pokecrystal/maps/CianwoodPharmacy.asm

94 lines
1.6 KiB
NASM

CianwoodPharmacy_MapScriptHeader:
.MapTriggers:
db 1
; triggers
dw CianwoodPharmacyTrigger, $0000
.MapCallbacks:
db 0
CianwoodPharmacyTrigger:
end
CianwoodPharmacist:
faceplayer
loadfont
checkevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
iftrue .Mart
checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
iffalse .Mart
writetext PharmacistGiveSecretpotionText
keeptextopen
giveitem SECRETPOTION, 1
writetext ReceivedSecretpotionText
playsound SFX_KEY_ITEM
waitbutton
itemnotify
setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
writetext PharmacistDescribeSecretpotionText
closetext
loadmovesprites
end
.Mart
pokemart $3, $0004
loadmovesprites
end
CianwoodPharmacyBookshelf:
jumpstd difficultbookshelf
PharmacistGiveSecretpotionText:
text "Your #MON ap-"
line "pear to be fine."
para "Is something wor- "
line "rying you?"
para "…"
para "The LIGHTHOUSE"
line "#MON is in"
cont "trouble?"
para "I got it!"
para "This ought to do"
line "the trick."
done
ReceivedSecretpotionText:
text "<PLAYER> received"
line "SECRETPOTION."
done
PharmacistDescribeSecretpotionText:
text "My SECRETPOTION is"
line "a tad too strong."
para "I only offer it in"
line "an emergency."
done
CianwoodPharmacy_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 4, CIANWOOD_CITY
warp_def $7, $3, 4, CIANWOOD_CITY
.XYTriggers:
db 0
.Signposts:
db 2
signpost 1, 0, SIGNPOST_READ, CianwoodPharmacyBookshelf
signpost 1, 1, SIGNPOST_READ, CianwoodPharmacyBookshelf
.PersonEvents:
db 1
person_event SPRITE_PHARMACIST, 3, 2, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, CianwoodPharmacist, -1