mirror of https://github.com/pret/pokecrystal.git
381 lines
4.9 KiB
NASM
Executable File
381 lines
4.9 KiB
NASM
Executable File
Special_CelebiShrineEvent: ; 4989a
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call DelayFrame
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ld a, [VramState]
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push af
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xor a
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ld [VramState], a
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call LoadCelebiGFX
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depixel 0, 10, 7, 0
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ld a, SPRITE_ANIM_INDEX_2C
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call _InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], $84
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_1F
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ld hl, SPRITEANIMSTRUCT_0F
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add hl, bc
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ld a, $80
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ld [hl], a
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ld a, 160 ; frame count
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ld [wcf64], a
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ld d, $0
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.loop
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ld a, [wJumptableIndex]
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bit 7, a
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jr nz, .done
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push bc
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call GetCelebiSpriteTile
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inc d
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push de
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ld a, $90
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ld [wCurrSpriteOAMAddr], a
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callba DoNextFrameForAllSprites
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call CelebiEvent_CountDown
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ld c, 2
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call DelayFrames
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pop de
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pop bc
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jr .loop
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.done
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pop af
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ld [VramState], a
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call .RefreshPlayerSprite_ClearAllOthers
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call CelebiEvent_SetBattleType
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ret
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; 498f9
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.RefreshPlayerSprite_ClearAllOthers: ; 498f9
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ld hl, Sprites + 2
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xor a
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ld c, $4
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.OAMloop
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ld [hli], a
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rept 3
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inc hl
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endr
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inc a
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dec c
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jr nz, .OAMloop
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ld hl, Sprites + 4 * 4
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ld bc, 36 * 4
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xor a
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call ByteFill
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ret
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; 49912
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LoadCelebiGFX: ; 49912
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callba ClearSpriteAnims
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ld de, SpecialCelebiLeafGFX
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ld hl, VTiles1
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lb bc, BANK(SpecialCelebiLeafGFX), 4
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call Request2bpp
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ld de, SpecialCelebiGFX
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ld hl, VTiles0 tile $84
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lb bc, BANK(SpecialCelebiGFX), $10
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call Request2bpp
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xor a
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ld [wJumptableIndex], a
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ret
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; 49935
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CelebiEvent_CountDown: ; 49935
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ld hl, wcf64
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ld a, [hl]
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and a
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jr z, .done
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dec [hl]
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ret
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.done
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ld hl, wJumptableIndex
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set 7, [hl]
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ret
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; 49944
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CelebiEvent_SpawnLeaf: ; 49944
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; unused
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ld hl, wcf65
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ld a, [hl]
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inc [hl]
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and $7
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ret nz
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ld a, [hl]
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and $18
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sla a
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add $40
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ld d, a
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ld e, $0
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ld a, SPRITE_ANIM_INDEX_FLY_LEAF ; fly land
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call _InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], $80
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ret
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; 49962
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SpecialCelebiLeafGFX: ; 49962
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INCBIN "gfx/special/celebi/leaf.2bpp"
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SpecialCelebiGFX: ; 499a2
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INCBIN "gfx/special/celebi/1.2bpp"
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INCBIN "gfx/special/celebi/2.2bpp"
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INCBIN "gfx/special/celebi/3.2bpp"
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INCBIN "gfx/special/celebi/4.2bpp"
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UpdateCelebiPosition: ; 49aa2 (12:5aa2)
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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ld a, [hl]
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push af
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, [hl]
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cp 8 * 10 + 2
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jp nc, .FreezeCelebiPosition
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_0F
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add hl, bc
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ld a, [hl]
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ld d, a
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cp $3a
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jr c, .skip
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jr z, .skip
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sub $3
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ld [hl], a
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.skip
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ld hl, SPRITEANIMSTRUCT_0E
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add hl, bc
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ld a, [hl]
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inc [hl]
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call CelebiEvent_Cosine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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ld [hl], a
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ld d, a
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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add [hl]
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cp 8 * 11 + 4
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jr nc, .ShiftY
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cp 8 * 8 + 4
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jr nc, .ReinitSpriteAnimFrame
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.ShiftY
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pop af
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push af
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cp d
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jr nc, .moving_left
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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add [hl]
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cp 8 * 10
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jr c, .float_up
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jr .float_down
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.moving_left
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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add [hl]
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cp 8 * 10
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jr nc, .float_up
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.float_down
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, [hl]
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sub $2
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ld [hl], a
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jr .ReinitSpriteAnimFrame
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.float_up
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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ld a, [hl]
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add $1
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ld [hl], a
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.ReinitSpriteAnimFrame
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pop af
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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add [hl]
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cp 8 * 10
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jr c, .left
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cp -(8 * 3 + 2)
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jr nc, .left
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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ld a, $41
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call ReinitSpriteAnimFrame
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jr .done
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.left
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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ld a, $40
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call ReinitSpriteAnimFrame
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.done
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ret
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.FreezeCelebiPosition: ; 49b30 (12:5b30)
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pop af
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
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ld a, $40
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call ReinitSpriteAnimFrame
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ret
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CelebiEvent_Cosine: ; 49b3b (12:5b3b)
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add $10
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and $3f
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cp $20
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jr nc, .negative
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call .SineFunction
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ld a, h
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ret
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.negative
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and $1f
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call .SineFunction
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ld a, h
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xor $ff
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inc a
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ret
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.SineFunction: ; 49b52 (12:5b52)
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ld e, a
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ld a, d
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ld d, $0
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ld hl, .sinewave
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rept 2
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add hl, de
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endr
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ld e, [hl]
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inc hl
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ld d, [hl]
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ld hl, 0
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.multiply
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srl a
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jr nc, .even
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add hl, de
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.even
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sla e
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rl d
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and a
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jr nz, .multiply
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ret
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; 49b6e (12:5b6e)
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.sinewave: ; 49b6e
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sine_wave $100
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; 49bae
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GetCelebiSpriteTile: ; 49bae
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push hl
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push bc
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push de
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ld a, d
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ld d, $3
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ld e, d
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cp $0
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jr z, .Frame1
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cp d
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jr z, .Frame2
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call .AddE
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cp d
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jr z, .Frame3
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call .AddE
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cp d
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jr z, .Frame4
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call .AddE
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cp d
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jr c, .done
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jr .restart
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.Frame1
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ld a, $84
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jr .load_tile
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.Frame2
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ld a, $88
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jr .load_tile
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.Frame3
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ld a, $8c
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jr .load_tile
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.Frame4
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ld a, $90
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.load_tile
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], a
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jr .done
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.restart
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pop de
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ld d, $ff
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push de
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.done
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pop de
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pop bc
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pop hl
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ret
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; 49bed
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.AddE: ; 49bed
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push af
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ld a, d
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add e
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ld d, a
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pop af
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ret
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; 49bf3
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CelebiEvent_SetBattleType: ; 49bf3
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ld a, BATTLETYPE_CELEBI
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ld [BattleType], a
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ret
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; 49bf9
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CheckCaughtCelebi: ; 49bf9
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ld a, [wBattleResult]
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bit 6, a
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jr z, .false
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ld a, $1
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ld [ScriptVar], a
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jr .done
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.false
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xor a
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ld [ScriptVar], a
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.done
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ret
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; 49c0c
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