pokecrystal/engine/link/mystery_gift_2.asm

151 lines
2.2 KiB
NASM

PrepMysteryGiftDataToSend:
ld de, wMysteryGiftStaging
ld a, $1
ld [de], a
inc de ; wc801
ld a, BANK(sGameData)
call GetSRAMBank
ld hl, sPlayerData + wPlayerID - wPlayerData
ld a, [hli]
ld [de], a
ld b, a
inc de ; wc802
ld a, [hl]
ld [de], a
ld c, a
inc de ; wc803
push bc
ld hl, sPlayerData + wPlayerName - wPlayerData
ld bc, NAME_LENGTH
call CopyBytes
push de ; wc80e
ld hl, sPokemonData + wPokedexCaught - wPokemonData
ld b, wEndPokedexCaught - wPokedexCaught
call CountSetBits
pop de
pop bc
ld a, [wNumSetBits]
ld [de], a
inc de ; wc80f
call CloseSRAM
call Random
and 1
ld [de], a
inc de ; wc810
call .RandomSample
ld [de], a
inc de ; wc811
ld a, c
ld c, b
ld b, a
call .RandomSample
ld [de], a
inc de ; wc812
ld a, BANK(sBackupMysteryGiftItem)
call GetSRAMBank
ld a, [sBackupMysteryGiftItem]
ld [de], a
inc de
ld a, [sBackupMysteryGiftItem + 1]
ld [de], a
ld a, $14
ld [wca00], a
call CloseSRAM
ld hl, wMysteryGiftStaging
ld de, wMysteryGiftPlayerData
ld bc, wMysteryGiftPlayerDataEnd - wMysteryGiftPlayerData
jp CopyBytes
.RandomSample:
push de
call Random
cp 10 percent
jr c, .tenpercent
call Random
and %111
ld d, a
rl d
ld e, $80
.loop
rlc e
dec a
jr nz, .loop
ld a, e
and c
jr z, .skip
ld a, $1
.skip
add d
jr .done
.tenpercent
call Random
cp 20 percent - 1
jr c, .twopercent
call Random
and %011
ld d, a
rl d
ld e, $80
.loop2
rlc e
dec a
jr nz, .loop2
ld a, e
and b
jr z, .skip2
ld a, $1
.skip2
add d
add $10
jr .done
.twopercent
call Random
cp 20 percent - 1
jr c, .pointfourpercent
ld a, b
swap a
and $7
add $18
jr .done
.pointfourpercent
ld a, b
and $80
ld a, $20
jr z, .done
ld a, $21
.done
pop de
ret
MysteryGiftGetItemHeldEffect:
ld a, c
cp MysteryGiftItems.End - MysteryGiftItems
jr nc, MysteryGiftFallbackItem
ld hl, MysteryGiftItems
ld b, 0
add hl, bc
ld c, [hl]
ret
MysteryGiftGetDecoration:
ld a, c
cp MysteryGiftDecos.End - MysteryGiftDecos
jr nc, MysteryGiftFallbackItem
ld hl, MysteryGiftDecos
ld b, 0
add hl, bc
ld c, [hl]
ret
MysteryGiftFallbackItem:
ld c, DECO_POLKADOT_BED ; GREAT_BALL
ret
INCLUDE "data/items/mystery_gift_items.asm"
INCLUDE "data/decorations/mystery_gift_decos.asm"