPARKLE
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db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_DICT_GS_SPLASH
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; SPRITE_ANIM_OBJ_SLOTS_GOLEM
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db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_FUNC_SLOTS_GOLEM, SPRITE_ANIM_DICT_SLOTS
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; SPRITE_ANIM_OBJ_SLOTS_CHANSEY
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db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_FUNC_SLOTS_CHANSEY, SPRITE_ANIM_DICT_SLOTS
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; SPRITE_ANIM_OBJ_SLOTS_EGG
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db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_FUNC_SLOTS_EGG, SPRITE_ANIM_DICT_SLOTS
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; SPRITE_ANIM_OBJ_COMPOSE_MAIL_CURSOR
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db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_FUNC_MAIL_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
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; SPRITE_ANIM_OBJ_RED_WALK
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db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_UNUSED_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_FUNC_UNUSED_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
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; SPRITE_ANIM_OBJ_MEMORY_GAME_CURSOR
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_FUNC_MEMORY_GAME_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
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; SPRITE_ANIM_OBJ_POKEGEAR_ARROW
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db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_FUNC_POKEGEAR_ARROW, SPRITE_ANIM_DICT_ARROW_CURSOR
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; SPRITE_ANIM_OBJ_TRADE_POKE_BALL
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db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_FUNC_TRADE_POKE_BALL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_TRADE_POOF
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db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_TRADE_TUBE_BULGE
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db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_FUNC_TRADE_TUBE_BULGE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_TRADEMON_ICON
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db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_FUNC_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_TRADEMON_BUBBLE
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db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_FUNC_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_EVOLUTION_BALL_OF_LIGHT
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db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_FUNC_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_RADIO_TUNING_KNOB
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db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_FUNC_RADIO_TUNING_KNOB, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_MAGNET_TRAIN_RED
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_LEAF
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_FUNC_CUT_LEAVES, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_CUT_TREE
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db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_FLY_LEAF
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db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_FUNC_FLY_LEAF, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_EGG_CRACK
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db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_GS_INTRO_HO_OH_LUGIA
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db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_FUNC_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_HEADBUTT
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db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_EGG_HATCH
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db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_FUNC_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_EZCHAT_CURSOR
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db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_FUNC_EZCHAT_CURSOR, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_BLUE_WALK
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db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_MAGNET_TRAIN_BLUE
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db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_BALL
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_PULSE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_FUNC_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_PULSE
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_FUNC_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_MOBILE_TRADE_PING
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db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_INTRO_SUICUNE
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_FUNC_INTRO_SUICUNE, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_INTRO_PICHU
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db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_FUNC_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_INTRO_WOOPER
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db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_FUNC_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_INTRO_UNOWN
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db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_FUNC_INTRO_UNOWN, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_INTRO_UNOWN_F
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db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_FUNC_INTRO_UNOWN_F, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_INTRO_SUICUNE_AWAY
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db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_FUNC_INTRO_SUICUNE_AWAY, SPRITE_ANIM_DICT_DEFAULT
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; SPRITE_ANIM_OBJ_CELEBI
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db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
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assert_table_length NUM_SPRITE_ANIM_OBJS
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