pokecrystal/battle/moves
yenatch 23f9b5d21e Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
..
move_descriptions.asm Text macros in move and item descriptions. 2014-03-06 00:58:15 -05:00
move_effects.asm move effect command 'wait' is now 'movedelay' 2013-10-01 01:02:33 -04:00
move_effects_pointers.asm Move-specific effect pointers 2013-04-01 00:53:18 -04:00
moves.asm Use constants for move struct positioning. 2014-06-10 23:24:25 -07:00