pokecrystal/engine/battle/move_effects/spite.asm

87 lines
1.2 KiB
NASM

BattleCommand_Spite:
; spite
ld a, [wAttackMissed]
and a
jp nz, .failed
ld bc, PARTYMON_STRUCT_LENGTH ; ????
ld hl, wEnemyMonMoves
ldh a, [hBattleTurn]
and a
jr z, .got_moves
ld hl, wBattleMonMoves
.got_moves
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
and a
jr z, .failed
cp STRUGGLE
jr z, .failed
ld b, a
ld c, -1
.loop
inc c
ld a, [hli]
cp b
jr nz, .loop
ld [wNamedObjectIndexBuffer], a
dec hl
ld b, 0
push bc
ld c, wBattleMonPP - wBattleMonMoves
add hl, bc
pop bc
ld a, [hl]
and PP_MASK
jr z, .failed
push bc
call GetMoveName
; lose 2-5 PP
call BattleRandom
and %11
inc a
inc a
ld b, a
ld a, [hl]
and PP_MASK
cp b
jr nc, .deplete_pp
ld b, a
.deplete_pp
ld a, [hl]
sub b
ld [hl], a
push af
ld a, MON_PP
call OpponentPartyAttr
ld d, b
pop af
pop bc
add hl, bc
ld e, a
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVar
bit SUBSTATUS_TRANSFORMED, a
jr nz, .transformed
ldh a, [hBattleTurn]
and a
jr nz, .not_wildmon
ld a, [wBattleMode]
dec a
jr nz, .not_wildmon
ld hl, wWildMonPP
add hl, bc
.not_wildmon
ld [hl], e
.transformed
push de
call AnimateCurrentMove
pop de
ld a, d
ld [wDeciramBuffer], a
ld hl, SpiteEffectText
jp StdBattleTextBox
.failed
jp PrintDidntAffect2