pokecrystal/maps/TinTower1F.asm

547 lines
10 KiB
NASM

TinTower1F_MapScriptHeader:
.MapTriggers:
db 2
; triggers
dw UnknownScript_0x18502a, $0000
dw UnknownScript_0x18502e, $0000
.MapCallbacks:
db 2
; callbacks
dbw 2, UnknownScript_0x18502f
dbw 1, UnknownScript_0x185084
UnknownScript_0x18502a:
priorityjump UnknownScript_0x18508f
end
UnknownScript_0x18502e:
end
UnknownScript_0x18502f:
checkevent EVENT_GOT_RAINBOW_WING
iftrue UnknownScript_0x185047
checkevent EVENT_BEAT_ELITE_FOUR
iffalse UnknownScript_0x185050
special SpecialBeastsCheck
iffalse UnknownScript_0x185050
clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
UnknownScript_0x185047:
checkevent EVENT_FOUGHT_HO_OH
iffalse UnknownScript_0x18504f
appear $5
UnknownScript_0x18504f:
return
UnknownScript_0x185050:
checkevent EVENT_FOUGHT_SUICUNE
iftrue UnknownScript_0x185077
appear $2
writebyte RAIKOU
special SpecialMonCheck
iftrue UnknownScript_0x185065
appear $3
jump UnknownScript_0x185067
UnknownScript_0x185065:
disappear $3
UnknownScript_0x185067:
writebyte ENTEI
special SpecialMonCheck
iftrue UnknownScript_0x185074
appear $4
jump UnknownScript_0x185076
UnknownScript_0x185074:
disappear $4
UnknownScript_0x185076:
return
UnknownScript_0x185077:
disappear $2
disappear $3
disappear $4
clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
return
UnknownScript_0x185084:
checkevent EVENT_GOT_RAINBOW_WING
iftrue UnknownScript_0x18508e
changeblock $a, $2, $9
UnknownScript_0x18508e:
return
UnknownScript_0x18508f:
applymovement PLAYER, MovementData_0x1851cb
pause 15
writebyte RAIKOU
special SpecialMonCheck
iftrue UnknownScript_0x1850b6
applymovement $3, MovementData_0x1851d0
spriteface PLAYER, LEFT
cry RAIKOU
pause 10
playsound SFX_WARP_FROM
applymovement $3, MovementData_0x1851d4
disappear $3
playsound SFX_EXIT_BUILDING
waitbutton
UnknownScript_0x1850b6:
writebyte ENTEI
special SpecialMonCheck
iftrue UnknownScript_0x1850d7
applymovement $4, MovementData_0x1851da
spriteface PLAYER, RIGHT
cry ENTEI
pause 10
playsound SFX_WARP_FROM
applymovement $4, MovementData_0x1851de
disappear $4
playsound SFX_EXIT_BUILDING
waitbutton
UnknownScript_0x1850d7:
spriteface PLAYER, UP
pause 10
applymovement PLAYER, MovementData_0x1851e8
applymovement $2, MovementData_0x1851e4
cry SUICUNE
pause 20
loadpokedata SUICUNE, 40
writecode VAR_BATTLETYPE, BATTLETYPE_SUICUNE
startbattle
reloadmapmusic
disappear $2
setevent EVENT_FOUGHT_SUICUNE
setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
domaptrigger ROUTE_42, $0
setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
domaptrigger ROUTE_36, $0
setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
domaptrigger CIANWOOD_CITY, $0
dotrigger $1
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
returnafterbattle
pause 20
spriteface PLAYER, DOWN
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
playsound SFX_ENTER_DOOR
moveperson $5, $a, $f
appear $5
applymovement $5, MovementData_0x1851ec
playsound SFX_ENTER_DOOR
moveperson $6, $9, $f
appear $6
applymovement $6, MovementData_0x1851f5
playsound SFX_ENTER_DOOR
moveperson $7, $9, $f
appear $7
applymovement $7, MovementData_0x1851fb
playsound SFX_ENTER_DOOR
moveperson $8, $9, $f
appear $8
applymovement $8, MovementData_0x1851fe
moveperson $6, $7, $d
moveperson $7, $9, $d
moveperson $8, $b, $d
spriteface PLAYER, RIGHT
loadfont
writetext UnknownText_0x185203
closetext
loadmovesprites
applymovement $5, MovementData_0x1851f1
playsound SFX_EXIT_BUILDING
disappear $5
waitbutton
special Functionc48f
pause 20
playmapmusic
end
SageScript_0x185173:
jumptextfaceplayer UnknownText_0x185386
SageScript_0x185176:
jumptextfaceplayer UnknownText_0x185433
SageScript_0x185179:
jumptextfaceplayer UnknownText_0x185544
SageScript_0x18517c:
checkevent EVENT_FOUGHT_HO_OH
iftrue UnknownScript_0x185185
jumptextfaceplayer UnknownText_0x1855ee
UnknownScript_0x185185:
jumptextfaceplayer UnknownText_0x185765
SageScript_0x185188:
faceplayer
loadfont
checkevent EVENT_FOUGHT_HO_OH
iftrue UnknownScript_0x1851b6
checkevent EVENT_GOT_RAINBOW_WING
iftrue UnknownScript_0x1851b0
writetext UnknownText_0x185629
keeptextopen
verbosegiveitem RAINBOW_WING, 1
loadmovesprites
refreshscreen $0
earthquake 72
waitbutton
playsound SFX_STRENGTH
changeblock $a, $2, $20
reloadmappart
setevent EVENT_GOT_RAINBOW_WING
loadmovesprites
loadfont
UnknownScript_0x1851b0:
writetext UnknownText_0x18564a
closetext
loadmovesprites
end
UnknownScript_0x1851b6:
writetext UnknownText_0x185803
closetext
loadmovesprites
end
SageScript_0x1851bc:
checkevent EVENT_FOUGHT_HO_OH
iftrue UnknownScript_0x1851c5
jumptextfaceplayer UnknownText_0x185654
UnknownScript_0x1851c5:
jumptextfaceplayer UnknownText_0x1858d0
SuperNerdScript_0x1851c8:
jumptextfaceplayer UnknownText_0x1856a3
MovementData_0x1851cb:
slow_step_up
slow_step_up
slow_step_up
slow_step_up
step_end
MovementData_0x1851d0:
db $39 ; movement
fast_jump_step_down
db $38 ; movement
step_end
MovementData_0x1851d4:
db $39 ; movement
fast_jump_step_down
fast_jump_step_right
fast_jump_step_down
db $38 ; movement
step_end
MovementData_0x1851da:
db $39 ; movement
fast_jump_step_down
db $38 ; movement
step_end
MovementData_0x1851de:
db $39 ; movement
fast_jump_step_down
fast_jump_step_left
fast_jump_step_down
db $38 ; movement
step_end
MovementData_0x1851e4:
db $39 ; movement
fast_jump_step_down
db $38 ; movement
step_end
MovementData_0x1851e8:
fix_facing
big_step_down
remove_fixed_facing
step_end
MovementData_0x1851ec:
step_up
step_up
step_up
turn_head_left
step_end
MovementData_0x1851f1:
step_down
step_down
step_down
step_end
MovementData_0x1851f5:
step_up
step_up
step_left
step_left
turn_head_up
step_end
MovementData_0x1851fb:
step_up
step_up
step_end
MovementData_0x1851fe:
step_up
step_right
step_right
step_up
step_end
UnknownText_0x185203:
text "EUSINE: Awesome!"
line "Too awesome, even!"
para "I've never seen a"
line "battle that great."
para "That was truly"
line "inspiring to see."
para "SUICUNE was tough,"
line "but you were even"
para "more incredible,"
line "<PLAYER>."
para "I heard SUICUNE's"
line "mystic power"
para "summons a rainbow-"
line "colored #MON."
para "Maybe, just maybe,"
line "what went on today"
para "will cause that"
line "#MON to appear."
para "I'm going to study"
line "the legends more."
para "Thanks for showing"
line "me that fantastic"
cont "battle."
para "Later, <PLAYER>!"
done
UnknownText_0x185386:
text "According to"
line "legend…"
para "When the souls of"
line "#MON and humans"
para "commune, from the"
line "heavens descends a"
para "#MON of rainbow"
line "colors…"
para "Could it mean the"
line "legendary #MON"
para "are testing us"
line "humans?"
done
UnknownText_0x185433:
text "When the BRASS"
line "TOWER burned down,"
para "three nameless"
line "#MON were said"
para "to have perished."
line "It was tragic."
para "However…"
para "A rainbow-colored"
line "#MON…"
para "In other words…"
para "HO-OH descended"
line "from the sky and"
para "gave new life to"
line "the three #MON."
para "They are…"
para "SUICUNE, ENTEI and"
line "RAIKOU."
para "That is what they"
line "say."
done
UnknownText_0x185544:
text "The two TOWERS are"
line "said to have been"
para "built to foster"
line "friendship and"
para "hope between #-"
line "MON and people."
para "That was 700 years"
line "ago, but the ideal"
para "still remains"
line "important today."
done
UnknownText_0x1855ee:
text "HO-OH appears to"
line "have descended"
para "upon this, the TIN"
line "TOWER!"
done
UnknownText_0x185629:
text "This will protect"
line "you. Take it."
done
UnknownText_0x18564a:
text "Now, go."
done
UnknownText_0x185654:
text "I believe you are"
line "being tested."
para "Free your mind"
line "from uncertainty,"
cont "and advance."
done
UnknownText_0x1856a3:
text "I knew it."
para "I knew you'd get"
line "to see the #MON"
para "of rainbow colors,"
line "<PLAYER>."
para "It happened just"
line "as I envisioned."
para "My research isn't"
line "bad, I might say."
para "I'm going to keep"
line "studying #MON"
para "to become a famous"
line "#MANIAC!"
done
UnknownText_0x185765:
text "The legendary"
line "#MON are said"
para "to embody three"
line "powers…"
para "The lightning that"
line "struck the TOWER."
para "The fire that"
line "burned the TOWER."
para "And the rain that"
line "put out the fire…"
done
UnknownText_0x185803:
text "When the legendary"
line "#MON appeared…"
para "They struck terror"
line "in those who saw"
cont "their rise."
para "And…"
para "Some even took to"
line "futile attacks."
para "The legendary"
line "#MON, knowing"
para "their own power,"
line "fled, ignoring the"
cont "frightened people."
done
UnknownText_0x1858d0:
text "Of the legendary"
line "#MON, SUICUNE"
para "is said to be the"
line "closest to HO-OH."
para "I hear there may"
line "also be a link to"
para "#MON known as"
line "UNOWN."
para "The #MON UNOWN"
line "must be sharing a"
para "cooperative bond"
line "with SUICUNE."
done
TinTower1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $f, $9, 12, ECRUTEAK_CITY
warp_def $f, $a, 12, ECRUTEAK_CITY
warp_def $2, $a, 2, TIN_TOWER_2F
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 10
person_event SPRITE_SUICUNE, 9, 9, $1, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, ObjectEvent, EVENT_TIN_TOWER_1F_SUICUNE
person_event SPRITE_RAIKOU, 9, 7, $1, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, ObjectEvent, EVENT_TIN_TOWER_1F_RAIKOU
person_event SPRITE_ENTEI, 9, 12, $1, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, ObjectEvent, EVENT_TIN_TOWER_1F_ENTEI
person_event SPRITE_SUPER_NERD, 3, 8, $3, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, SuperNerdScript_0x1851c8, EVENT_TIN_TOWER_1F_EUSINE
person_event SPRITE_SAGE, 9, 5, $3, 0, 0, -1, -1, 0, 0, 0, SageScript_0x185173, EVENT_TIN_TOWER_1F_WISE_TRIO_1
person_event SPRITE_SAGE, 11, 11, $3, 0, 0, -1, -1, 0, 0, 0, SageScript_0x185176, EVENT_TIN_TOWER_1F_WISE_TRIO_1
person_event SPRITE_SAGE, 6, 14, $3, 0, 0, -1, -1, 0, 0, 0, SageScript_0x185179, EVENT_TIN_TOWER_1F_WISE_TRIO_1
person_event SPRITE_SAGE, 2, 4, $4, 1, 0, -1, -1, 0, 0, 0, SageScript_0x18517c, EVENT_TIN_TOWER_1F_WISE_TRIO_2
person_event SPRITE_SAGE, 1, 9, $6, 0, 0, -1, -1, 0, 0, 0, SageScript_0x185188, EVENT_TIN_TOWER_1F_WISE_TRIO_2
person_event SPRITE_SAGE, 2, 14, $5, 0, 1, -1, -1, 0, 0, 0, SageScript_0x1851bc, EVENT_TIN_TOWER_1F_WISE_TRIO_2