Disassembly of Pokémon Crystal
Go to file
padz 0784a952af accidentally repeated some labels 2012-04-19 00:54:46 -04:00
extras move Script.parse_old into its own file 2012-04-18 16:54:11 -05:00
.gitignore .hgignore -> .gitignore 2012-04-17 20:05:16 -05:00
Makefile Add code for the Extremespeed Dratini. 2012-03-20 22:23:40 -06:00
README initial commit 2012-03-04 21:31:27 -06:00
constants.asm committing unfinished code (forgive me) 2012-03-26 01:47:58 -05:00
main.asm expanding wram labels / modifying name convention 2012-04-19 00:18:36 -04:00
pokecrystal.asm Add code for the Extremespeed Dratini. 2012-03-20 22:23:40 -06:00
textpre.py Reformat the character table, as suggested by Sanky. 2012-03-05 00:16:56 -07:00
wram.asm accidentally repeated some labels 2012-04-19 00:54:46 -04:00

README

This is a disassembly of Pokémon Crystal.

It uses the following ROM as a base:
    Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
    md5: 9f2922b235a5eeb78d65594e82ef5dde

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
    https://github.com/bentley/rgbds/
    git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokecrystal.gbc".

See also the disassembly of Pokémon Red:
    http://bitbucket.org/iimarckus/pokered

nucleus.kafuka.org #skeetendo