pokecrystal/maps/RadioTower5F.asm

445 lines
8.9 KiB
NASM

const_value set 2
const RADIOTOWER5F_DIRECTOR
const RADIOTOWER5F_ROCKET
const RADIOTOWER5F_ROCKET_GIRL
const RADIOTOWER5F_ROCKER
const RADIOTOWER5F_POKE_BALL
RadioTower5F_MapScripts:
db 3 ; scene scripts
scene_script .DummyScene0
scene_script .DummyScene1
scene_script .DummyScene2
db 0 ; callbacks
.DummyScene0:
end
.DummyScene1:
end
.DummyScene2:
end
FakeDirectorScript:
spriteface RADIOTOWER5F_DIRECTOR, UP
showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15
opentext
writetext FakeDirectorTextBefore1
waitbutton
closetext
applymovement RADIOTOWER5F_DIRECTOR, FakeDirectorMovement
playmusic MUSIC_ROCKET_ENCOUNTER
opentext
writetext FakeDirectorTextBefore2
waitbutton
closetext
winlosstext FakeDirectorWinText, 0
setlasttalked RADIOTOWER5F_DIRECTOR
loadtrainer EXECUTIVEM, EXECUTIVEM_3
startbattle
reloadmapafterbattle
opentext
writetext FakeDirectorTextAfter
buttonsound
verbosegiveitem BASEMENT_KEY
closetext
setscene 1
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_3
end
Director:
faceplayer
opentext
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .TrueDirector
writetext FakeDirectorTextAfter
waitbutton
closetext
end
.TrueDirector:
writetext RadioTower5FDirectorText
waitbutton
closetext
end
TrainerExecutivef1:
trainer EXECUTIVEF, EXECUTIVEF_1, EVENT_BEAT_ROCKET_EXECUTIVEF_1, Executivef1SeenText, Executivef1BeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext Executivef1AfterBattleText
waitbutton
closetext
end
RadioTower5FRocketBossScene:
applymovement PLAYER, MovementData_0x60125
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface RADIOTOWER5F_ROCKET, RIGHT
opentext
writetext RadioTower5FRocketBossBeforeText
waitbutton
closetext
winlosstext RadioTower5FRocketBossWinText, 0
setlasttalked RADIOTOWER5F_ROCKET
loadtrainer EXECUTIVEM, EXECUTIVEM_1
startbattle
reloadmapafterbattle
opentext
writetext RadioTower5FRocketBossAfterText
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
disappear RADIOTOWER5F_ROCKET
disappear RADIOTOWER5F_ROCKET_GIRL
pause 15
special FadeInQuickly
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_1
setevent EVENT_CLEARED_RADIO_TOWER
clearflag ENGINE_ROCKETS_IN_RADIO_TOWER
setevent EVENT_GOLDENROD_CITY_ROCKET_SCOUT
setevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER
setevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER
clearevent EVENT_MAHOGANY_MART_OWNERS
clearflag ENGINE_ROCKETS_IN_MAHOGANY
clearevent EVENT_GOLDENROD_CITY_CIVILIANS
clearevent EVENT_RADIO_TOWER_CIVILIANS_AFTER
setevent EVENT_BLACKTHORN_CITY_SUPER_NERD_BLOCKS_GYM
clearevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM
special PlayMapMusic
disappear RADIOTOWER5F_DIRECTOR
moveobject RADIOTOWER5F_DIRECTOR, 12, 0
appear RADIOTOWER5F_DIRECTOR
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn
spriteface PLAYER, RIGHT
opentext
writetext RadioTower5FDirectorThankYouText
buttonsound
verbosegiveitem CLEAR_BELL
writetext RadioTower5FDirectorDescribeClearBellText
waitbutton
closetext
setscene 2
setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, 0
setevent EVENT_GOT_CLEAR_BELL
setevent EVENT_TEAM_ROCKET_DISBANDED
jump .UselessJump
.UselessJump:
applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksOut
playsound SFX_EXIT_BUILDING
disappear RADIOTOWER5F_DIRECTOR
end
Ben:
jumptextfaceplayer BenText
RadioTower5FUltraBall:
itemball ULTRA_BALL
MapRadioTower5FSignpost0Script:
jumptext SignpostRadioTower5FOffice
MapRadioTower5FSignpost2Script:
jumptext SignpostRadioTower5FStudio
RadioTower5FBookshelf:
jumpstd magazinebookshelf
FakeDirectorMovement:
step LEFT
step LEFT
step LEFT
step UP
step UP
step_end
RadioTower5FDirectorWalksIn:
step DOWN
step DOWN
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step LEFT
step_end
RadioTower5FDirectorWalksOut:
step RIGHT
step UP
step UP
step UP
step LEFT
step LEFT
step LEFT
step LEFT
step UP
step UP
step_end
MovementData_0x60125:
step LEFT
step LEFT
step_end
FakeDirectorTextBefore1:
text "Y-you! You came to"
line "rescue me?"
done
FakeDirectorTextBefore2:
text "Is that what you"
line "were expecting?"
para "Wrong!"
line "I'm an imposter!"
para "I pretended to be"
line "the real thing to"
para "prepare for our"
line "takeover."
para "Do you want to"
line "know where we hid"
cont "the real DIRECTOR?"
para "Sure, I'll tell"
line "you. But only if"
cont "you can beat me!"
done
FakeDirectorWinText:
text "OK, OK. I'll tell"
line "you where he is."
done
FakeDirectorTextAfter:
text "We stashed the"
line "real DIRECTOR in"
para "the UNDERGROUND"
line "WAREHOUSE."
para "It's at the far"
line "end of the UNDER-"
cont "GROUND."
para "But I doubt you'll"
line "get that far."
done
Executivef1SeenText:
text "Remember me from"
line "the HIDEOUT in"
cont "MAHOGANY TOWN?"
para "I lost then, but I"
line "won't this time."
done
Executivef1BeatenText:
text "This can't be"
line "happening!"
para "I fought hard, but"
line "I still lost…"
done
Executivef1AfterBattleText:
text "<PLAYER>, isn't it?"
para "A brat like you"
line "won't appreciate"
para "the magnificence"
line "of TEAM ROCKET."
para "That's too bad."
line "I really admire"
cont "your power."
done
RadioTower5FRocketBossBeforeText:
text "Oh? You managed to"
line "get this far?"
para "You must be quite"
line "the trainer."
para "We intend to take"
line "over this RADIO"
para "STATION and an-"
line "nounce our come-"
cont "back."
para "That should bring"
line "our boss GIOVANNI"
para "back from his solo"
line "training."
para "We are going to"
line "regain our former"
cont "glory."
para "I won't allow you"
line "to interfere with"
cont "our plans."
done
RadioTower5FRocketBossWinText:
text "No! Forgive me,"
line "GIOVANNI!"
done
RadioTower5FRocketBossAfterText:
text "How could this be?"
para "Our dreams have"
line "come to naught."
para "I wasn't up to the"
line "task after all."
para "Like GIOVANNI did"
line "before me, I will"
para "disband TEAM"
line "ROCKET here today."
para "Farewell."
done
RadioTower5FDirectorThankYouText:
text "DIRECTOR: <PLAY_G>,"
line "thank you!"
para "Your courageous"
line "actions have saved"
para "#MON nation-"
line "wide."
para "I know it's not"
line "much, but please"
cont "take this."
done
RadioTower5FDirectorDescribeClearBellText:
text "There used to be a"
line "tower right here"
cont "in GOLDENROD CITY."
para "But it was old and"
line "creaky."
para "So we replaced it"
line "with our RADIO"
cont "TOWER."
para "We dug up that"
line "bell during"
cont "construction."
para "I heard that all"
line "sorts of #MON"
para "lived in GOLDENROD"
line "in the past."
para "Perhaps…"
para "That bell has some"
line "connection to the"
para "TIN TOWER in"
line "ECRUTEAK CITY…"
para "Ah!"
para "That reminds me…"
para "I overheard TEAM"
line "ROCKET whispering."
para "Apparently, some-"
line "thing is going on"
cont "at the TIN TOWER."
para "I have no idea"
line "what is happening,"
para "but you might look"
line "into it."
para "OK, I better go to"
line "my OFFICE."
done
RadioTower5FDirectorText:
text "DIRECTOR: Hello,"
line "<PLAY_G>!"
para "You know, I love"
line "#MON."
para "I built this RADIO"
line "TOWER so I could"
para "express my love"
line "of #MON."
para "It would be nice"
line "if people enjoyed"
cont "our programs."
done
BenText:
text "BEN: Do you listen"
line "to our music?"
done
SignpostRadioTower5FOffice:
text "5F DIRECTOR'S"
line " OFFICE"
done
SignpostRadioTower5FStudio:
text "5F STUDIO 1"
done
RadioTower5F_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 0, 0, 1, RADIO_TOWER_4F
warp_event 12, 0, 3, RADIO_TOWER_4F
db 2 ; coord events
coord_event 0, 3, 0, FakeDirectorScript
coord_event 16, 5, 1, RadioTower5FRocketBossScene
db 5 ; bg events
bg_event 3, 0, BGEVENT_READ, MapRadioTower5FSignpost0Script
bg_event 11, 0, BGEVENT_READ, MapRadioTower5FSignpost2Script
bg_event 15, 0, BGEVENT_READ, MapRadioTower5FSignpost2Script
bg_event 16, 1, BGEVENT_READ, RadioTower5FBookshelf
bg_event 17, 1, BGEVENT_READ, RadioTower5FBookshelf
db 5 ; object events
object_event 3, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Director, -1
object_event 13, 5, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 17, 2, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerExecutivef1, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event 13, 5, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Ben, EVENT_RADIO_TOWER_CIVILIANS_AFTER
object_event 8, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RadioTower5FUltraBall, EVENT_RADIO_TOWER_5F_ULTRA_BALL