pokecrystal/maps/PlayersHouse1F.asm

410 lines
7.7 KiB
NASM

const_value set 2
const PLAYERSHOUSE1F_MOM1
const PLAYERSHOUSE1F_MOM2
const PLAYERSHOUSE1F_MOM3
const PLAYERSHOUSE1F_MOM4
const PLAYERSHOUSE1F_POKEFAN_F
PlayersHouse1F_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0
scene_script .DummyScene1
db 0 ; callbacks
.DummyScene0:
end
.DummyScene1:
end
UnknownScript_0x7a4d8:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
UnknownScript_0x7a4db:
playmusic MUSIC_MOM
showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15
spriteface PLAYER, LEFT
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iffalse UnknownScript_0x7a4f2
applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fc
jump UnknownScript_0x7a4f6
UnknownScript_0x7a4f2:
applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a5fe
UnknownScript_0x7a4f6:
opentext
writetext UnknownText_0x7a604
buttonsound
stringtotext GearName, MEM_BUFFER_1
scall UnknownScript_0x7a57e
setflag ENGINE_POKEGEAR
setflag ENGINE_PHONE_CARD
addcellnum PHONE_MOM
setscene 1
setevent EVENT_PLAYERS_HOUSE_MOM_1
clearevent EVENT_PLAYERS_HOUSE_MOM_2
writetext UnknownText_0x7a6bd
buttonsound
special SetDayOfWeek
UnknownScript_0x7a519:
writetext UnknownText_0x7a742
yesorno
iffalse UnknownScript_0x7a52a
special InitialSetDSTFlag
yesorno
iffalse UnknownScript_0x7a519
jump UnknownScript_0x7a531
UnknownScript_0x7a52a:
special InitialClearDSTFlag
yesorno
iffalse UnknownScript_0x7a519
UnknownScript_0x7a531:
writetext UnknownText_0x7a763
yesorno
iffalse UnknownScript_0x7a542
jump UnknownScript_0x7a53b
UnknownScript_0x7a53b:
writetext UnknownText_0x7a7cb
buttonsound
jump UnknownScript_0x7a549
UnknownScript_0x7a542:
writetext UnknownText_0x7a807
buttonsound
jump UnknownScript_0x7a549
UnknownScript_0x7a549:
writetext UnknownText_0x7a850
waitbutton
closetext
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
iftrue UnknownScript_0x7a55d
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
iffalse UnknownScript_0x7a564
jump UnknownScript_0x7a56b
UnknownScript_0x7a55d:
applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a600
jump UnknownScript_0x7a56b
UnknownScript_0x7a564:
applymovement PLAYERSHOUSE1F_MOM1, MovementData_0x7a602
jump UnknownScript_0x7a56b
UnknownScript_0x7a56b:
special RestartMapMusic
spriteface PLAYERSHOUSE1F_MOM1, LEFT
end
UnknownScript_0x7a572:
playmusic MUSIC_MOM
jump UnknownScript_0x7a4f6
GearName:
db "#GEAR@"
UnknownScript_0x7a57e:
jumpstd receiveitem
end
MomScript_0x7a582:
faceplayer
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
checkscene
iffalse UnknownScript_0x7a572
opentext
checkevent EVENT_FIRST_TIME_BANKING_WITH_MOM
iftrue UnknownScript_0x7a5af
checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
iftrue UnknownScript_0x7a5b8
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iftrue UnknownScript_0x7a5b5
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue UnknownScript_0x7a5a9
writetext UnknownText_0x7a8b5
waitbutton
closetext
end
UnknownScript_0x7a5a9:
writetext UnknownText_0x7a8e5
waitbutton
closetext
end
UnknownScript_0x7a5af:
writetext UnknownText_0x7a957
waitbutton
closetext
end
UnknownScript_0x7a5b5:
setevent EVENT_FIRST_TIME_BANKING_WITH_MOM
UnknownScript_0x7a5b8:
setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
special BankOfMom
waitbutton
closetext
end
NeighborScript:
faceplayer
opentext
checkmorn
iftrue .MornScript
checkday
iftrue .DayScript
checknite
iftrue .NiteScript
.MornScript:
writetext NeighborMornIntroText
buttonsound
jump .Main
.DayScript:
writetext NeighborDayIntroText
buttonsound
jump .Main
.NiteScript:
writetext NeighborNiteIntroText
buttonsound
jump .Main
.Main:
writetext NeighborText
waitbutton
closetext
spriteface PLAYERSHOUSE1F_POKEFAN_F, RIGHT
end
TVScript:
jumptext TVText
StoveScript:
jumptext StoveText
SinkScript:
jumptext SinkText
FridgeScript:
jumptext FridgeText
MovementData_0x7a5fc:
turn_head RIGHT
step_end
MovementData_0x7a5fe:
slow_step RIGHT
step_end
MovementData_0x7a600:
turn_head LEFT
step_end
MovementData_0x7a602:
slow_step LEFT
step_end
UnknownText_0x7a604:
text "Oh, <PLAYER>…! Our"
line "neighbor, PROF."
para "ELM, was looking"
line "for you."
para "He said he wanted"
line "you to do some-"
cont "thing for him."
para "Oh! I almost for-"
line "got! Your #MON"
para "GEAR is back from"
line "the repair shop."
para "Here you go!"
done
UnknownText_0x7a6bd:
text "#MON GEAR, or"
line "just #GEAR."
para "It's essential if"
line "you want to be a"
cont "good trainer."
para "Oh, the day of the"
line "week isn't set."
para "You mustn't forget"
line "that!"
done
UnknownText_0x7a742:
text "Is it Daylight"
line "Saving Time now?"
done
UnknownText_0x7a763:
text "Come home to"
line "adjust your clock"
para "for Daylight"
line "Saving Time."
para "By the way, do you"
line "know how to use"
cont "the PHONE?"
done
UnknownText_0x7a7cb:
text "Don't you just"
line "turn the #GEAR"
para "on and select the"
line "PHONE icon?"
done
UnknownText_0x7a807:
text "I'll read the"
line "instructions."
para "Turn the #GEAR"
line "on and select the"
cont "PHONE icon."
done
UnknownText_0x7a850:
text "Phone numbers are"
line "stored in memory."
para "Just choose a name"
line "you want to call."
para "Gee, isn't that"
line "convenient?"
done
UnknownText_0x7a8b5:
text "PROF.ELM is wait-"
line "ing for you."
para "Hurry up, baby!"
done
UnknownText_0x7a8e5:
text "So, what was PROF."
line "ELM's errand?"
para "…"
para "That does sound"
line "challenging."
para "But, you should be"
line "proud that people"
cont "rely on you."
done
UnknownText_0x7a957:
text "<PLAYER>, do it!"
para "I'm behind you all"
line "the way!"
done
NeighborMornIntroText:
text "Good morning,"
line "<PLAY_G>!"
para "I'm visiting!"
done
NeighborDayIntroText:
text "Hello, <PLAY_G>!"
line "I'm visiting!"
done
NeighborNiteIntroText:
text "Good evening,"
line "<PLAY_G>!"
para "I'm visiting!"
done
NeighborText:
text "<PLAY_G>, have you"
line "heard?"
para "My daughter is"
line "adamant about"
para "becoming PROF."
line "ELM's assistant."
para "She really loves"
line "#MON!"
done
StoveText:
text "Mom's specialty!"
para "CINNABAR VOLCANO"
line "BURGER!"
done
SinkText:
text "The sink is spot-"
line "less. Mom likes it"
cont "clean."
done
FridgeText:
text "Let's see what's"
line "in the fridge…"
para "FRESH WATER and"
line "tasty LEMONADE!"
done
TVText:
text "There's a movie on"
line "TV: Stars dot the"
para "sky as two boys"
line "ride on a train…"
para "I'd better get"
line "rolling too!"
done
PlayersHouse1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 6, 7, 2, NEW_BARK_TOWN
warp_event 7, 7, 2, NEW_BARK_TOWN
warp_event 9, 0, 1, PLAYERS_HOUSE_2F
db 2 ; coord events
coord_event 8, 4, 0, UnknownScript_0x7a4d8
coord_event 9, 4, 0, UnknownScript_0x7a4db
db 4 ; bg events
bg_event 0, 1, BGEVENT_READ, StoveScript
bg_event 1, 1, BGEVENT_READ, SinkScript
bg_event 2, 1, BGEVENT_READ, FridgeScript
bg_event 4, 1, BGEVENT_READ, TVScript
db 5 ; object events
object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MomScript_0x7a582, EVENT_PLAYERS_HOUSE_MOM_1
object_event 2, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, MORN, 0, OBJECTTYPE_SCRIPT, 0, MomScript_0x7a582, EVENT_PLAYERS_HOUSE_MOM_2
object_event 7, 4, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, 0, OBJECTTYPE_SCRIPT, 0, MomScript_0x7a582, EVENT_PLAYERS_HOUSE_MOM_2
object_event 0, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, NITE, 0, OBJECTTYPE_SCRIPT, 0, MomScript_0x7a582, EVENT_PLAYERS_HOUSE_MOM_2
object_event 4, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, NeighborScript, EVENT_PLAYERS_HOUSE_1F_NEIGHBOR