pokecrystal/maps/Route38.asm

492 lines
9.6 KiB
NASM

Route38_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
TrainerBird_keeperToby:
trainer EVENT_BEAT_BIRD_KEEPER_TOBY, BIRD_KEEPER, TOBY, Bird_keeperTobySeenText, Bird_keeperTobyBeatenText, $0000, Bird_keeperTobyScript
Bird_keeperTobyScript:
talkaftercancel
loadfont
writetext UnknownText_0x1a1f86
closetext
loadmovesprites
end
TrainerSailorHarry:
trainer EVENT_BEAT_SAILOR_HARRY, SAILOR, HARRY, SailorHarrySeenText, SailorHarryBeatenText, $0000, SailorHarryScript
SailorHarryScript:
talkaftercancel
loadfont
writetext UnknownText_0x1a220c
closetext
loadmovesprites
end
TrainerLassDana1:
trainer EVENT_BEAT_LASS_DANA, LASS, DANA1, LassDana1SeenText, LassDana1BeatenText, $0000, LassDana1Script
LassDana1Script:
writecode VAR_CALLERID, PHONE_LASS_DANA
talkaftercancel
loadfont
checkflag ENGINE_DANA
iftrue UnknownScript_0x1a1d82
checkflag ENGINE_DANA_HAS_THUNDERSTONE
iftrue UnknownScript_0x1a1df6
checkcellnum PHONE_LASS_DANA
iftrue UnknownScript_0x1a1e17
checkevent EVENT_DANA_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1a1d6b
writetext UnknownText_0x1a20ec
keeptextopen
setevent EVENT_DANA_ASKED_FOR_PHONE_NUMBER
scall UnknownScript_0x1a1e0b
jump UnknownScript_0x1a1d6e
UnknownScript_0x1a1d6b:
scall UnknownScript_0x1a1e0f
UnknownScript_0x1a1d6e:
askforphonenumber PHONE_LASS_DANA
if_equal $1, UnknownScript_0x1a1e1f
if_equal $2, UnknownScript_0x1a1e1b
trainertotext LASS, DANA1, $0
scall UnknownScript_0x1a1e13
jump UnknownScript_0x1a1e17
UnknownScript_0x1a1d82:
scall UnknownScript_0x1a1e23
winlosstext LassDana1BeatenText, $0000
copybytetovar wDanaFightCount
if_equal 4, .Fight4
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight4
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight4
.Fight3
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight3
.Fight2
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .LoadFight2
.Fight1
checkflag ENGINE_FLYPOINT_CIANWOOD
iftrue .LoadFight1
.LoadFight0
loadtrainer LASS, DANA1
startbattle
returnafterbattle
loadvar wDanaFightCount, 1
clearflag ENGINE_DANA
end
.LoadFight1
loadtrainer LASS, DANA2
startbattle
returnafterbattle
loadvar wDanaFightCount, 2
clearflag ENGINE_DANA
end
.LoadFight2
loadtrainer LASS, DANA3
startbattle
returnafterbattle
loadvar wDanaFightCount, 3
clearflag ENGINE_DANA
end
.LoadFight3
loadtrainer LASS, DANA4
startbattle
returnafterbattle
loadvar wDanaFightCount, 4
clearflag ENGINE_DANA
end
.LoadFight4
loadtrainer LASS, DANA5
startbattle
returnafterbattle
clearflag ENGINE_DANA
end
UnknownScript_0x1a1df6:
scall UnknownScript_0x1a1e27
verbosegiveitem THUNDERSTONE, 1
iffalse UnknownScript_0x1a1e08
clearflag ENGINE_DANA_HAS_THUNDERSTONE
setevent EVENT_DANA_GAVE_THUNDERSTONE
jump UnknownScript_0x1a1e17
UnknownScript_0x1a1e08:
jump UnknownScript_0x1a1e2b
UnknownScript_0x1a1e0b:
jumpstd asknumber1f
end
UnknownScript_0x1a1e0f:
jumpstd asknumber2f
end
UnknownScript_0x1a1e13:
jumpstd registerednumberf
end
UnknownScript_0x1a1e17:
jumpstd numberacceptedf
end
UnknownScript_0x1a1e1b:
jumpstd numberdeclinedf
end
UnknownScript_0x1a1e1f:
jumpstd phonefullf
end
UnknownScript_0x1a1e23:
jumpstd rematchf
end
UnknownScript_0x1a1e27:
jumpstd giftf
end
UnknownScript_0x1a1e2b:
jumpstd packfullf
end
TrainerSchoolboyChad1:
trainer EVENT_BEAT_SCHOOLBOY_CHAD, SCHOOLBOY, CHAD1, SchoolboyChad1SeenText, SchoolboyChad1BeatenText, $0000, SchoolboyChad1Script
SchoolboyChad1Script:
writecode VAR_CALLERID, PHONE_SCHOOLBOY_CHAD
talkaftercancel
loadfont
checkflag ENGINE_CHAD
iftrue UnknownScript_0x1a1e75
checkcellnum PHONE_SCHOOLBOY_CHAD
iftrue UnknownScript_0x1a1ef5
checkevent EVENT_CHAD_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1a1e5e
writetext UnknownText_0x1a200e
keeptextopen
setevent EVENT_CHAD_ASKED_FOR_PHONE_NUMBER
scall UnknownScript_0x1a1ee9
jump UnknownScript_0x1a1e61
UnknownScript_0x1a1e5e:
scall UnknownScript_0x1a1eed
UnknownScript_0x1a1e61:
askforphonenumber PHONE_SCHOOLBOY_CHAD
if_equal $1, UnknownScript_0x1a1efd
if_equal $2, UnknownScript_0x1a1ef9
trainertotext SCHOOLBOY, CHAD1, $0
scall UnknownScript_0x1a1ef1
jump UnknownScript_0x1a1ef5
UnknownScript_0x1a1e75:
scall UnknownScript_0x1a1f01
winlosstext SchoolboyChad1BeatenText, $0000
copybytetovar wChadFightCount
if_equal 4, .Fight4
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight4
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight4
.Fight3
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight3
.Fight2
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .LoadFight2
.Fight1
checkflag ENGINE_FLYPOINT_MAHOGANY
iftrue .LoadFight1
.LoadFight0
loadtrainer SCHOOLBOY, CHAD1
startbattle
returnafterbattle
loadvar wChadFightCount, 1
clearflag ENGINE_CHAD
end
.LoadFight1
loadtrainer SCHOOLBOY, CHAD2
startbattle
returnafterbattle
loadvar wChadFightCount, 2
clearflag ENGINE_CHAD
end
.LoadFight2
loadtrainer SCHOOLBOY, CHAD3
startbattle
returnafterbattle
loadvar wChadFightCount, 3
clearflag ENGINE_CHAD
end
.LoadFight3
loadtrainer SCHOOLBOY, CHAD4
startbattle
returnafterbattle
loadvar wChadFightCount, 4
clearflag ENGINE_CHAD
end
.LoadFight4
loadtrainer SCHOOLBOY, CHAD5
startbattle
returnafterbattle
clearflag ENGINE_CHAD
end
UnknownScript_0x1a1ee9:
jumpstd asknumber1m
end
UnknownScript_0x1a1eed:
jumpstd asknumber2m
end
UnknownScript_0x1a1ef1:
jumpstd registerednumberm
end
UnknownScript_0x1a1ef5:
jumpstd numberacceptedm
end
UnknownScript_0x1a1ef9:
jumpstd numberdeclinedm
end
UnknownScript_0x1a1efd:
jumpstd phonefullm
end
UnknownScript_0x1a1f01:
jumpstd rematchm
end
TrainerBeautyValerie:
trainer EVENT_BEAT_BEAUTY_VALERIE, BEAUTY, VALERIE, BeautyValerieSeenText, BeautyValerieBeatenText, $0000, BeautyValerieScript
BeautyValerieScript:
talkaftercancel
loadfont
writetext UnknownText_0x1a2185
closetext
loadmovesprites
end
TrainerBeautyOlivia:
trainer EVENT_BEAT_BEAUTY_OLIVIA, BEAUTY, OLIVIA, BeautyOliviaSeenText, BeautyOliviaBeatenText, $0000, BeautyOliviaScript
BeautyOliviaScript:
talkaftercancel
loadfont
writetext UnknownText_0x1a229a
closetext
loadmovesprites
end
MapRoute38Signpost0Script:
jumptext UnknownText_0x1a22fd
MapRoute38Signpost1Script:
jumptext UnknownText_0x1a2324
FruitTreeScript_0x1a1f33:
fruittree $3
Bird_keeperTobySeenText:
text "Fly high into the"
line "sky, my beloved"
cont "bird #MON!"
done
Bird_keeperTobyBeatenText:
text "I feel like just"
line "flying away now."
done
UnknownText_0x1a1f86:
text "I plan to train in"
line "CIANWOOD CITY to"
para "teach my #MON"
line "how to FLY."
done
SchoolboyChad1SeenText:
text "Let me try some-"
line "thing I learned"
cont "today."
done
SchoolboyChad1BeatenText:
text "I didn't study"
line "enough, I guess."
done
UnknownText_0x1a200e:
text "I have to take so"
line "many tests, I"
para "don't have much"
line "time for #MON."
para "So when I do get"
line "to play, I really"
cont "concentrate."
done
LassDana1SeenText:
text "You seem to be"
line "good at #MON."
para "If you are, how"
line "about giving me"
cont "some advice?"
done
LassDana1BeatenText:
text "I see. So you can"
line "battle that way."
done
UnknownText_0x1a20ec:
text "I know something"
line "good!"
para "MOOMOO FARM's milk"
line "is famous for its"
cont "flavor."
done
BeautyValerieSeenText:
text "Hi! Aren't you a"
line "cute trainer!"
para "May I see your"
line "#MON?"
done
BeautyValerieBeatenText:
text "I'm glad I got to"
line "see your #MON!"
done
UnknownText_0x1a2185:
text "When I see #-"
line "MON, it seems to"
cont "soothe my nerves."
done
SailorHarrySeenText:
text "I've been over-"
line "seas, so I know"
para "about all sorts of"
line "#MON!"
done
SailorHarryBeatenText:
text "Your skill is"
line "world class!"
done
UnknownText_0x1a220c:
text "All kinds of peo-"
line "ple around the"
para "world live happily"
line "with #MON."
done
BeautyOliviaSeenText:
text "Don't you think my"
line "#MON and I are"
cont "beautiful?"
done
BeautyOliviaBeatenText:
text "We drink MOOMOO"
line "MILK every day."
done
UnknownText_0x1a229a:
text "MOOMOO MILK is"
line "good for beauty"
para "and health, but"
line "inconveniently,"
para "they only sell a"
line "bottle at a time."
done
UnknownText_0x1a22fd:
text "ROUTE 38"
para "OLIVINE CITY -"
line "ECRUTEAK CITY"
done
UnknownText_0x1a2324:
text "TRAINER TIPS"
para "If a #MON is"
line "trying to evolve,"
cont "you can stop it."
para "Press the B But-"
line "ton during evolu-"
cont "tion."
para "That startles the"
line "#MON and stops"
cont "its evolution."
done
Route38_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $8, $23, 1, ROUTE_38_ECRUTEAK_GATE
warp_def $9, $23, 2, ROUTE_38_ECRUTEAK_GATE
.XYTriggers:
db 0
.Signposts:
db 2
signpost 7, 33, SIGNPOST_READ, MapRoute38Signpost0Script
signpost 13, 5, SIGNPOST_READ, MapRoute38Signpost1Script
.PersonEvents:
db 7
person_event SPRITE_STANDING_YOUNGSTER, 1, 4, $9, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 1, TrainerSchoolboyChad1, -1
person_event SPRITE_LASS, 3, 15, $a, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 2, TrainerLassDana1, -1
person_event SPRITE_STANDING_YOUNGSTER, 15, 12, $a, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 1, TrainerBird_keeperToby, -1
person_event SPRITE_BUENA, 9, 19, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 1, TrainerBeautyValerie, -1
person_event SPRITE_SAILOR, 5, 24, $1e, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 2, TrainerSailorHarry, -1
person_event SPRITE_FRUIT_TREE, 10, 12, $1, 0, 0, -1, -1, 0, 0, 0, FruitTreeScript_0x1a1f33, -1
person_event SPRITE_BUENA, 8, 5, $a, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 1, TrainerBeautyOlivia, -1