mirror of https://github.com/pret/pokecrystal.git
160 lines
4.3 KiB
NASM
160 lines
4.3 KiB
NASM
const_value set 2
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const BATTLETOWERBATTLEROOM_YOUNGSTER
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const BATTLETOWERBATTLEROOM_RECEPTIONIST
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BattleTowerBattleRoom_MapScripts:
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.SceneScripts:
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db 2
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scene_script .EnterBattleRoom
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scene_script .DummyScene
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.MapCallbacks:
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db 0
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.EnterBattleRoom: ; 0x9f419
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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priorityjump Script_BattleRoom
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setscene 1
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.DummyScene:
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end
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Script_BattleRoom: ; 0x9f421
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerWalksIn
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; beat all 7 opponents in a row
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Script_BattleRoomLoop: ; 0x9f425
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writebyte BATTLETOWERBATTLEROOM_YOUNGSTER
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special LoadOpponentTrainerAndPokemonWithOTSprite
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appear BATTLETOWERBATTLEROOM_YOUNGSTER
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warpsound
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waitsfx
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applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksIn
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opentext
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battletowertext BATTLETOWERTEXT_INTRO
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buttonsound
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closetext
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special BattleTowerBattle ; calls predef startbattle
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special FadeOutPalettes
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reloadmap
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if_not_equal $0, Script_FailedBattleTowerChallenge
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copybytetovar wNrOfBeatenBattleTowerTrainers ; wcf64
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if_equal BATTLETOWER_STREAK_LENGTH, Script_BeatenAllTrainers
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applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut
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warpsound
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
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opentext
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writetext Text_YourPkmnWillBeHealedToFullHealth
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waitbutton
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closetext
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playmusic MUSIC_HEAL
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special FadeOutPalettes
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special LoadMapPalettes
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pause 60
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special FadeInPalettes
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special RestartMapMusic
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opentext
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writetext Text_NextUpOpponentNo
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yesorno
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iffalse Script_DontBattleNextOpponent
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Script_ContinueAndBattleNextOpponent: ; 0x9f477
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closetext
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
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applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
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jump Script_BattleRoomLoop
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Script_DontBattleNextOpponent: ; 0x9f483
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writetext Text_SaveAndEndTheSession
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yesorno
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iffalse Script_DontSaveAndEndTheSession
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writebyte BATTLETOWERACTION_SAVELEVELGROUP ; save level group
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special BattleTowerAction
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writebyte BATTLETOWERACTION_SAVEOPTIONS ; choose reward
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special BattleTowerAction
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writebyte BATTLETOWERACTION_SAVE_AND_QUIT ; quicksave
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special BattleTowerAction
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playsound SFX_SAVE
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waitsfx
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special FadeOutPalettes
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special Reset
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Script_DontSaveAndEndTheSession: ; 0x9f4a3
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writetext Text_CancelYourBattleRoomChallenge
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yesorno
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iffalse Script_ContinueAndBattleNextOpponent
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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writebyte BATTLETOWERACTION_06
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special BattleTowerAction
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closetext
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special FadeOutPalettes
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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opentext
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jump Script_BattleTowerHopeToServeYouAgain
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Script_FailedBattleTowerChallenge:
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pause 60
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special BattleTowerFade
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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opentext
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writetext Text_ThanksForVisiting
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waitbutton
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closetext
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end
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Script_BeatenAllTrainers: ; 0x9f4d9
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pause 60
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special BattleTowerFade
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warpfacing UP, BATTLE_TOWER_1F, 7, 7
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Script_BeatenAllTrainers2:
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opentext
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writetext Text_CongratulationsYouveBeatenAllTheTrainers
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jump Script_GivePlayerHisPrize
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UnreferencedScript_0x9f4eb:
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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opentext
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writetext Text_TooMuchTimeElapsedNoRegister
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waitbutton
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closetext
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end
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UnreferencedScript_0x9f4f7:
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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writebyte BATTLETOWERACTION_06
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special BattleTowerAction
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opentext
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writetext Text_ThanksForVisiting
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writetext Text_WeHopeToServeYouAgain
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waitbutton
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closetext
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end
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Text_ReturnedAfterSave_Mobile:
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text "You'll be returned"
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line "after you SAVE."
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done
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BattleTowerBattleRoom_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 3, 7, 4, BATTLE_TOWER_HALLWAY
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warp_def 4, 7, 4, BATTLE_TOWER_HALLWAY
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 2
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object_event 4, 0, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
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object_event 1, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
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